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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
With Wine Staging 5.20 and Nvidia card the videos for this game work out of the box. However the story is not the same for Mesa users, the terminal throws out an error regarding 'unknown format for mfplat (quicktime)' and crashes the game (can be bypassed by using an MS mfplat.dll), I don't care about the intros but there may be other fmv's in game and other games may also end up being affected by it.
I don't know if it's an old library from my system or if there's any open source implementation supporting this. I'd like to know if someone has managed or can try this for me.
Formula is pretty straight forward: Launch the game using Wine Staging 5.20 with an Intel or AMD GPU, only override you'll need is DXVK. If the videos work then it's definitely an issue on my end.
Things I've tried:
Launching game with Wine Staging 5.20 + Mesa 20.2.1 - Didn't work.
Updated libvdpau (was at old v1.1.1) to latest 1.4 and recompiled Mesa 20.2.1 with it - Didn't work.
The one thing I've left to try Mesa related is updating the VA-API library (libva): https://github.com/intel/libva
As mentioned above, I'm using Mesa v20.2.1 with an RX 5500 XT. Other mfplat related games work fine, this is the odd one. Many thanks in advance for any assistance.
Last edited by Avehicle7887 on 1 Nov 2020 at 10:05 pm UTC
The message isn't that exact one, grepping 'quicktime' though should result something. I don't have access to that machine atm. Will give you the exact line once I'm able to.EDIT:
This the exact message - 01e8:fixme:mfplat:mf_media_type_from_caps Unrecognized video format video/quicktime
Last edited by Avehicle7887 on 2 Nov 2020 at 2:00 pm UTC
I just tested the game on a live Ubuntu 20.10 environment which has much more recent packages and the issue persists. I guess as a last resort I could try asking the devs to re-encode their fmv's into something more Linux friendly for their game, the chances of that happening may be quite slim but worth a shot.
If you wanna go ahead and try the game regardless, maybe you can spot something I'm overlooking.
EDIT:
Dug a bit deeper with the Wine settings. I also installed a few well known Codec packs as well as Quicktime itself, it still won't budge. With that done, I emailed the devs explaining the situation hoping for the best.
Last edited by Avehicle7887 on 2 Nov 2020 at 5:38 pm UTC
I think the quicktime reference is probably a red herring. If you set WINEDEBUG=+mfplat it's clear that game tries to play a H264 video with AAC sound.
I also played around a bit with vaapi and Gstreamer and I seem to be able to play H264 videos with hardware decoding just fine. So I guess either the Mesa VAAPI driver chokes on this particular video, or there's a more general problem with Mesa/VAAPI and the mfplat stuff.
Would be interesting if there was a way to extract the video from the game, and just try playing it back with normal Gstreamer.
At least I think it's the correct one, about seven seconds, displays the Deep Silver and Nine dots logos?
Also how did you manage to extract them?
https://github.com/Perfare/AssetStudio
I'm not sure if there are other videos. The intro was in sharedassets0.assets, and in sharedassets1.assets, so either it is included twice, or possibly AssetStudio finds some sort of index of the files and show everything included split between all *.assets files?
I'm Jon Snow when it comes to the Unity file hierarchy.
Outcast
Similar line about quicktime, hangs with black screen at launch.
01d4:fixme:mfplat:mf_media_type_from_caps Unrecognized video format video/quicktime** (wine:2056113): CRITICAL **: 18:16:53.142: gst_buffer_add_video_time_code_meta_full: assertion 'GST_IS_BUFFER (buffer)' failed
** (wine:2056113): CRITICAL **: 18:16:53.354: gst_buffer_add_video_time_code_meta_full: assertion 'GST_IS_BUFFER (buffer)' failed
Shadow Warrior 2
Refuses to play videos, but works otherwise.
018c:err:mfplat:gst_buffer_from_mf_sample Failed to copy IMFSample to GstBuffer, hr = 0xc00d36c9Seems like at least VA-API needs to fix the mov/quicktime issue since it works fine with Nvidia.
I've taken a quick look at that Unity asset extractor, seems like it can only extract, was thinking about re-encoding the videos within. Anyhow on the Outward topic, I haven't received an email from the devs so far.