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Battle.net crashing on startup with "Scan for Games"
calvin 28 Feb
Seems the recent bnet update forces the "Scan for Games" screen to open on launch, which crashes Battle.Net immediately. The logs aren't very interesting looking:

 
lutris-wrapper: Overwatch
Running gamemoderun /home/calvin/.local/share/lutris/runners/wine/ge-protonified-nofshack-4.9-x86_64/bin/wine /home/calvin/Games/overwatch/drive_c/Program Files (x86)/Battle.net/Battle.net.exe --exec=launch Pro
Initial process has started with pid 69439
Game is considered started.
gamemodeauto: 
[0228/002013.115:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 0
info:  Game: Battle.net.exe
info:  DXVK: v1.7.3-4-g03f11baf
info:  Found config file: /home/calvin/Games/overwatch/dxvk.conf
info:  Effective configuration:
info:    dxgi.nvapiHack = False
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  GeForce GTX 770:
info:    Driver: 455.38.0
info:    Vulkan: 1.2.142
info:    Memory Heap[0]: 
info:      Size: 4096 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 11997 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:  Adapter LUID 0: 0:125f
[0228/002013.824:ERROR:dxva_video_decode_accelerator_win.cc(1397)] DXVAVDA fatal error: could not LoadLibrary: msmpeg2vdec.dll: Module not found. (0x7E)
[0228/002013.826:ERROR:dxva_video_decode_accelerator_win.cc(1405)] DXVAVDA fatal error: could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
[0228/002014.896:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 0
Initial process has exited.
Game is considered exited.
All monitored processes have exited.
Exit with returncode 256


Not sure what to diagnose here. This is w/ the latest Fedora, and I'm using Lutris.
calvin 28 Feb
Well, I played with the Wine version being used; it was some ancient 4.9 I used; I'm trying Proton 5.13 and I had some initial difficulty (seems second try worked w/o anything special), but it might be working. I'll see how it goes.
calvin 28 Feb
Update: It does work, Overwatch works, but *man* is the cursor behaviour buggy with switching windows (or something not even!). I get cases like where the UI cursor is handling when it should be moving the in-game aim.
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