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Popular this week
- Metro Exodus from 4A and Deep Silver has officially released for Linux
- System76 announce COSMIC, their own GNOME-based desktop environment for Pop!_OS
- OpenHV, a free and open source RTS based on the unreleased Hard Vacuum has a stable build
- Richard Stallman and the Free Software Foundation speak up on Stallman's return
- Check out the Linux system specs needed for the Metro Exodus port releasing April 14
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Latest Forum Posts
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Do any of you have any experience with this? Is it possible to get it working on Linux?
I'd be miles and miles off being competitive, but I figured it might be fun to get it set up correctly anyway, to see if I can make personal progress with simple runs, while also being eligible for submitting them.
In Hollow Knight's case, this is the page. Beating the game in barely half an hour is crazy, but there you go! :D
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The most likely "best" way would be to run livesplit server through wine and use https://github.com/christofsteel/pyautosplit to autosplit for you!
But, if you just want hotkeys to split with yourself I'd say check out Flitter and maybe https://github.com/CryZe/livesplit-one-desktop but the latter is pretty mediocre.
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Let me know if you get your game working. It looks so nice on the videos I've seen, with the splits moving to the next goal, without any user input. The timer even starts, and stop/starts a few times depending on cutscenes.
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Pretty sure that is exactly what was done for the Hollow Knight Livesplit autosplitter, but it sadly only works for Windows. I joined their Discord the other day and asked around, and apparently nobody got it working. The advice was to either use real-time (with manual splits), or get a dualboot with Windows so that LiveSplit would work correctly (where in-game time + autosplitting works, including pausing the timer when the user isn't in control).
Managed to sort of get Livesplit One Desktop working, but it was a pain to change anything. Had to use the web version as a middleman, and save splits and layout there, and then copy the files over to where the desktop/standalone version could access them.
The good news is that I did get OBS up and running and recording a test run, with the timer on screen and quite transparent. That was nice. Only have one monitor, so can't see the timer with checkpoints while playing.