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A game that doesn't work on Linux at all is literally worthless to me. I will pay 0% of the asking price for that.
A game that accidentally works on Linux, through Proton because the dev hasn't done something to break it, is worth something. It could stop working at any time, and the dev will tell their Linux customers to go stick their head in a pig. I'll pay 10% of the asking price for that, on the chance that I'll have finished the game and moved on before they break it. Plus, by the time a game gets to 90% off, the dev is less likely to be making breaking changes anyway.
A game that deliberately works through Proton - the devs have Proton as a specific development target, and will hold an update back if it doesn't work in Proton - is worth more because it's less likely to break. I'll pay 50% of the asking price for that.
A game that deliberately works on Linux - the devs have Linux as a specific development target, and will hold an update back if it doesn't work on Linux, that announces its Linux support right on the store page so I have something to point at should they fail to deliver - is worth more still. I'll pay 100% of the asking price for that.
That seems fair. More tux, more bucks.
As a developer: I sure hope so. I develop my games on Linux and due to this most of the testing is done on Linux as well. Obviously I have to support Windows too because majority of players are there but I have to admit that its kind of a secondary target for me. I do this for fun, not for money. I understand that if you're running a business, it's going to be the opposite and the platform with most potential money is always going to get the most effort.