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- With a Nintendo Switch 2 on the way, I hope Valve make a Steam Deck 2
- NVIDIA switching to open kernel modules by default in future driver update for Turing+
- SteamVR 2.5 released with multiple Linux fixes
- Awesome GZDoom shooter Selaco will delist the demo (but you can still get it)
- SteamOS 3.6 Preview for Steam Deck brings numerous big new features
- > See more over 30 days here
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View PC info
"ERROR: ld.so: object '/home/matthew/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/matthew/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[S_API] SteamAPI_Init(): Loaded '/home/matthew/.local/share/Steam/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 412020
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197963356396 [API loaded no]
Fossilize INFO: Overriding serialization path: "/home/matthew/.local/share/Steam/steamapps/shadercache/412020/fozpipelinesv5/steamapprun_pipeline_cache"."
My Systems:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.1 | Samsung 970 Evo Plus 500GB | Manjaro 21.1.2 | Mate 1.26.0 | Kernel 5.14.0-0-MANJARO
Intel i7-4770 | 16GB DDR3-2133 CL9 | MSI RX 580 8GB Gaming X | Mesa 21.2.1 | Intel 330 SSD 120 GB| Manjaro 21.1.2 | Mate 1.26.0 | Kernel 5.14.0-0-MANJARO
View PC info
1. Check if vulkanshader processing is active in the steam settings. If it is turned on let steam process all the shaders before starting the game. Otherwise you could also try the game with shaderprocessing turned off.
2. Disable the steamoverlay for the game and see if that makes a difference.
3. Avoid running the game with mangohud or other overlays enabled.
If you change the quality settings it is normal that the game becomes unresponsive for a while. The game should show a progressdialog while it is compiling the vulkanshaders. This can take quiet some time.
View PC info
Just checked and I saw none that matched this.
I have tried deleting the vulkan shader folder and running the game without it as well as redownloading it but the issue remains. I have tried running without MangoHud as well but that didn't solve it. I turned off Steam Overlay but this didn't solve it. This is not normal for the hundreds of other games I own and there is no progress bar on the screen.
View PC info
"I understand that you are experiencing issues with Metro Exodus on PC (Linux) and I'm going to do my best to help you resolve this issue.
Make sure you are using Ubuntu to run the game properly:
https://ubuntu.com/
https://www.metrothegame.com/pcspecs/
Don't hesitate to get back to us if you need more help."
Any company whose default response is that doesn't deserve my money. No attempt at troubleshooting at all.
I don't know how much you want to fiddle with it, but it would be fun to run something like sysprof or dump the shaders and see if it is actually still compiling or just spinning somewhere...
...or just cut your losses and play it with Proton.
View PC info
I have no idea, they didn't say. What is crazy to me is these people on the Steam forum acting like this would be a normal occurence and common. I own over a thousand games and finished over 500 of them. Not once in 23 years of PC gaming have I had to wait 90 minutes to compile shaders.I am deciding between playing with Proton or just refunding it. I am really unhappy with the quality of the support from Deep Silver/Koch Media to the point I almost want to refund it on principle.
View PC info
(And you need to temporarily switch down to medium detail level on the Caspian Sea level to prevent frequent crashes, again on all platforms...)
View PC info
I ended up just asking for a refund. I had given the game 35 minutes yesterday just sitting there at my desk, ironically reading Metro 2033 while I waited, and it still was frozen. This is shoddy work from 4A games and not worth my money.
View PC info