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I've been getting back into it lately with the Steam version (I originally played it on the Nintendo Switch), and just got my first ever "Bomber One" victory a short time ago whilst getting in a quick game on my usually-non-gaming laptop (which needs all of the graphics settings on minimum to get it running smoothly);
What I really like is how fair and well-balanced it is, considering that it's a free-to-play title from a company whose reputation has not been fantastic over the last several years - it offers a lot of entertainment without putting on any pressure to splash the cash. I also quite like how the PC settings are stored separately from your main save-file, so it doesn't cause any issues if you're using Steam Cloud to play across multiple machines with different specs.
The unlockable cosmetics are great fun too, of course. I quite like this one, myself.
Last edited by Pengling on 28 May 2022 at 1:21 pm UTC
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Last edited by AngryAnt on 28 May 2022 at 4:34 pm UTC
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I do feel glad that I never felt a need to spend any money on it, I must say! But still, it's a shame - it's actually a really good title that deserved to have a longer lifespan than it's getting.
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Phew! Was halfway into damage control mode here :P
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I'm sure that the naming confusion didn't help the spin-off game to live longer!
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and to tell the truth would prefer to play the original bomber man.
A lot of the reskins of the originals just feel like inferior products.
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At any rate, Super Bomberman R is supposed to feel a lot like the SNES titles that it follows on from; I first played it back at its original release on the Nintendo Switch (for which it was a launch-game and timed exclusive), and never encountered any issues with responsiveness or the like. Unless that's unique to the PC port, which is unfortunate, as I was considering re-buying it because I missed it after I ditched the Switch.