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The trouble begins when I click on yes in the quit game prompt. Nothing happens. The screen stays as it is and the music (or mission briefing sounds) keep playing. I can quit the game with alt+tab followed by ctrl+c when I've started the game in a terminal, but that is not that much fun.
I've noticed that the GOG version is infested with a Galaxy.dll that is pulled in via ghost_api.dll which seems to be a fake steam_api.dll that has Steam* replaced with Ghost* functions. Unfortunately both dlls are required to run the game.
Currently I suspect that the hang is caused by the game trying to use Galaxy for cloud sync of the save files, but I have no way to be sure.
Any ideas? Is anyone around that owns the GOG version?
Last edited by Klaas on 25 Sep 2022 at 8:57 pm UTC
If I run unshare -r -n wine … to take away internet access, the game quits in a few seconds instead of slightly over 2 minutes.
I've always closed the game manually through system monitor. Now I wonder if your command will also fix it for me too.
Thanks :smile:
Manual setup ("Add Game" in Lutris), with the lutris-7.2-2 runner, winetricks and d3dcompiler_47, then installation with offline GoG installer archives via "Run EXE inside Wine prefix". It worked perfectly out of the box with all settings maxed out. I hadn't seen that game in several years, so I played for hours.
It quits properly too (without screwing around with namespaces or otherwise disconnecting network). I was expecting to have the same problem, but no. I was in and out of that game several times last night too (including a few extra quits, testing this behaviour). I do quit to menu first though (Quit Game, and then Enter to get to the main menu and Exit to Windows)
Maybe it's your system wine vs. my Lutris 7.2-2 wine runner.
Remember, if Just Cause 2 randomly crashes, you should first try to disable decals.
And it's always 120…127 seconds for me with internet connection.
It may well be bad network programming. That's quite common for (shitty) applications to hang until some response (even a NAK), or timeout, whichever happens first.