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Fedora 39 didn't have this specific issue for some odd reason, only started happening on Fedora 40 for me.
I did test games with mesa-git via flatpak, but I assume that I need the 24.1 mesa driver actually on the whole system to fix this issue which is most likely caused by implicit sync. Guess I'll have to wait who knows for how long as I couldn't find an article for when the 24.1 driver will be in the fedora repos!
My frame pacing issues were permanent as long as vsync was off, even with smooth frame time graphs. So this is resolved now when using explicit sync in KDE Plasma 6.1 Beta with appropriate Mesa version :smile:
Yes, and please remember your compositor also needs to support explicit sync.
Last edited by ridge on 8 Jun 2024 at 5:11 am UTC
I did manage to run mesa-git on KDE 6.0.5 and the issue still happened. I did hear on reddit that fedora backported the explicit-sync functionality but I'm not exactly sure whether they did. I'll wait for KDE 6.1 and then run mesa-git and see if it's still an issue for me.
I did that on a different machine for a friend, and it worked wonders.
... Actually as a matter of fact I *am* going to do that. Should be able to boot within, I don't know, 30 minutes?
Don't think it's a HW issue as using Vsync fixes the problem.
Last edited by Shmerl on 11 Jun 2024 at 4:09 am UTC
It's just that I know that on Fedora 39 // KDE 5.27 I didn't have this issue of occasional stutter so I'm just boggled about it.
Maybe it *was* stuttering and simply had a placebo because I didn't have THAT great hardware then. I have a 7900XTX now and generally do expect to have constant FPS w/ 1080p@75Hz.
There was some related amdgpu bug about it. One way to avoid that was to tell GPU to run in higher performance mode when you play such game (there are some perf profiles for that).
Last edited by Shmerl on 11 Jun 2024 at 3:49 pm UTC
Oh well, just gotta accept it until I get a VRR monitor.
See https://bugs.winehq.org/show_bug.cgi?id=56002 and related.