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This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
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- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
- Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
- Third-person mech-action shooter roguelike RIG Riot gets a demo
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Cyberspace Online
- Jarmer - Away later this week...
- Jarmer - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I for one would love to get into the porting game. But even after two weeks of posting to different indie game related Facebook groups, engine forums and Twitter, I haven't been given much of a chance.
There was one game developer who sent me some older code of his HTML5/NodeWebkit game, which I managed to performance tune (it turned out to be too slow under NodeWebkit, so I wrapped it inside a custom, Gecko based wrapper) under Mac OS X. Unfortunately, he has now moved on to UE4 so he no longer requires my services. Other than that, it seems like either people don't want to port their software to GNU/Linux or Mac OS X, do it on their own or simply don't like the idea of contracting outside help.
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