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Starfield - AMD Frame generation working
rustigsmed Feb 11
Hi all,

Just a heads up that in Starfield (have to select beta participation in steam properties) - FSR3 and FG are working fine on linux.

I did a quick test and was getting about 50% extra frames - input lag didn't seem too bad, although tbh I much preferred the feel of playing at native with the FPS 'reduction'. Might be different on something harder to run - time will tell - but I wouldn't be using it. Also works on Immortals of Aveum with the same % boosts.


Alexander May 11
Quoting: rustigsmedI did a quick test and was getting about 50% extra frames - input lag didn't seem too bad,

With Talos Principle and Starfield now both supporting FSR3 Framegeneration i tested it in both of them an really like it.

Still you really want to have good FPS to begin with so that you have also a good Latency which seem to stay for me basically the same when you have an good native Framerate an then (for me) effectively double the FPS for smoothing out the Imagemovements.

with only 60 native FPS though i wouldn't activate FG with the tests i did for me it wasn't a good result then.

I really wonder why you only got like 50% extra Frames? for me it just doubles. (Radeon 7900XT with using open Drivers - mesa/radv)
rustigsmed May 14
yeah i just rechecked starfield FSR3 on gone from about 115-118fps to about 195-200fps which is better than before - could have been a slightly different section (neon) also i may have a slight cpu bottleneck at those high frames vs your 5800x3d that cuts off a tad (noting that there are plenty of fps penalties on standard 5000 series vs 7000 series (with x3d in between) in Starfield. but yeah i still was preferring native no fs3 (but could get used to it if i wasn't doing it side by side).
Alexander May 14
No, the Frame Generation is completely on your GPU :-) or at least you CPU does not calculate al the things it has to calculate for "Real" frames...

The Frame Generation Frames are just interpolations between real frames. There is no Gamelogic calculations for them. So your CPU does NOT have to calculate the doubled Amount for the doubled FPS...

But still - it only can double your Real Frames. So if you are walking through the World and your Real Frames change so does the Total Amount including the Generated.

And sure, it is the same way for me too. In Akila City or Neon i have lower FPS(+Generated) than out in The wild or even an enclosed Facility(some random base)

Last edited by Alexander on 14 May 2024 at 4:31 pm UTC
rustigsmed May 15
ok makes sense - would be closer to double native res. that's good news. cheers for clarifying.
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