While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
-
Factorio devs detail their 'Linux adventures' in a new …
- Kandarihu -
SteamVR Beta gets Linux fixes, plus Beta updates for De…
- TheRiddick -
The big hit medieval strategy game Manor Lords works we…
- redneckdrow -
The big hit medieval strategy game Manor Lords works we…
- rustigsmed -
Ubuntu 24.04 LTS (Noble Numbat) is now available
- F.Ultra - > See more comments
Latest Forum Posts
- Nintendo-style gaming, without Nintendo!
- Smoke39 - Penguins in Gaming
- Pengling - Weekend Players' Club 4/26/2024
- Mezron - Free Steam Keys!
- robvv - Company of Heroes 2 Benchmark
- Vortex_Acherontic - See more posts
View PC info
View PC info
And the point about price tag... I want to make free, open source games. Karma will bite those who take when they have the money to donate. Which is what I'm all about. I want the games to be free for people who can't afford them.
Last edited by skinmarquee on 8 April 2024 at 8:18 am UTC
This is not how the world works. No one cares unless you make them care, and again, when there's thousands upon thousands of other free (and plenty open source), you have to do better at cutting through the noise with both marketing and good games people actually want to play.
View PC info
30 years? Sure, but apparently you don't know how to use it, you're here complaining about what you're doing not working and then giving a personal attack when given pretty normal advice I give to developers all the time.
Last edited by Liam Dawe on 8 April 2024 at 9:12 am UTC
But if same product has like 6e cost, it may actually sell more. Because it looks more valuable and worth their time.
The difficult thing is to balance that.
I have 10 years of hobby gamedev experience, but I don't think I know anything. I do know that since my games are "donationware" they won't make as much money as they probably could. But that's fine, I made them for people to enjoy as a practice, not as a product to be sold.
Maybe in future I will sell some bigger project I make and we'll see if I have any more data to share about this :)