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Gameplay video
Download on Itch.io: Phobos Down on Itch.io
Wishlist on Steam: Phobos Down on Steam
Website: https://www.fractilegames.com/phobos-down/
I have been working on this hobby project for nearly three years now and it currently has all the core mechanics in place but lacks a lot of content and polish. I need your feedback to make it better!
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I don't have a strict schedule for the next alpha update because I'm hoping to get more feedback on the current version first.
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This one comes with a long change log:
Downloads have been updated on itch.io. Full release announcement is available on my website.
Markers are now shown on ground for incoming drop pods. This was initially tested as a fix to players forgetting to wait for incoming drop pods before entering the extract zone at end of the mission but it proved to be a helpful addition in general:
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As new players tend to ignore instructions and go shooting everything, I added a warning message when damaging the containers that the player is supposed to protect:
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The rifle’s base fire rate has also been increased to make it a more useful weapon. I had to slightly reduce the fire rate increase by a fire rate modifier to keep the maximal fire rate in check. This in turn affects all weapons but the change is not that big.
This week I added a new weapon modifier: Explosive projectiles. This one lowers the fire rate significantly but makes projectiles deliver explosion damage to nearby objects on hit. It will probably be only available for the rifle because adding this to the shotgun results in a way too overpowered weapon.
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Last week I worked on "minimal Steam integration". That included Steam Deck button icons in controller guides, virtual keyboard handling for text input and fetching Steam user name as default high score name. I also added custom button icons for PS and Xbox controllers while I was at it.
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As far as I know this should be enough to pass the Steam Deck verification.
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There is also a new weapon modifier called reflective projectiles:
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Existing modifiers have been tweaked a bit. I have added secondary effects (mostly additional damage) to the less useful modifiers like the laser sight modifier. The launcher guidance modifier now gives extra explosion damage too, so you don't have to compromise damage by reserving one modifier slot for the guidance alone.
If you look at that latter gif really closely, you'll notice that the reflected projectiles now break in to dim fragments instead of just disappearing when they expire. It's a tiny detail but makes surprisingly big visual difference.
The planned content for the next alpha version update is almost done, so you can expect a new update soon(ish).