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Title: Luxtorpeda Migration to Codeberg
d10sfan 2 hours ago
Luxtorpeda is a project that allows you to run source ports for games on Linux Steam as a compatibility tool, similar to Proton, but more geared towards native. So for example, you could run Doom with uzdoom with a click of a button.

I've completed a migration of the luxtorpeda project to codeberg from github. The new URL is at https://codeberg.org/luxtorpeda. This is mainly because of github having alot of stability issues and their stances on AI.

Note that all future package changes and client updates will only be on codeberg, so you'll want to update to the latest client at https://codeberg.org/luxtorpeda/luxtorpeda/releases. Also, I communicated this change to ProtonUp, and they've made a commit to support this, so next time a release is done for that project, you'll be able to download it easily.

Codeberg since they use forgejo was a good place to land for me, since they have forgejo actions which is very close to github actions and alot of what I do for the project was those gha workflows.

There was some changes to the workflows both for some minor differences in execution, as well as some concept changes, like being more aware of storage limitations, but overall it wasn't too bad to swap.

The other thing that's nice is that if I ever wanted to host my own public forgejo instance and migrate to that, it'd be very easy since the action parts would be the same.

Codeberg has some runners available for use which i was able to use for some things. For the larger items like building the engines I'm using a self hosted runner, so it requires a bit more resources but I felt it was worth it. And I had a server at home that could handle the extra load.

See https://luxtorpeda.org/blog#migration-to-codeberg for more details
tmtvl 40 minutes ago
As a user of Luxtorpeda it's great to see you here on GOL. And as a complete nerd I gotta ask: what're you using for the builds, Forgejo Actions or something?
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