Showing just how tough game dev can be for smaller teams and solo devs, Old School Rally has been hit with a DMCA and the Steam store page is gone. This is hopefully only a temporary situation, while the developer of the game works through the issue.
Writing in a Steam forum post the developer noted how they sourced certain car models from Sketchfab, a website where people can share and buy 3D models. The game developer said they spoke to the original uploader to verify approval for use in the game. All of that was agreed, so the game developer continued using the models and released the game with them. Unfortunately, a week ago the game developer received a claim of ownership over the car models from someone else. The original uploader of the car models maintained they own them, and the game developer reached out to the claimant to explore solutions. Sadly, "on Monday Old School Rally was abruptly issued with a DMCA takedown notice, prompting Steam to temporarily remove the game from the store as per their policies (which is standard practice)".

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So for now the game store page is just gone. The game developer is planning to update the game to lock the models and note they will return, as they're working on "all-original car model designs that still show resemblances to the classic legendary rally cars that we all love as replacements in waves".
What a sticky situation. Dev grabs models with the author's permission, and it turns out they might not actually own those models. Just goes to show how difficult it can be for game devs sourcing art from elsewhere. And, with the rise of AI generation, that might only get more troublesome.
If anything, try opengameart.org, where yyhe content have a licence that clearly states what you can and can't do. At least, that way, you can't get sued or DMCA'd.
Yeah, I am at a loss here. Copyright is incomprehensible to me. You ask for permission, you get it, have a license and then get taken down anyway?
anyone can purchase something, reupload it claiming it was the original author to make a profit on thirdy party content.
If anything, try opengameart.org, where yyhe content have a licence that clearly states what you can and can't do. At least, that way, you can't get sued or DMCA'd.
that wont solve the issue as i said above, the probem is about figuring out who own the copyriht to an piece of media, any site need an contentID technology that, unless its perfect, wont catch all the cases of plagiarism.
i would say, even pirate sites need an contentID if they want to at least give proper credits to the original authors so those who want can support then.
Last edited by elmapul on 18 Jul 2025 at 9:10 am UTC
Yeah, I am at a loss here. Copyright is incomprehensible to me. You ask for permission, you get it, have a license and then get taken down anyway?
There are two problems here. First one is the DMCA, which is a stupid US law that puts the burden of proof solely on the user of a certain digital product. This opens it up for anybody to get something offline without having to proof anything themselves and stores like Steam have to do this. So this claim may still be false, but how the hell is a solo dev going to prove that?
The second problem is that unless there is an official registration of something or you actually made it yourself, it is hard to know who actually owns something. It's like that so called NFT "ownership" thing where the only actually prove that you own that number, but not the thing that it "points" to.
The number of cases of games using 3rd party assets ending in legal disaster like that is mind-numbing. I think many developers don't realize what a legal minefield 3rd party assets are. From that perspective, it's kinda easy to understand why some/many small projects switched to using AI rather than 3rd party assets. AI isn't without risk either, but it's nowhere -that- bad.