The much loved Dwarf Fortress just got another small update to fix up some issues, and an exciting preview teaser of the upcoming Siege Update.
In the announcement their publisher noted how the developers are "busily finishing the last few features before the siege update is ready to go live". Until then, a small update was released with the improvements listed below:
- Fixed crash caused by interrogating certain suspects under certain circumstances in world generation.
- Fixed crash in legends caused by missing works of art.
- Fixed potential out of bounds crash setting appearance contributions from parents in world generation.
- Fixed pathing issues caused by building construction on certain maps.
- Fixed some other issues related to map block allocation and path connectivity.
- Made training marksdwarves use the last bolt in a stack.
- Allowed work orders to specific plants for milling jobs.
- Stopped dyed items from triggering inappropriate export prohibitions.
- Specifying wood in certain work quotas will now actually use the specified wood.
- Stopped meandering behavior for animals that are trained for war or hunting.
- Again allowed impaled weapons to be dropped by the wielder, leaving the item behind.
- Fixed a problem causing minerals to not show up in some mods.
- Fixed issues with blinding and necrosis item powers in scripts.
- Increased world generation stability.
- Fixed problem with material initialization causing unpredictable problems.
As for the Siege Update, a short teaser was shared which they said showed off the likes of "new sprites with trolls wearing equipment, showing a enemy siege formation" and "a defensive formation with crossbow turrets firing at an incoming charge up a hill" which is just small sample of stuff you'll be able to do when the update goes live which will be sometime "soon",

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On top of all that, they announced the first official Dwarf Fortress mod jam. A three day event that's beginner friendly to get more people modding Dwarf Fortress. The jam will take place October 20-23rd with a showcase stream to show some entries off on October 29th.
Check out the mod jam on the itch.io page.
This is one of those games that on paper I love following, and reading about, and watching videos about, but just could never get into due to complexity. But I absolutely love that it exists and people play it!I feel exactly the same way. I also feel the same way about Caves of Qud. But if Dwarf Fortress supports modding, I am wondering if someone has made a "Keep It Simple for Stupid" mod... although they probably could not dumb it down enough so that I could understand the game.