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Latest Comments
Oilrush updated to 0.63 and 0.631
By Brandon Smith, 26 May 2011 at 10:22 pm UTC

If it runs on PS3 I might be interested.

Mobile site is up!
By Hamish, 26 May 2011 at 5:21 am UTC

Well, saying something looks better or works better are subjective Liam. I personally prefer interfaces with less bling, which is why I generally avoid compositing window managers and desktop effects, and the new website does have more bling than the old. I do agree that the theme for the old one was rather ugly though, and the fact that it did not fit with the forums was a sizeable aesthetic drawback. But I heartily respect the effort you put into the mobile website, and I may vary well use it when I am stuck on the modem as I am now. Still, considering I barely go to the main webpage and mostly just prowl around the forums looking for unsuspecting victims to assault with my devastatingly witty comments :p, it does not change much since this understandably can not change the forums. But the effort is appreciated. ;)

Hacker Evolution Duality
By Liam Dawe, 24 May 2011 at 10:40 am UTC

No worries cleared it up.

You're right though it does seem rather pricey for such a simple game.

Hacker Evolution Duality
By Hamish, 24 May 2011 at 5:09 am UTC

Sorry for the double post, I think me and my modem need a little hammer time... :mad:

Hacker Evolution Duality
By Hamish, 24 May 2011 at 5:00 am UTC

I think they are setting their price a bit high if they want to compete with some of the other indies. I do think that some of them do undercharge sometimes, but having the full price at thirty bucks?

Invasion of the Blobs
By Hamish, 22 May 2011 at 8:26 pm UTC

How about a game called Invasion of the *Binary* Blobs? :p

Minecraft 1.6 Next Week!
By , 22 May 2011 at 2:46 pm UTC

Please do! it is a great add on making MC even more fun.

Minecraft 1.6 Next Week!
By Liam Dawe, 22 May 2011 at 2:09 pm UTC

We do currently use bukkit on our server, i will have a look into mcMMO.

Minecraft 1.6 Next Week!
By , 22 May 2011 at 1:39 pm UTC

Question: Will you guys use the bukkit server and use mcMMO? It is a very nice :)

Puzzle Moppet - a new 3D indie puzzle game
By MaximB, 17 May 2011 at 5:50 pm UTC

And there I was hoping for an exclusive ;)
He also sent me the news and the full version to review (about an hour ago), but you beat me to it.
Guess I'll *might* publish in-depth review if you won't do it first :D

Puzzle Moppet - a new 3D indie puzzle game
By Brandon Smith, 17 May 2011 at 4:14 pm UTC

This one looks like my kind of game. I like puzzle games like this.

Minecraft server downtime + Website revamp
By Liam Dawe, 13 May 2011 at 10:24 am UTC

Yeah the left side will be populated:
"Re-create the current websites left and right side blocks (the ones I want anyway)."

:)

Minecraft server downtime + Website revamp
By forces, 13 May 2011 at 10:23 am UTC

Sadly, the webpage doesn't look well on my 1024x600 netbook screen... There's just too much empty space on the left side of the page (about one third of the screen is empty)... But beside that, it looks really great!

Steel Storm: Burning Retribution released!
By Rustybolts, 11 May 2011 at 8:53 pm UTC

You may want to check your links after posting bud! It was directing to the wiki page of Steel. :oops:

Steel Storm: Burning Retribution released!
By Hamish, 11 May 2011 at 6:48 pm UTC

Overhauled the Steel Storm Wikipedia article in response:
http://en.wikipedia.org/wiki/Steel_Storm (*edited link Rustybolts)

Monster RPG 2 on sale!
By trentg, 15 May 2011 at 7:21 pm UTC

Thanks Edward, I hope you enjoy it!

Monster RPG 2 on sale!
By , 12 May 2011 at 1:53 am UTC

I thought it was a bit low actually. I'd have paid at least $5 without batting an eye.

Helena The 3rd update
By Liam Dawe, 9 May 2011 at 9:11 am UTC

Thanks added it in :D

Helena The 3rd update
By Brandon Smith, 9 May 2011 at 7:49 am UTC

Well it took a bit longer than expected. But here liam, you can use this video if you'd like showing a few new things. I just tried to put a few of Rusty's new cave levels in.

http://www.youtube.com/watch?v=El4WQ5x9nEs

Helena The 3rd update
By Brandon Smith, 8 May 2011 at 9:56 pm UTC

Well let me see if I can at least create a new youtube video for you, so there's something new to show. Stand by....

Helena The 3rd update
By Liam Dawe, 8 May 2011 at 12:29 pm UTC

Hah no problem :), besides the more people that know about your game the better.

Helena The 3rd update
By Brandon Smith, 8 May 2011 at 12:13 pm UTC

Ah well, in that case thank you!

Helena The 3rd update
By Liam Dawe, 8 May 2011 at 12:12 pm UTC

I thought the auto updater was newsworthy :)

Helena The 3rd update
By Brandon Smith, 8 May 2011 at 12:08 pm UTC

Err.., I'm honored you posted the game again! We don't want to spam about it though right?
It's your call of course though, your site :)

Dirk Dashing 2 Production Update
By MyGameCompany, 10 May 2011 at 12:14 am UTC

Hi Brandon,

Possibly. The thing is they would have to be willing to work for free, since I can't afford to pay them. I don't know of any decent artists who are willing to work for free, to follow the art style that I want, and to turnaround art in a relatively quick time-frame.

Finding level designers who would be willing to work for free might be a more likely possibility, but I don't have a level editor they can use per se - they'd have to be willing to work with XML. Plus some of the elements in the level can be pretty fiddly to build.

A few years ago, I talked with Erik Hermansen from Caravel Games over e-mail, and we discussed some of pros and cons of working with a volunteer community. I had heard an interview with him in a podcast where he talked about this topic, and I wanted more information. He had a lot of good experience to share. Apparently, managing a volunteer community is a lot of work, and what he said made sense to me. Depending on the game, you might find lots of volunteers who would be willing to help. But it can take a lot of time to train people and help them learn what to do. And identifying people with genuine talent who can produce the quality of levels or art that you need can take time. Inevitably you're going to pick up well-meaning volunteers who love the game and want to help, but just can't produce anything of a decent quality - and then you have to deal with them as best you can without hurting their feelings when you ask for lots of revisions or have to outright reject their work. Plus, there are volunteers who can't churn things out in a timely manner, for whatever reason (work, school, family, outright laziness, etc). I would need to a full-time person just to manage such a community, and I can't afford such a person. At least not yet.

Thanks for the suggestion, though, Brandon. I appreciate your response.

Eventually, I'm hoping to be able to grow the business to the point where I can afford to hire people to help more. I can afford a little right now, but I have to manage that wisely. I've budgeted for a musician, and I subcontract out certain key art pieces to an artist I know in the Philippines (the same guy who did the bulk of the artwork for my Rick Rocket game). Also, I have a good core of volunteer testers made up not only of family and friends but also some customers who are very supportive of my games and some fellow indie developers that I work with (we all test each other's games and help each other out when we run into difficult technical issues). So I do team up with some people in certain capacities.

Dirk Dashing 2 Production Update
By Brandon Smith, 9 May 2011 at 8:19 am UTC

Well your game is very polished Troy, and it sticks to what it does well.

Just curious though, why not team up with others? I'm sure there are level designer and artists out there that would love to work on a published game?

Dirk Dashing 2 Production Update
By MyGameCompany, 8 May 2011 at 2:37 am UTC

Thanks!

I took a look at your web site for Helena the 3rd, and watched the video. Unusual name, but it looks really good. I like the 3D aspect of it, and it seems like the tank has lots of weapons and abilities. Looks like it would be a lot of fun to play! Good luck with it!

Sometimes when I look at what other developers are working on, I get discouraged. Dirk Dashing 2 isn't nearly as technically or visually impressive as other recent platformers, nor is it necessarily as innovative. I'm only one guy, so I have to focus on areas I'm strong at, like story and gameplay. However, I've worked hard to improve the graphics, and I think Dirk 2 looks much better than the original. Adding cel shading to the characters, lighting effects, shadows, and a wider variety of textures and background art has really improved the visual aspect of the game. Hopefully players will agree.

From the gameplay standpoint, I think Dirk 2 is a lot of fun. He's got more moves, more weapons, and more gadgets. He's got a health system, so there's no more instant death. And the new inventory, which gives you the ability to pick up gadgets and use them whenever you want, has allowed me to get very creative with the level designs. Having gadgets in your inventory often gives you multiple solutions to various obstacles and puzzles that you encounter. And since the player can carry the x-ray glasses around with them, I've gotten more devious at hiding stuff. ;) The health system has also enabled me to create more dangerous/intense situations for Dirk, which makes the game more exciting.

I'm eager to complete this game and see what people think of it. I just wish it didn't take so long to build the levels!

Dirk Dashing 2 Production Update
By Rustybolts, 7 May 2011 at 10:38 pm UTC

Cheers Troy!
Looking forward to the release of Dirk 2, I already have and enjoy playing Dirk 1, Oh and welcome to the forums!

Dirk Dashing 2 Production Update
By MyGameCompany, 7 May 2011 at 2:55 pm UTC

Hi Rustybolts,

I just want to thank you for posting the news about my game to your readers. I know that you've been faithfully posting my newsletter updates almost every month, and I really appreciate it. As an indie developer, I need all the publicity I can get!

Troy Hepfner
My Game Company

FLARE 0.13 Released!
By Liam Dawe, 8 May 2011 at 12:26 pm UTC

Well looks like only another couple months until the engine is in a more finished state and then i think they will be working on an actual game :)