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Latest Comments

Planetary Annihilation: TITANS has new patches in testing and a big new faction mod
By burnall, 18 May 2016 at 9:11 am UTC Likes: 1

My only wish are fixed graphic issues for AMD cards. Last time when I was trying to play I only got a black screen when the game started on opensource drivers and a plenty of glitches on proprietary drivers.

Paradox detail what's to come in future Stellaris updates
By kellerkindt, 18 May 2016 at 9:09 am UTC

So... does this fix the gamr segfaulting on startup? Not being able to play it at all :(
Anybody having/had the same issue?

Planetary Annihilation: TITANS has new patches in testing and a big new faction mod
By wojtek88, 18 May 2016 at 8:41 am UTC Likes: 1

Does this game have Single Player Campaign? If no, is community of playing people big?
I remember I bought Planetary Annihilation once (without Titans DLC) and gave it a try, but because of the bad performance on my rig I gave it up.

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By aL, 18 May 2016 at 8:31 am UTC

do they have assault kind of maps yet?

those were the fun ones

First Steps with OpenVR and the Vive on Linux
By tuubi, 18 May 2016 at 8:16 am UTC

Quoting: slaapliedjeThis kind of reminds me of when 3Dfx cards were first coming out. 3D acceleration used to be laughed off as a niche, and that no one would support it, and initially there were so many different APIs for it, and you only hoped that you had ended up with a card that most games would support.
I don't remember anyone saying 3D acceleration was a niche, even if not everyone thought 3D games were their thing. It was all about making those pretty, textured 3D games run at acceptable speeds back when unaccelerated software implementations couldn't do much better than the pseudo-3D of Doom.

VR isn't about enhancement or acceleration, but about a different way to interact with and experience games (and software, the 3D painting stuff seems cool). And it's entirely about making games more immersive. I've found that people generally split into two camps on that issue. Personally I've never thought games need to be more immersive to be more enjoyable. Maybe it's a personality thing?

Quoting: BeamboomEver since I tried the first edition of the Rift there was no doubt for me: this is a vagon I'll jump on for sure.
Meh. I'll skip the wagons and wait until they come up with a comfortable and affordable rail service.

Steam summer sale looks set for June 23rd
By Eike, 18 May 2016 at 7:48 am UTC

Maybe Tomb Raider, but I still got much to play. And I resolved to not build a big stack again.

XCom 2 awaits it's first completion, and I wonder how long will Shadowrun: Dragonfall and Divinity: Original Sin will take. Didn't even start them yet...

So many Linux games, so little time!

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By linux_gamer, 18 May 2016 at 7:39 am UTC

Quoting: liamdaweThat map brings back some awesome memories of playing the original Unreal Tournament!
Know that map from Nexuiz (now Xonotic).

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By coeseta, 18 May 2016 at 7:38 am UTC

QuoteIt's 6.1GB, so it's not exactly a small download.
If we had 2005 I would agree. But since we have 2016 new games usually have 20gb - 60gb, so I would say 6gb Is pretty small :)

Quote__GL_THREADED_OPTIMIZATIONS=1 ./UE4-Linux-Shipping UnrealTournament -opengl4

Definitely need to test that :)

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By Pecisk, 18 May 2016 at 7:37 am UTC

Quoting: aFoxNamedMorrisOn my end, the game renders with lots of square planes and missing textures if I run in GL4 mode. Also, to use the 'Epic' settings, I have to set them to 'High' and back to 'Epic'.

Free drivers? Check out for missing texture compression.

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By Pecisk, 18 May 2016 at 7:34 am UTC

What's awesome that it works on nouveau with re-clocked Kepler (760 GTX) card with minimal to no artefacts (need texture compression support installed of course). Also game itself looks amazing.

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By stss, 18 May 2016 at 7:20 am UTC Likes: 1

I just tried running it with the option __GL_THREADED_OPTIMIZATIONS=1 and it really helps improve performance, and even seems to have gotten rid of some weird texture artifacts I was seeing before. It was mentioned in this thread
https://www.epicgames.com/unrealtournament/forums/showthread.php?19980-Can-performance-be-improved&p=226701

In one particularly bottlenecking area of Outpost23 this option gave me about a 10FPS boost without the -opengl4 option, and about 15FPS boost with it.

__GL_THREADED_OPTIMIZATIONS=1 ./UE4-Linux-Shipping UnrealTournament -opengl4

I wonder if this can be used in other UE4 games.

AMD Polaris graphics cards are starting to sound pretty amazing
By DasCapschen, 18 May 2016 at 7:08 am UTC Likes: 2

I've always been an AMD user, just with the PC I have right now I switched to Nvidia+Intel (must have been ~2-3 years back now).
I would love to go back to AMD, to support them, love that they're doing open source stuff now (also, competition) :)
But I am on Linux for just about one year now, so I have no experience with AMD drivers, but telling from the comments here, it sounds like they're not that good... but hey, can't be worse than nouveau, right?
And as my current graphics card gets old, I wanted to switch soon anyway.

First Steps with OpenVR and the Vive on Linux
By Beamboom, 18 May 2016 at 6:52 am UTC

Omfg I'm so totally sold on Vive. Ever since I tried the first edition of the Rift there was no doubt for me: this is a vagon I'll jump on for sure.

But I NEED Linux support first.

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By D34VA_, 18 May 2016 at 6:20 am UTC

On my end, the game renders with lots of square planes and missing textures if I run in GL4 mode. Also, to use the 'Epic' settings, I have to set them to 'High' and back to 'Epic'.

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By lejimster, 18 May 2016 at 5:50 am UTC

I was a huge UT fan back in the day. Played the hell out of ut99-2004 Lost interest by UT3 though.

The new game looks very Alpha. Face looks really dated even with the attempt to recreate it. I guess I'm just not feeling it.. But maybe that opinion would change if I try it. Also not sure how smooth the game runs on Radeonsi without a shader cache there is a lot of hitching last time I checked.

First Steps with OpenVR and the Vive on Linux
By slaapliedje, 18 May 2016 at 5:43 am UTC

I have an HTC Vive and it's the reason I've actually spent time in Windows in the last 5 years for more than the weekend game. It's simply amazing, and anyone who says 'it's just a fad, it'll pass like 3D movies' hey, I like 3D movies, but what I want to see now is 360 degree movies!

While the GearVR is mostly a non-interactive experience, they do have a few games for it, but they're just no way as cool as being able to hook up your HOTAS and play Elite, or a steering wheel to play Project Cars. Even a game as simple as Crystal Rift has an extra amazing thing about being able to reach out to your right to hit a skeleton when normally you would have to completely turn to face it without VR.

Also, Vanishing Realms... having to dodge arrows and fireballs certainly works up a sweat.

These are all early games, mostly sort of demos of the tech though. Imagine if you will GTA 6 or Elder Scrolls 6. There are already some hacks to get it working with 5 of each game. Maybe SteamVR is waiting for some work to be done and for the 1070 GTX versions of Steam Machines to be released.

This kind of reminds me of when 3Dfx cards were first coming out. 3D acceleration used to be laughed off as a niche, and that no one would support it, and initially there were so many different APIs for it, and you only hoped that you had ended up with a card that most games would support.

I recall specifically that a friend of mine was all about graphics in games, and yet he HATED Unreal because it looked SO much better on my system with a 3Dfx card. He eventually got one himself of course. This is the exact same thing.

As I've told people, it is a completely different experience to seeing it in a video. Hell, I brought mine into work and people mostly just played Fantastic Contraptions for hours, and I don't even think that game is all that fun. On the other hand, playing Cloudlands Mini Golf with my family was a blast.

It's pretty inevitable that more games will have native VR support, and hopefully a lot of them end up being ones with more meat in them. As stated, if they can get the right mods and support to make Skyrim perfect, along with something like the Virtuix Omni, it could be a game you could see some people die in. Okay, maybe that's not a good thing, but it seems to happen to some with MMORPGs. speaking, there is seriously nothing more awesome than being immersed in a world with other individuals and roaming around and doing RPG things! I do need to spend more time in AltspaceVR...

Moebius: Empire Rising adventure game finally arrives on Linux & SteamOS
By flesk, 18 May 2016 at 5:09 am UTC Likes: 1

I don't think this is an awful game at all. The biggest problem, as I see it, is that they seem to have been too ambitious with the many unique character animations and haven't had enough time or money to make them look polished, and the end result looks more than a little jarring. Some of the locations are also not nearly as interesting as others, and the analysis puzzles are sometimes more tedious than challenging.

Hearts of Iron IV officially up for pre-order and will feature Linux support, releases June 6th
By 14, 18 May 2016 at 4:16 am UTC

Quoting: Mountain Man
Quoting: ElectricPrismThat trailer was underwhelming, >_> <_< I can barely figure out what people are trying to sell me anymore, or even get a idea of what gameplay I can expect.
I think developers sometimes forget they're trying to sell us games and not movies.
As if developers had a say in trailers.

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By omer666, 18 May 2016 at 4:14 am UTC

I'm such a UT fan, the game has been installed on my computers ever since I bought the Macintosh cardboard box back in the day. Still have it somewhere...

I put off playing this until it's complete, but this video got me really optimistic. It looks like a best of both worlds gameplay - by this I mean UT and UT2004. Physics more particularly give the impression of being very faithful.

Facing Wolds looks pretty good in this version, and the gameplay seems a bit more nervous than UT3's.

As far as classic maps are concerned, Epic has a long tradition of porting some of them over, and community map packs complete the job in general. For example Deck and Curse date back to the first Unreal and have been remade for every Unreal game releases ever since... Glad to see it hasn't changed.

Can't wait to play the finished product. By the way, is it in beta state yet? I hope it will be out before next year...

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By BabaoWhisky, 18 May 2016 at 4:07 am UTC

Liam, if you launch only the game without arguments, the game runs on OpenGL3 version by default. You need to add "-opengl4" to run with OpenGL4 support.

Hearts of Iron IV officially up for pre-order and will feature Linux support, releases June 6th
By zimplex1, 18 May 2016 at 3:44 am UTC

I wonder if they've added a good tutorial like the one in Stellaris... That'd be pretty cool.

First Steps with OpenVR and the Vive on Linux
By TheRiddick, 18 May 2016 at 3:02 am UTC

WarThunder supports VR, give that a go (only really viable in simulations mode, which is like 15 out of 10 on the hardometer)...

AMD Polaris graphics cards are starting to sound pretty amazing
By TheRiddick, 18 May 2016 at 3:00 am UTC

1080 makes most its performance gains in VR, double in fact. Allot of people were expecting double 980Ti performance, yeah no.

Anyway its the card I will get because of 4k and Linux drivers, been riding on my 390x for a long while and I don't see drivers doubling performance any time soon. Allot of NVIDIA users here who switch to the Polaris and expect decent Linux performance are going to be in for some tears... Take it from someone who has experience ;-) (me)

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By stss, 18 May 2016 at 2:56 am UTC

This latest version has given a huge improvement to FPS for me. Although strangely it started giving me stuttering problems too.

Hearts of Iron IV officially up for pre-order and will feature Linux support, releases June 6th
By Mountain Man, 18 May 2016 at 2:46 am UTC

Quoting: ElectricPrismThat trailer was underwhelming, >_> <_< I can barely figure out what people are trying to sell me anymore, or even get a idea of what gameplay I can expect.
I think developers sometimes forget they're trying to sell us games and not movies.

Shadwen, the new stealth game from Frozenbyte has released with day 1 Linux support
By Shmerl, 18 May 2016 at 1:05 am UTC Likes: 2

The game features interesting time mechanics. By default time stops as soon as you stop moving. You can toggle that behavior by assigning that switch to some button in the settings (I set it to Tab). By default though that toggle function is unassigned.

Shadwen, the new stealth game from Frozenbyte has released with day 1 Linux support
By Shmerl, 18 May 2016 at 1:00 am UTC

If anyone experienced that, the game is using obsolete libpng12 and fails to launch because of that. See more details and a workaround here.

Also, did anyone experience mouse lag in the menu and settings UI?

Hearts of Iron IV officially up for pre-order and will feature Linux support, releases June 6th
By iniudan, 17 May 2016 at 11:56 pm UTC Likes: 1

Quoting: ElectricPrismThat trailer was underwhelming, >_> <_< I can barely figure out what people are trying to sell me anymore, or even get a idea of what gameplay I can expect.

Well it is a Paradox grand strategy game, there isn't much they can show in such short amount of time, that would make sense to people who are not used to their games. Better watch a LP or stream, if you are new to the genre, to know if it is for you or not.

First Steps with OpenVR and the Vive on Linux
By Cheeseness, 17 May 2016 at 11:17 pm UTC

Quoting: bubexel~/compilar/openvr/samples/hellovr_opengl/hellovr_opengl_main.cpp:459:47: error: invalid conversion from ‘void (*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const char*, const void*) {aka void (*)(unsigned int, unsigned int, unsigned int, unsigned int, int, const char*, const void*)}’ to ‘GLDEBUGPROC {aka void (*)(unsigned int, unsigned int, unsigned int, unsigned int, int, const char*, void*)}’ [-fpermissive]
glDebugMessageCallback(DebugCallback, nullptr);


I can't compile it and i don't understand the error

It's probably quickest to just comment out that line. Others have made tweaks to get it to compile, but I didn't bother spending any time on it - it's to do with changes in glxext.h from what I understand. There's a relevant GitHub issue here.



Quoting: Hyperdrive"but can't happen until either official vendor support for the Vive on Linux is announced" => There are severe disagreement on whether or not there were official vendor support.
If the word from Valve is that it wasn't ready, then there's no disagreement about official support. The article demonstrates that there's a level of functionality exists (and has probably existed since day one), but without that support being advertised as stable and ready for use, it's not.

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
By Snowdrake, 17 May 2016 at 10:47 pm UTC

Quoting: Rhythagoras
Quoting: musojon74Superb! Used to love that map. Are other classic maps in there?

Deck is there...
A must have in an UT game !