Latest Comments
Crossing The Line, A New CryEngine FPS Coming To Linux
By Liam Dawe, 13 May 2014 at 1:33 pm UTC
By Liam Dawe, 13 May 2014 at 1:33 pm UTC
Are they? He stated in that forum post they are screen-shots?
Crossing The Line, A New CryEngine FPS Coming To Linux
By neffo, 13 May 2014 at 1:29 pm UTC
They are pre-rendered.
By neffo, 13 May 2014 at 1:29 pm UTC
Quoting: liamdaweQuoting: neffoYeah, no this game isn't a thing. They are not CryEngine screenshots.Uh, what?
He even had a thread on the CryEngine dev forum: http://www.crydev.net/viewtopic.php?f=353&t=122740
They are pre-rendered.
Crossing The Line, A New CryEngine FPS Coming To Linux
By Liam Dawe, 13 May 2014 at 1:20 pm UTC
By Liam Dawe, 13 May 2014 at 1:20 pm UTC
Quoting: TuxiBut it is not the "CryEngine 3" only CryEngine the number has gone away with the new generation. "CryEngine 3" is the version from 2009.The title has been corrected, not sure where the 3 came from it wasn't in the article itself.
Crossing The Line, A New CryEngine FPS Coming To Linux
By , 13 May 2014 at 1:18 pm UTC
By , 13 May 2014 at 1:18 pm UTC
But it is not the "CryEngine 3" only CryEngine the number has gone away with the new generation. "CryEngine 3" is the version from 2009.
Crossing The Line, A New CryEngine FPS Coming To Linux
By , 13 May 2014 at 1:10 pm UTC
By , 13 May 2014 at 1:10 pm UTC
Quoting: Lordpkappa2015 Linux Gaming year2013 was a Linux year, 2014 is also, from now on I think every year will be a Linux year :)
Crossing The Line, A New CryEngine FPS Coming To Linux
By Liam Dawe, 13 May 2014 at 12:56 pm UTC
Uh, what?
He even had a thread on the CryEngine dev forum: http://www.crydev.net/viewtopic.php?f=353&t=122740
By Liam Dawe, 13 May 2014 at 12:56 pm UTC
Quoting: neffoYeah, no this game isn't a thing. They are not CryEngine screenshots.
Uh, what?
He even had a thread on the CryEngine dev forum: http://www.crydev.net/viewtopic.php?f=353&t=122740
Cloudbuilt 3D Platformer Developers Seeking Interest For Linux Version
By GoCorinthians, 13 May 2014 at 12:54 pm UTC
By GoCorinthians, 13 May 2014 at 12:54 pm UTC
Indies...i just love it no-boundaries concepts. +1
Crossing The Line, A New CryEngine FPS Coming To Linux
By neffo, 13 May 2014 at 12:48 pm UTC
By neffo, 13 May 2014 at 12:48 pm UTC
Yeah, no this game isn't a thing. They are not CryEngine screenshots.
Bravada, A Tactical Strategy & RPG Game That's Rather Good, Video & Thoughts
By Liam Dawe, 13 May 2014 at 12:46 pm UTC
Just use the stand-alone downloads from Desura, no need to use the outdated Linux client.
By Liam Dawe, 13 May 2014 at 12:46 pm UTC
Quoting: oldrocker99Looks vaguely roguelike with some nice graphics, and some (apparently) original gameplay features. Inasmuch as Desura has been crashing over and over for me, I'll wait for Steam to offer it.
Just use the stand-alone downloads from Desura, no need to use the outdated Linux client.
Bravada, A Tactical Strategy & RPG Game That's Rather Good, Video & Thoughts
By oldrocker99, 13 May 2014 at 12:46 pm UTC
By oldrocker99, 13 May 2014 at 12:46 pm UTC
Looks vaguely roguelike with some nice graphics, and some (apparently) original gameplay features. Inasmuch as Desura has been crashing over and over for me, I'll wait for Steam to offer it.
Cloudbuilt 3D Platformer Developers Seeking Interest For Linux Version
By Zapa, 13 May 2014 at 12:28 pm UTC Likes: 1
By Zapa, 13 May 2014 at 12:28 pm UTC Likes: 1
Posted! Defo interested in playing this one.
Storming The Simpson House In Door Kickers On Linux, Mods Are Awesome
By Beamboom, 13 May 2014 at 11:02 am UTC
By Beamboom, 13 May 2014 at 11:02 am UTC
wow my radar has missed this one - looks super fun! I'll pick it up for sure.
Crossing The Line, A New CryEngine FPS Coming To Linux
By Beamboom, 13 May 2014 at 10:52 am UTC
By Beamboom, 13 May 2014 at 10:52 am UTC
Cryengine is the single most interesting engine for upcoming games imo. That engine is capable of some *insane* visuals.
The Funding Crowd 32 (Apr 22nd - May 12th)
By Liam Dawe, 13 May 2014 at 10:51 am UTC
By Liam Dawe, 13 May 2014 at 10:51 am UTC
Here's one for the next one guys: https://www.indiegogo.com/projects/skyhill
Valve's Rich Geldreich Is At It Again, The State Of Graphics Drivers OpenGL Support
By fedso, 13 May 2014 at 10:39 am UTC
By fedso, 13 May 2014 at 10:39 am UTC
I found this website about OpenGL and support of various drivers. FOSS drivers are not tested besides Intel ones but there is an interesting article for candidate features for OpenGL 5:
http://www.g-truc.net/post-0652.html#menu
http://www.g-truc.net/post-0652.html#menu
Crossing The Line, A New CryEngine FPS Coming To Linux
By Lordpkappa, 13 May 2014 at 10:33 am UTC
By Lordpkappa, 13 May 2014 at 10:33 am UTC
2015 Linux Gaming year
Crossing The Line, A New CryEngine FPS Coming To Linux
By GoCorinthians, 13 May 2014 at 10:07 am UTC Likes: 4
By GoCorinthians, 13 May 2014 at 10:07 am UTC Likes: 4
2015 will be an epic year!
Killing Monsters!
Killing Monsters!
Tesseract A Brand New Open Source FPS Derived From Cube 2: Sauerbraten
By Liam Dawe, 13 May 2014 at 9:51 am UTC
By Liam Dawe, 13 May 2014 at 9:51 am UTC
Quoting: SvenWhy no Cube 3 instead of a fork?Forks happen all the time, they probably just want to work on their own on different things.
Tesseract A Brand New Open Source FPS Derived From Cube 2: Sauerbraten
By , 13 May 2014 at 9:37 am UTC
By , 13 May 2014 at 9:37 am UTC
Why no Cube 3 instead of a fork?
Paragon The Beautiful Looking Space Sim Is Now On Steam's Early Access For Linux
By Thijxx, 13 May 2014 at 9:17 am UTC
By Thijxx, 13 May 2014 at 9:17 am UTC
Looking good, bought it, hope it will work in the future :D
The game Pioneer does not look as polished and I suppose that development will go faster when money poors in. At least that's the excuse I have when buying this game..
The game Pioneer does not look as polished and I suppose that development will go faster when money poors in. At least that's the excuse I have when buying this game..
Paragon The Beautiful Looking Space Sim Is Now On Steam's Early Access For Linux
By , 13 May 2014 at 8:48 am UTC
By , 13 May 2014 at 8:48 am UTC
You can get Pioneer (the game Paragon is a fork off) for free at http://pioneerspacesim.net/
Builds available for Windows, Linux 64 and Linux 32.
Builds available for Windows, Linux 64 and Linux 32.
Paragon The Beautiful Looking Space Sim Is Now On Steam's Early Access For Linux
By Lapinopl, 13 May 2014 at 7:22 am UTC
By Lapinopl, 13 May 2014 at 7:22 am UTC
Missing executable on Linux... yeah:)
Tesseract A Brand New Open Source FPS Derived From Cube 2: Sauerbraten
By Beamboom, 13 May 2014 at 6:43 am UTC
By Beamboom, 13 May 2014 at 6:43 am UTC
wow looks splendid!
Stronghold 3 Strategy Game Could Be Coming To Linux
By , 13 May 2014 at 4:04 am UTC Likes: 1
By , 13 May 2014 at 4:04 am UTC Likes: 1
Stronghold 1 & Stronghold Crusader were two of the best strategy games ever. Stronghold 2 and 3 had broken AI, that many times couldn't even attack you...
Stronghold 3 Strategy Game Could Be Coming To Linux
By Hamish, 13 May 2014 at 2:06 am UTC Likes: 1
My brother still pines for the one WINE version he had that managed to load Stronghold Crusader in a millisecond. He is still bitter about the regression.
By Hamish, 13 May 2014 at 2:06 am UTC Likes: 1
Quoting: hardpenguinIt would be much better if they even decided to bring Stronghold and Stronghold Crusader with Wine to Linux and call it official
My brother still pines for the one WINE version he had that managed to load Stronghold Crusader in a millisecond. He is still bitter about the regression.
Valve's Rich Geldreich Notes Some Problems With OpenGL, DirectX 12 Will Leave It In The Dust
By , 13 May 2014 at 2:00 am UTC
By , 13 May 2014 at 2:00 am UTC
@Anonymous (2 posts up) - You need to RTFA before spewing your poorly prepared thoughts all over the internet. If you RTFA you would have seen that #1) your assumption the he is new to OpenGL is false.
First 2 sentences from article:
"Here's a brain dump of the things that sometimes drive me crazy about OpenGL. (Note these are strictly my own opinions, not those of Valve or my coworkers. I'm also in a ranty-type mood today after grappling with OpenGL for several years now..)"
#2) You blaming game crashing on D3D is also absurd and shows your lack of understanding - any programmer can improperly implement an API and write trash code, it happens all the time - and you know what? When your API / Language is #1 most used the % of bad programmers goes up as the demographic includes more novices, students and hobbiests.
@Stan
"GL will not be treated as a second class citizen by devolopers who want to support Linux, OSX or any non-Windows platform. That leaves devs/publishers who don’t care about non-Windows (hobbyists), don’t care about increasing their revenues, and are stupid enough to lock themselves in Microsoft land."
Linux users makes up 1.26% of Steam's userbase. Like it or not, revenue and bill money are necessary for many folks to survive and contribute to open source. In fact, the Linux Kernel, The Linux Foundation, The OSI, Mozilla, LibreOffice and many other large projects recieve millions of dollars in funding for their continued efforts - so don't pretend that money doesn't matter otherwise you need to get your head examined and take your brain medication, unless of course you inherited some large sum of money from a relative and are a trust fund baby who has no concept of the real world and work.
If you want Linux to transcend and grow into the #1 Desktop OS used by anyone other than Nerds, Programmers and CIS Students you need to accept the honest evaluation of industry professionals on our APIs, Applications and Libraries and not see such constructive criticism as a stab at your pride for the work we all put into OSS.
We all our proud of our hard work, and these oppinions have no ill intent, so don't get so butt-hurt over it.
Accept Valve & other vendors help in improving our ecosystem.
First 2 sentences from article:
"Here's a brain dump of the things that sometimes drive me crazy about OpenGL. (Note these are strictly my own opinions, not those of Valve or my coworkers. I'm also in a ranty-type mood today after grappling with OpenGL for several years now..)"
#2) You blaming game crashing on D3D is also absurd and shows your lack of understanding - any programmer can improperly implement an API and write trash code, it happens all the time - and you know what? When your API / Language is #1 most used the % of bad programmers goes up as the demographic includes more novices, students and hobbiests.
@Stan
"GL will not be treated as a second class citizen by devolopers who want to support Linux, OSX or any non-Windows platform. That leaves devs/publishers who don’t care about non-Windows (hobbyists), don’t care about increasing their revenues, and are stupid enough to lock themselves in Microsoft land."
Linux users makes up 1.26% of Steam's userbase. Like it or not, revenue and bill money are necessary for many folks to survive and contribute to open source. In fact, the Linux Kernel, The Linux Foundation, The OSI, Mozilla, LibreOffice and many other large projects recieve millions of dollars in funding for their continued efforts - so don't pretend that money doesn't matter otherwise you need to get your head examined and take your brain medication, unless of course you inherited some large sum of money from a relative and are a trust fund baby who has no concept of the real world and work.
If you want Linux to transcend and grow into the #1 Desktop OS used by anyone other than Nerds, Programmers and CIS Students you need to accept the honest evaluation of industry professionals on our APIs, Applications and Libraries and not see such constructive criticism as a stab at your pride for the work we all put into OSS.
We all our proud of our hard work, and these oppinions have no ill intent, so don't get so butt-hurt over it.
Accept Valve & other vendors help in improving our ecosystem.
Valve's Rich Geldreich Notes Some Problems With OpenGL, DirectX 12 Will Leave It In The Dust
By , 13 May 2014 at 1:11 am UTC
By , 13 May 2014 at 1:11 am UTC
and the solution?
I have a suggestion
have 2 versions of OpenGL
one legacy that would be the last released (4.4) and create the new OpenGL 5.0 in partnership with Nvidia, Intel, AMD, Apple, Google, and Valve etc( kronos group ). this new OpenGL would have only the good features of OpenGL and adding new tools and better documentation and prepared for the future Having two versions of OpenGL would not be any problem, one legacy, and the other for new games. viable solution that does not create problems
any system could be upgraded with 5 OpenGL and OpenGL 4.4 to keep the legacy SteamOS ja might come with 2, the game would call what he was using
I have a suggestion
have 2 versions of OpenGL
one legacy that would be the last released (4.4) and create the new OpenGL 5.0 in partnership with Nvidia, Intel, AMD, Apple, Google, and Valve etc( kronos group ). this new OpenGL would have only the good features of OpenGL and adding new tools and better documentation and prepared for the future Having two versions of OpenGL would not be any problem, one legacy, and the other for new games. viable solution that does not create problems
any system could be upgraded with 5 OpenGL and OpenGL 4.4 to keep the legacy SteamOS ja might come with 2, the game would call what he was using
Valve's Rich Geldreich Is At It Again, The State Of Graphics Drivers OpenGL Support
By , 13 May 2014 at 1:01 am UTC
By , 13 May 2014 at 1:01 am UTC
QuotePersonally I have found Nvidia's closed-source drivers to be pretty good (if you use a recent driver version), while their open-source driver not so good at much at all.I know this is nit-picking but I would like to just clarify that Nvidia does not make open-source drivers. The folks over at freedesktop.org have been managing the Nouveau project and only recently Nvidia has begun contributing some code to the project.
Valve's Rich Geldreich Is At It Again, The State Of Graphics Drivers OpenGL Support
By , 13 May 2014 at 12:59 am UTC
By , 13 May 2014 at 12:59 am UTC
It would be really nice to get a new and slick modern API that kicks OpenGL and DX's ass, but the chances of that happening I would think are somewhere around 0%. GL and Directx have been around for what 20-ish years? and they're still broken, they're still under active development.
Making an API is clearly a huge undertaking not just anyone could jump at. Valve has the funding for it, it does not however have the time (as in they need the solution to be fast because of SteamOS and Steam Machines)
Making an API is clearly a huge undertaking not just anyone could jump at. Valve has the funding for it, it does not however have the time (as in they need the solution to be fast because of SteamOS and Steam Machines)
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