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Steam Greenlight Has Some Linux Options
By Hamish, 12 September 2012 at 8:48 pm UTC

Quoting: "Kame, post: 5383, member: 102"*shrug* It's pretty much an industry standard now and it's unlikely to change anytime soon. Best to learn to live with it and move on!


If I still cringe every time someone says "hacker" incorrectly, I see no reason not to do it for "PC" as well. :p

Steam Greenlight Has Some Linux Options
By , 12 September 2012 at 8:37 pm UTC

I actually posted in the suggestions forum a few minutes ago, suggesting they change "PC" to "Windows", since Linux is also "PC" http://steamcommunity.com/discussions/forum/10/882960163762208107/

Steam Greenlight Has Some Linux Options
By , 12 September 2012 at 7:39 pm UTC

"PC" is mainly used in the USA, you won't see it much in Europe. It's "Windows", "Mac" and "Linux" here.

Steam Greenlight Has Some Linux Options
By Kame, 12 September 2012 at 7:13 pm UTC

Quoting: "Hamish, post: 5382, member: 6"The fact that Windows is still listed as PC induced a groan from me...


*shrug* It's pretty much an industry standard now and it's unlikely to change anytime soon. Best to learn to live with it and move on!

Steam Greenlight Has Some Linux Options
By Hamish, 12 September 2012 at 7:05 pm UTC

The fact that Windows is still listed as PC induced a groan from me...

Steam Greenlight Has Some Linux Options
By Liam Dawe, 12 September 2012 at 2:17 pm UTC

Woohoo not a bad line up either, get those votes in to help them guys!

Steam Greenlight Has Some Linux Options
By , 12 September 2012 at 1:50 pm UTC

Yes! A truck simulator. I hope it actually is for Linux, since I'd love to play some. It's been years since the last time I played one (when I still used Windows, c. 2005).

Ensign 1 gets a new direction!
By Liam Dawe, 13 September 2012 at 4:09 pm UTC

Well maybe i got the wrong end of the stick by this in your text "the current direction of a mission based story just isn't cutting it", that to me meant for you it isn't doing well.

Ensign 1 gets a new direction!
By , 13 September 2012 at 3:52 pm UTC

Saying that the sales aren't doing very well is not a very nice way of putting it. We're actually in the top 10 selling games on Desura, so for our distribution platform we aren't doing bad at all.
However, I don't have the budget to market the game, so I was looking to make a type of game that would better market itself.

Ensign 1 gets a new direction!
By Bumadar, 11 September 2012 at 5:14 pm UTC

Add a bit of trading and your more and more reminding me of Elite :)

Ensign 1 gets a new direction!
By Hamish, 11 September 2012 at 2:59 pm UTC

As long as it works with single-player. I still like a lot of plot in my games, but this idea does not sound that bad either.

Ensign 1 gets a new direction!
By Cheeseness, 11 September 2012 at 10:55 am UTC

Interesting. Personally, I'm still pretty interested in the mission based story though.

Slender will have a Linux version
By Hamish, 12 September 2012 at 6:57 pm UTC

You are wrong and right at the same time cybercyst - they have had a Linux version of Unity around for a long time, but did not feel the need to release it because they believed the misconception that no one would buy games for Linux. But then Wasteland 2 forced their hand.

Slender will have a Linux version
By Liam Dawe, 12 September 2012 at 2:29 pm UTC

It doesn't matter too much since it's coming and that's what matters ;)

Slender will have a Linux version
By , 11 September 2012 at 8:44 pm UTC

Arg! I'm tired of the misconception that Wasteland 2 "made" Unity come to Linux! It's impossible that Wasteland 2 would be funded and then -- voila -- a Linux version of Unity would be developed and materialize in the few months (weeks?) that it did! It was obvious that the Unity team had a Linux version in the pipe works for some time and it so happened to coincide with Wasteland 2's funding!

I guess it doesn't matter that much... LOL!

Slender will have a Linux version
By Hamish, 10 September 2012 at 8:33 pm UTC

Looks like it needs a lot more work, but it does look promising. :)

Slender will have a Linux version
By , 10 September 2012 at 3:50 pm UTC

I have to say, it all starts to look better. First came Humble with their ports, then we asked Kickstarter projects and they started saying they will have them too (yay for FTL!), then Wasteland 2 happened which made Unity come to Linux, now a LOAD of those will get ported. And there's Steam on the way! It's looking good.

New RPG development tool
By GrueMaster, 10 September 2012 at 11:38 pm UTC

Apparently sourceforge is moving to a new system and we are on the classic hosted apps. We are working to resolve these issues as fast as possible.

I pointed Justin (the creator) to OpenGameArt.org. Not sure he has had time to fully look through it before release. He plans on getting a few more features finished in the editor and then he will create a tutorial. He will likely be looking to OpenGameArt.org for artwork at that time. OpenRPG Maker should be able to handle those just fine.

New RPG development tool
By , 8 September 2012 at 8:48 pm UTC

Greets!

I'm looking forward to trying Open RPG Maker. It looks like a cool program. A couple of notes:

      I tried signing up for the forum, but I haven't gotten the email yet. I checked my spam folder, but it's not in there either. You might want to look into that. :)
      I run OpenGameArt.org, which is an archive of art and music for open source games. We recently ran a contest called the Liberated Pixel Cup, where we had people make 32x32 tile based RPG graphics, which I'd encourage you to include with the program:
    [LIST]
      You might also check out some of the music we have too. The only thing I'd advise you about our art is to make sure you include a credits file with it. I can help you with that if need be.

[/LIST]
Anyway, keep up the good work! :)

Bart
http://opengameart.org

Steam Linux Beta Is Getting Closer!
By Liam Dawe, 10 September 2012 at 2:55 pm UTC

Well I am getting more and more excited for this seriously cannot wait!

This coupled with the fact that by the end of next year we may even have decent optimus support on Linux + latest kernel 3.5+ actually makes Linux not crash on my laptop = good times.

Steam Linux Beta Is Getting Closer!
By Hamish, 9 September 2012 at 5:41 pm UTC

Quoting: "Cheeseness, post: 5362, member: 122"Fair enough. I don't think I've played any of them natively, though I have heard that the SS2 port wasn't properly launched/completed/whatever.


TFE works great (assuming you get can fix the sound stutters) until the final level where you have this strange bug where the world spins around and you can spin through the floor. TSE has this problem appear throughout the entire game. I have also never been able to finish the final boss fight in TFE. I have not tried SS 2.

Steam Linux Beta Is Getting Closer!
By Xpander, 9 September 2012 at 10:12 am UTC

i played SS2 with the native client(beta installer from loki). didn't have any problems.
played co-op with friend on the windows client. for me it worked well without issues.
HD version would be really nice if they get ported to linux as well. tho they work great through wine.

Steam Linux Beta Is Getting Closer!
By Cheeseness, 9 September 2012 at 7:15 am UTC

Quoting: "Hamish, post: 5361, member: 6"Not a reflection on the game, but the quality of the ports. None of them were ever properly finished.


Fair enough. I don't think I've played any of them natively, though I have heard that the SS2 port wasn't properly launched/completed/whatever.

Steam Linux Beta Is Getting Closer!
By Hamish, 9 September 2012 at 6:20 am UTC

Not a reflection on the game, but the quality of the ports. None of them were ever properly finished.

I would never complain about a game being too out of date or some such complaint.

Steam Linux Beta Is Getting Closer!
By Cheeseness, 9 September 2012 at 6:02 am UTC

Quoting: "Hamish, post: 5359, member: 6"I debate that point - the older Serious Sam ports are of such dubious quality I would definitely not sell them. It would be interesting if they ported the new HD remakes of their earlier titles though, especially since they use the same engine as SS3.

The original Serious Sam is the only one I've played and I thought that was on-par with stuff that was being released at the time.

Steam Linux Beta Is Getting Closer!
By Hamish, 8 September 2012 at 10:54 pm UTC

I debate that point - the older Serious Sam ports are of such dubious quality I would definitely not sell them. It would be interesting if they ported the new HD remakes of their earlier titles though, especially since they use the same engine as SS3.

Steam Linux Beta Is Getting Closer!
By , 8 September 2012 at 8:16 pm UTC

Plural because of 'games' or because of 'devs'? Games, since they said they will port SS3 and there were two before that and devs since it was a statement from the lead of the development team, therefore from the devs.

Steam Linux Beta Is Getting Closer!
By Hamish, 8 September 2012 at 4:34 pm UTC

Quoting: "Anon, post: 5352"In the least, Serious Sam games will be there quite soon (the devs said so themselves).


Plural?

Steam Linux Beta Is Getting Closer!
By , 8 September 2012 at 8:56 am UTC

That's why I said I hope and not expect. ;)

In the least, Serious Sam games will be there quite soon (the devs said so themselves). But that's pretty much it from non-indies.

Steam Linux Beta Is Getting Closer!
By Cheeseness, 8 September 2012 at 8:40 am UTC

Quoting: "Anon, post: 5350"Ah, I missed it first, thanks for answering. The Portal stuff is listed on Marlamin. I hope two weeks at most. I can't wait that long!

Better to expect that it'll be a month or two away and possibly be pleasantly surprised than assume it'll be sooner and potentially wind up disappointed, I say.

I would anticipate that there would be a longer, slower staged beta than the Steam Community enhancements received, as the underlying technical hurdles are more significant, and the variables more external (with the Steam Community update, the boundaries of technical problems are within the scope of the Steam website and client. At worst, the least 'controllable' aspect would be end user browser variations, whereas there's a lot of potential stuff that could create problematic experiences for beta testers of the Linux Steam client).

There's also the aspect of the Steam client's full functionality not being usable without some titles to play, so the time for testing/deploying betas of a handful of native titles seems like it would be inherently within the scope of the Steam client's beta.

I'm not saying that it won't happen within a couple of weeks, it's just that most of the stuff involved seems to point to a longer timeframe than a shorter one (that said, we don't really have an accurate idea of how far along Valve are with native development, and we don't know what kind of beta launch events they might have planned - either of which could severely truncate or extend the time to a beta launch).