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Mini Spotlight: Balanced Annihilation Reloaded
By Liam Dawe, 29 July 2011 at 12:48 pm UTC

Another new shot:

Achron updates
By KIAaze, 24 September 2011 at 2:51 pm UTC

ACHRON IS OUT!!!!!!!!!!!!!!!!!!!! :D
How did this get past GamingOnLinux and LinuxGamingNews?!!!!
-> http://www.achrongame.com/site/index.php

And you get one additional free copy if you buy it!

The bad news: 64-bit only and "experimental build", but still quite good news. :)
Linux: 64-bit GNU/Linux; it is a working experimental build that requires either the proprietary ATI or Nvidia graphic card drivers. We are planning to support Mac and 32-bit GNU/Linux in the future. 

Achron updates
By Hamish, 24 July 2011 at 5:49 am UTC

Indeed it was. It was also the one that showed that the Doom engine could actually have had fully implemented jumping, but id simply did not think of it at the time.

Achron updates
By Brandon Smith, 23 July 2011 at 6:01 pm UTC

Perhaps Archon was just the name my friend gave it, or maybe it was in the German version since that's the one he played. But I guess it would have been what you call the Arch-Vile, that's the one that did the flame spell right?

Achron updates
By Hamish, 23 July 2011 at 2:28 pm UTC

Quoting: "Brandon Smith, post: 1972"Man good music! When I see the name Achron I think of those demons from DOOM, I guess those were archons though, heh.


Which beastie were you specifically thinking off, the Arachnotron or the Arch-Vile? :D

Achron updates
By Eddward, 22 July 2011 at 10:29 pm UTC

Quoting: "Brandon Smith, post: 1972"Man good music! When I see the name Achron I think of those demons from DOOM, I guess those were archons though, heh.

I keep thinking it's talking about the old game Archon.

Achron updates
By Brandon Smith, 22 July 2011 at 4:16 pm UTC

Man good music! When I see the name Achron I think of those demons from DOOM, I guess those were archons though, heh.

Helena the 3rd The Grande Finale
By Brandon Smith, 21 July 2011 at 11:37 pm UTC

We're currently looking into several different options as far as digital distribution goes, but currently the game is simply for sale through paypal on the game's site. We'd love to be listed in your catalog. Why don't you send me an email or private message or such, and let me know what we need to do for that to happen.

Helena the 3rd The Grande Finale
By MyGameCompany, 21 July 2011 at 11:22 pm UTC

That's true, in that it probably won't impact sales of the Linux version. There just isn't much competition - unfortunately. Maybe for Mac and Windows it would be different - since gamers have a much bigger choice of where to spend their money. But on the other hand, like you say, the target audiences are a bit different (though I did deliberately design Dirk 2 to appeal to a wider audience, not just kids).

At any rate, sorry to hijack your thread. Helena looks good! Any thoughts on how you're going to sell it yet? I'm secretly hoping you're planning to sell it through a payment provider like BMT Micro or Plimus, so I can affiliate it and add it to my catalog!

Helena the 3rd The Grande Finale
By Hamish, 21 July 2011 at 7:35 am UTC

Quoting: "Eddward, post: 1962"There are several games that were Wolfenstien/Doom clones, but Duke Nuke'em and Redneck Rampage (to name two) were more than clones because they each had a unique personality.


Well, Redneck Rampage did have personality, I will give it that. Blood will always be my favourite Build game though. :D

Helena the 3rd The Grande Finale
By Brandon Smith, 21 July 2011 at 4:50 am UTC

Yea I agree, I don't see Helena in competition with Dirk Dashing at all, very different target audiences. And any game on linux helps us all out in spreading the word of Linux being a very capable gaming platform.

Helena the 3rd The Grande Finale
By MyGameCompany, 21 July 2011 at 3:42 am UTC

Thanks, Eddward!

Helena the 3rd The Grande Finale
By Eddward, 21 July 2011 at 2:18 am UTC

There are several games that were Wolfenstien/Doom clones, but Duke Nuke'em and Redneck Rampage (to name two) were more than clones because they each had a unique personality. Dirk is a game with a unique personality. Helena has an interesting blend of 2D & 3D platforming along with an FSP aspect to it.

They both have platforming to them, but they really are quite different. Helena & Dirk are really only going to be competing for the player's time.

Helena the 3rd The Grande Finale
By MyGameCompany, 20 July 2011 at 11:25 pm UTC

Looking good! I think I've picked the wrong time to make Dirk Dashing 2 available... lots of other platformers coming out.

Helena the 3rd The Grande Finale
By Brandon Smith, 20 July 2011 at 10:21 pm UTC

Well thank you Hamish, I appreciate that. Man I might need to back out of the last part of that news. The co-op is kind of there, but really needs a lot more work before we could release it. Might have to come after the game is released as a patch. I am thinking about doing deathmatch though, since I think multiplayer car or tank combat on linux would be awesome.

Helena the 3rd The Grande Finale
By Hamish, 20 July 2011 at 5:30 pm UTC

Hey, if you are on Linux, you should never get sick of hearing about a native game. ;)

Helena the 3rd The Grande Finale
By Brandon Smith, 20 July 2011 at 2:17 pm UTC

Maybe someday your favorite little indie game will get on your favorite new Linux store.

Helena the 3rd The Grande Finale
By Liam Dawe, 19 July 2011 at 9:08 pm UTC

Hah they can deal with it :P

Helena the 3rd The Grande Finale
By Brandon Smith, 19 July 2011 at 9:06 pm UTC

:/ I wonder if people here on GOL are sick of this game by now, heh.

Puzzle Moppet now on Gameolith!
By , 23 July 2011 at 8:04 am UTC

It will be interesting to see if Gameolith is able to do anything to distinguish itself from Tux Games of Linux Game Publishing or any of the other small online Linux game stores. There's also Desura and Steam forthcoming that it has to compete with as well as Ubuntu's growing Software Center.

Puzzle Moppet now on Gameolith!
By Liam Dawe, 19 July 2011 at 8:43 pm UTC

Well i wouldn't count them out, if they can show good sales numbers.

Puzzle Moppet now on Gameolith!
By Hamish, 19 July 2011 at 8:31 pm UTC

Desura has the advantage of already having considerable contact with the Indie community, but thanks to excellent level of service that Gameolith offers, including custom packaging, sales tracking and the like means it might just be able to corner the market on smaller Indie titles. I doubt we will see the likes of Penumbra, Amnesia, Shadowgrounds, or Trine on their service anytime soon, but games like Puzzle Moppet and the like do seem a good fit.

FLARE 0.14, 0.14.1 and a new video!
By Brandon Smith, 16 July 2011 at 7:20 pm UTC

So happy to see this one coming out. Can't believe they don't have the original Diablo for digital download.

Blocks that Matter tech demo out!
By Liam Dawe, 22 July 2011 at 8:39 am UTC

Honestly I don't care what version a video is from, a video is a video and should show exactly the same thing - the game, i really don't take an elitist attitude to it all.

That said i will include your video, as now i know it exists :P

Blocks that Matter tech demo out!
By Venn, 22 July 2011 at 6:02 am UTC

You could show real Linux capture http://linuxgamecast.com/2011/07/l-g-c-b-reel-%E2%80%94-blocks-that-matter-techdemo/

Not a good job linking to a WINDOWS version of the game.

Beep Released
By MyGameCompany, 20 July 2011 at 11:23 pm UTC

This looks pretty cool! I can see Dirk Dashing 2 is going to have some competition...

Beep Released
By Venn, 19 July 2011 at 6:25 am UTC

This Weekend [URL='http://LinuxGameCast.com']L.G.C.[/URL] will ask the top ten questions from r_gaming. Kiaran will gift a FREE copy to the #1 comment; and I will buy copies for 2'nd and 3'rd. Contest ends 07.23.11 midnight EST. The interview will be recorded live and posted on L.G.C.

Cheers; and good luck,
Venn & Kiaran

http://www.reddit.com/r/linux_gaming/comments/itkax/ask_question_win_beep/

Gameolith Announced Launch Titles
By , 23 July 2011 at 7:56 am UTC

But as with any case the amount of appraisal and success Gameolith will garner will depend purely on the fact of how well they manage to develop a user community around the Store. They need to make an identity for themselves. Desura and the Ubuntu Software Centre have already kissed success on this front and thus they have a strategic advantage over Gameolith.

Gameolith Announced Launch Titles
By Liam Dawe, 13 July 2011 at 7:50 pm UTC

Well gameolith have delayed their release another 24 hours due to paypal problems.

Gameolith Announced Launch Titles
By Hamish, 13 July 2011 at 7:29 pm UTC

I am guessing that is a legitimate typo rather than an actual factual error, since he has demonstrated that he knew the difference in the past. Larabel's real problem when it comes to his Linux gaming coverage is because his hardware review background lends him to still have the Windows mindset about AAA titles and developers, causing him to have a larger blind spot when it comes to Indie titles.

After all, he was late in recognizing the first Humble Indie Bundle (though he never made that mistake again, to be fair), and only ever mentioned Frictional for the first time (aside from Overture as part of the first bundle) about a week before Amnesia's release, when you would have thought they would have been right up his alley. Both Penumbra and Amnesia sport pretty damn impressive graphics for an Indie title (I was just playing through Overture again last night, going to have a go at Black Plague again later today) and the physics implementation one would have thought would be intriguing to him. Instead, he worships Valve and the other big Windows or Console developers and just's prays they come around, rather than celebrating what we do have.

He used to be better, back in the days when he was covering what LGP, Icculus, and TTimo was up to (which granted seemed to be more back then than now, for various reasons) and when he was one of the first to mention the work of IGIOS on Shadowgrounds, which in the end has served us and the community well. But the apparent Indie revolution we have been experiencing seems to have flown straight over his head.