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Latest Comments by liamdawe
IGF Winning Game '140' Is Now Available For Linux On Steam
22 January 2014 at 2:45 pm UTC

Quote from mannyreally cool game, also on steam:

http://store.steampowered.com/app/242820/
The embed for the store is in the article, I'm guessing it didn't show up for you.

Linux Game Sales Statistics From Multiple Developers
20 January 2014 at 8:10 pm UTC

Quote from Half-ShotWell, that just tells you just how far that 2% in the hardware stats goes. Really interesting read and I didn't realise how larger share Linux had of games. Even rust is a good number, since that's sold in the 100,000s already so its going really well.
Indeed, looking at Garry's blog considering how many they have sold (over 150,000 in the first two weeks), let's add another two weeks worth to 300,000 and keep it there up to today at that figure (it could easily be more by now).

They said their Linux base is about 0.4% so when you do the workings out if we didn't go any higher than 0.4% on Rust and with Steam's takings over 30% then Rust has easily made at least £12,500 from Linux gamers alone.

Let me put that into perspective for you, that's since 11th December 2013 just over a month ago.

I hope other developers take notice, a small market share doesn't mean crap earnings.

Positech's Cliffski Developer Of Democracy 3 On SteamDevDays
20 January 2014 at 5:17 pm UTC

Quote from stanSome people in the comments on his blog are suggesting switching to Unity. I feel it would be the same mistake as using DirectX in the first place.
Yes simply telling someone to use Unity is a problem.

Something I highlighted in an editorial: http://www.gamingonlinux.com/articles/the-indie-game-developer-community-unity3d.2611

I think most people using one tool is very dangerous.

GOL Cast: Crashing On Zombie Infested Islands in Estranged: Act I
19 January 2014 at 8:34 pm UTC

Looks pretty decent, I have it downloaded so will give it a blast in a few days

Original Natural Selection Source Code Now On Github
19 January 2014 at 12:18 pm UTC

Quote from berarmaMay I ask where did you get that idea about github public repositories from? The readme in the repository doesn't suggest an error in the copyright notice.
Huh? It's not a random idea about github repos, it's githubs rules.

There is an issue open to discuss it, as of yet no reply
https://github.com/unknownworlds/NS/issues/1

Original Natural Selection Source Code Now On Github
19 January 2014 at 12:13 pm UTC

Oh really?
Quote By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories.
Their headers say otherwise since to copy it or "fork it" you would need written permission which is contrary to github public repo rules.

Leadwerks Game Creation Kit Has Fixed Two Major Linux Blockers
18 January 2014 at 10:31 am UTC

Hah sorry for the mis-wording, have fixed that now, it's this damned cold!

Leadwerks Game Creation Kit Has Fixed Two Major Linux Blockers
17 January 2014 at 4:20 pm UTC

Why has it tried to use colour and size bbcode for you when our editor doesn't support it? How did you enter your text?

Leadwerks Game Creation Kit Has Fixed Two Major Linux Blockers
17 January 2014 at 2:34 pm UTC

Quote from Bumadar
Quote from liamdawe
Quote from Chris ThornettGood news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
Maybe Monopoly isn't the best way to describe it, but it's still mostly true.

While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.

does it really matter on which platform a game has been developed ?  yes for the developer but no for the gamer.  I really don't care if doublefine developed their last game on windows or on a psvita.  so maybe a bit harsh about the no applause, they should be applauded tbh.

btw you seem to forget about Unigine, they have their engine linux ready for long time, just can't seem to get many games out of it on any platform.
It doesn't matter to me, but it will matter to any developer who uses Linux as their primary platform, that's my point. It doesn't matter to gamers, this is a developer orientated article.

Unigine, reports of being extremely expensive, hard to script for...not to mention 1 Linux game released using it? I hold next to 0 faith in it.

Leadwerks Game Creation Kit Has Fixed Two Major Linux Blockers
17 January 2014 at 1:47 pm UTC

Quote from Chris ThornettGood news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
Maybe Monopoly isn't the best way to describe it, but it's still mostly true.

While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.

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