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Latest Comments by liamdawe
Divinity: Original Sin RPG Confirms Linux Release After The Full Windows & Mac Versions
28 April 2014 at 9:10 am UTC

DeformalWell, If you need, I can write, where you can find enough low price - 13.94$

Where is that? We need to be careful with outside key providers.

Unreal Engine 4.1 Has Been Released, Features Early Linux Support
25 April 2014 at 4:43 pm UTC

WiderwilligWhat about the Frostbite Engine? Is there any hint about Linux support?
IIRC, the Frostbite Engine is developed by DICE which belongs to EA.
I'd be more than surprised to see anything Linux related from EA, until SteamOS will be overly successful and, thus, "proves" that there is a market for Linux-based games.
I actually am pretty sure I've read somewhere that indeed Frostbite for Linux is in the works too.

And a quick Googling confirmed it:

It's also listed under "game engines for Linux" on Wikipedia:

I've said it before about that article, it's totally wrong.

They never said they will support Linux, but that they want to which are very different things.

We covered DICE with an actual quote here:

Want A Free Strife MOBA Closed Beta Key?
23 April 2014 at 5:25 pm UTC

Sorry folks all gone now.

Don't Get Your Hopes Up On Borderlands 2 On Linux Says Randy From Gearbox
23 April 2014 at 4:21 pm UTC

scaineBottom line - it's amazing what Icculus does, but porting a game as an after thought is NOT easy and will never have the same quality as a game developed natively. Even Ryan Gordon isn't that good.

It's not a question of how good he is, he is certainly capable. The question is support costs, developers like Tripwire (Killing Floor) would have paid him to port it, not to support it. So once a developer thinks it's good enough Ryan will get his money and then they would part ways.

Don't Get Your Hopes Up On Borderlands 2 On Linux Says Randy From Gearbox
23 April 2014 at 9:28 am UTC Likes: 3

QuoteI never get my hopes up about anything Randy & Gearbox do since their utter failure with Colonial Marines (not on Linux), they utterly lied about it including showing game-play trailers that weren't in the game! Thankfully that was my last Windows purchase, hopefully forever.
Sounds like you're butthurt, or why else would bring that unrelated stuff up?

Of course I am, I paid out for two pre-order copies ~£60 of Colonial Marines based on "actual game-play" videos from Gearbox, to which it all turned out to be lies.

What's not to be "butthurt" about that?

The GDC Video On Approaching Zero Driver Overhead in OpenGL Is Now Up
22 April 2014 at 12:48 pm UTC

Very true Mike, very true.

With mobiles especially like phones and tablets, you have more startups going to them rather than Desktops too. Which is another nail in Microsoft's coffin considering their phone and tablet sales are abysmal.

Tabletop Simulator Released Into Steam Early Access
21 April 2014 at 3:17 pm UTC

adolsonUh, I accidentally clicked on that "Report Spam" link. Sorry, Izberion...

I Kickstarted this project, so no, it's not weird. It could be really cool to play free-form virtual board games with friends.


I really need to move that link.

Edit > It now asks if you really want to report spam when clicking the link, this will prevent accidental submissions

KartSim, A Multiplayer Kart Racing Game
21 April 2014 at 12:21 pm UTC

RiottaIt looks like a first commercial racing game for Linux, we should all be happy cause this genre is scarce on linux.

It's certainly not the first:

Heart Forth, Alicia Metroidvania RPG On Kickstarter, I Find Out What's With The Linux Stretch Goal
20 April 2014 at 3:45 pm UTC

SabunIsn't having Linux as a stretch goal part of the consensus that it's a no-no? Not even a mention of who they'd like to port the game. They probably haven't even thought about it that far. I'd figure with titles like 7 Days to Die, Contagion, Divinity, everyone would be more careful now. If they are sidelining Linux in the beginning, it is very likely they'll continue to do so for the foreseeable future.

If you don't mind paying for something you might get in 2 years time after Windows users have it, then go ahead. Just remember, don't be sad if you never get anything for your money.
What's the exact story behind those?

7 days to die, well they spoke to me a lot during their Kickstarter, now they are practically silent. Here's the Linux thread on it, I was forced to chime in considering I actually used my own money to back them and feel betrayed by their utter lack of communication.

I've sent them another message today on Kickstarter and will reply to that thread again today.

Heart Forth, Alicia Metroidvania RPG On Kickstarter, I Find Out What's With The Linux Stretch Goal
20 April 2014 at 12:38 pm UTC

The developer had this to say about recent comments:

QuoteHello Liam,

I read your article and some of the comments. Porting the game to C++ and then to OSX/Linux at the end will take less time than porting the game to those platforms at all points of development. Not only would we also need to raise the stretch goal to a staggering amount to be able to pay the company that'll port the game to stick around for the whole lapse of development (or eat into our budget and risk not finishing the game), any bugs found in the ports would also need to be addressed, which would take more of our time.

In short: if we ported to Linux/OSX during development, the game itself would be delayed by many more months than the 3 months it'd take to port it at the end. I hope our decision is clearer to you now.


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