Latest Comments by Mambo
itch.io store now requires AI generated content disclosures for assets
21 November 2024 at 4:26 pm UTC Likes: 2
The stores depend on artists, there's the angle of labour rights, wealth concentration, the question of promoting creativity vs slop… Cory Doctorow has written a ton about those questions. itch.io in particular has to be sensitive to the mood of indies lest they get pushed out.
21 November 2024 at 4:26 pm UTC Likes: 2
Quoting: kokoko3kQuoting: EhvisBecause the code that you use was written by the company that you licensed the engine from. With AI it is usually unclear what it's from and who is the rightful owner to the source material. Stores are simply attempting to cover their responsibility.
That covers the stores, not people pointing their fingers on this but not that.
The stores depend on artists, there's the angle of labour rights, wealth concentration, the question of promoting creativity vs slop… Cory Doctorow has written a ton about those questions. itch.io in particular has to be sensitive to the mood of indies lest they get pushed out.
itch.io store now requires AI generated content disclosures for assets
21 November 2024 at 3:31 pm UTC Likes: 4
Engines can be reused depending on their license, or the developer's goodwill in the case of mods. People pay attention to the engine licensing terms because they expect they will have to obey them, hence the reaction to the Unity runtime fee.
The current GenAI trend is driven by datasets of every picture ever made, ingested without the artists consent.
The proponents of the bubble do not expect to obey artists' rights such as copyright. So I am glad itch is requiring disclosures, it's a good first step against both slop and copyright laundering.
https://www.vice.com/en/article/ai-spits-out-exact-copies-of-training-images-real-people-logos-researchers-find/
https://www.salon.com/2024/01/09/impossible-openai-admits-chatgpt-cant-exist-without-pinching-copyrighted-work/
21 November 2024 at 3:31 pm UTC Likes: 4
Quoting: kokoko3kThe engine takes care of the programming to a certain extent, you add the graphics and audio, and everyone is happy.
Now, the extensive use of AI for image generation seems to be perceived differently, but the principle remains the same: you handle the programming and audio while paying relatively little attention to the graphical aspect, yet... not everyone is happy.
Engines can be reused depending on their license, or the developer's goodwill in the case of mods. People pay attention to the engine licensing terms because they expect they will have to obey them, hence the reaction to the Unity runtime fee.
The current GenAI trend is driven by datasets of every picture ever made, ingested without the artists consent.
The proponents of the bubble do not expect to obey artists' rights such as copyright. So I am glad itch is requiring disclosures, it's a good first step against both slop and copyright laundering.
https://www.vice.com/en/article/ai-spits-out-exact-copies-of-training-images-real-people-logos-researchers-find/
https://www.salon.com/2024/01/09/impossible-openai-admits-chatgpt-cant-exist-without-pinching-copyrighted-work/
Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
18 November 2024 at 12:18 pm UTC
The changelog mentions increased render distance, might that help?
Watched the documentary and started a play through with commentary, while I had a feeling for the narrative style from just playing, it really took an incredible amount of care and iteration with play testers to make this game work.
18 November 2024 at 12:18 pm UTC
Quoting: wvstolzingI've had a very difficult time, because of this, finishing HL2 proper, and didn't play the 2 episodes at all. If they've fixed the problem in the meantime, I actually would like to play the episodes.
Portal uses the same engine, AFAIK; and I don't get motion sickness in Portal at all. Maybe it's because Portal mostly takes place 'indoors', in smaller environments? It's really strange
The changelog mentions increased render distance, might that help?
Watched the documentary and started a play through with commentary, while I had a feeling for the narrative style from just playing, it really took an incredible amount of care and iteration with play testers to make this game work.
Palworld dev details the patents Nintendo and The Pokemon Company are suing for
8 November 2024 at 9:41 pm UTC Likes: 6
Oh, it's the patent troll playbook! Threaten with generic patents and try for a shake down, not too costly so hopefully you aren't fought in court, but negotiate out of court, put out a press release, and go on to the next target with a long list of licensees (actually just people who showed you the door and may or may not have paid to be rid of you).
In which case, the target is not quite Palword, but indie developers thinking of following the trend, who won't have the resources Pocketpair now has.
8 November 2024 at 9:41 pm UTC Likes: 6
Quoting: PhiladelphusJust to point out, 5 million yen is…not actually that much. Different places give slightly different conversion, but it's on the order of 32,700 USD/ 30,500 euros. Which given that Palworld sells for $30 and has sold 25 million units, could probably be found under the couch cushions at Pocketpair headquarters, and is basically a rounding error for Nintendo. It's probably already cost Nintendo more in lawyer fees to file this case, so maybe they're aware of what thin ice they're skating on and are hoping Pocketpair will settle rather than fight, while making a big show of things to their faithful fanbase?
Oh, it's the patent troll playbook! Threaten with generic patents and try for a shake down, not too costly so hopefully you aren't fought in court, but negotiate out of court, put out a press release, and go on to the next target with a long list of licensees (actually just people who showed you the door and may or may not have paid to be rid of you).
In which case, the target is not quite Palword, but indie developers thinking of following the trend, who won't have the resources Pocketpair now has.
Palworld dev details the patents Nintendo and The Pokemon Company are suing for
8 November 2024 at 2:04 pm UTC Likes: 6
8 November 2024 at 2:04 pm UTC Likes: 6
Fuck any lawyer involved in filing this sort of patent.
I hope the patents get invalidated for being unoriginal and obvious and Nintendo goes back to making their own games without sucking air from the entire industry.
I hope the patents get invalidated for being unoriginal and obvious and Nintendo goes back to making their own games without sucking air from the entire industry.
Oxenfree is being completely removed from itch.io in October
9 September 2024 at 5:25 pm UTC Likes: 5
9 September 2024 at 5:25 pm UTC Likes: 5
Thank you for the heads up, I had missed the message from itch.
OxenFree was included in the bundle for racial justice and equality back in 2020.
OxenFree was included in the bundle for racial justice and equality back in 2020.
Valve gives developers some big reasons to add a demo on Steam
26 July 2024 at 1:42 pm UTC Likes: 1
26 July 2024 at 1:42 pm UTC Likes: 1
Good, because now that Steam's catalogue is very lightly moderated, a lot of demos were being uploaded as separate games already. Here is a search for prologue, it finds 800 free games.
Racing game BlazeRush ending support for Linux, macOS and SteamVR
23 May 2024 at 2:36 pm UTC Likes: 6
Steam supports beta branches, which are often used to keep around old versions before disruptive changes. That publisher should still take the responsibility and face demands for refunds though.
23 May 2024 at 2:36 pm UTC Likes: 6
Quoting: kokoko3kQuoting: StoneColdSpiderQuoting: kokoko3kSo, let me understand.Welcome to the state of gaming in 2024........ Over priced DLC........ Microtransactions out the warzoo..... Out of control in game gambling........ Gaming as a service....... Changing account requirements after purchase........ And now...... Changing OS support after purchase....... What a time to be a live......
I've this game on native Linux on steam and after the update i will not have the possibility to download it anymore?
Does this feel right to anyone?
Quoting: jams3223I am blacklisting this studio, and I'll never buy a game from them.Targem Games has made...... The list...... I will do doing the same.......
This is Valve enforcing game updates vis Steam.
Blaze Rush is a lightweight title that works on an old netbook which is unable to run Vulkan, unable to run Proton via dxvk, I don't want even imagine what would happen via wined3d.
They are reducing my possibility to play it, and I've paid for it.
Instead, people pirating games are FREE from all of that, really, this time shame on you, Valve.
Steam supports beta branches, which are often used to keep around old versions before disruptive changes. That publisher should still take the responsibility and face demands for refunds though.
Microsoft's new Recall AI will take screenshots of everything you do - freaky
23 May 2024 at 2:28 pm UTC Likes: 2
The initial announcement does attempt to market AI surveillance as premium and desirable by restricting it to a new line of devices. MS has a 49% stake in OpenAI (effectively more than that; they are entitled to 75% of future profits until they recoup the 10 billion or so they invested), they have to hype this tripe. Selling surveillance to employers is one way to make money off this; but I'm guessing they'll also try to racket regulated sectors or corps that don't want discovery to bring them legal trouble into paying more to have a guarantee that such material isn't stored.
There's good conversation on Mastodon; for example someone making the point that baking surveillance into the OS enables domestic abuse. (There's this whole sidebar conversation about Linux; they are correct that a victim of domestic abuse is not at the point where just switching to Linux is a solution, but anyone else who has a broader horizon definitely helps by supporting Linux as a platform that empowers users over monopolies.)
23 May 2024 at 2:28 pm UTC Likes: 2
Quoting: kshadeIt's good that you need some "premium" AI accelerator for this to work, but I also wouldn't be surprised if they decided that it has been "so successful" (read: not enough people buy the hardware) that the less fortunate will get access too - using the power of the cloud, of course.
The initial announcement does attempt to market AI surveillance as premium and desirable by restricting it to a new line of devices. MS has a 49% stake in OpenAI (effectively more than that; they are entitled to 75% of future profits until they recoup the 10 billion or so they invested), they have to hype this tripe. Selling surveillance to employers is one way to make money off this; but I'm guessing they'll also try to racket regulated sectors or corps that don't want discovery to bring them legal trouble into paying more to have a guarantee that such material isn't stored.
There's good conversation on Mastodon; for example someone making the point that baking surveillance into the OS enables domestic abuse. (There's this whole sidebar conversation about Linux; they are correct that a victim of domestic abuse is not at the point where just switching to Linux is a solution, but anyone else who has a broader horizon definitely helps by supporting Linux as a platform that empowers users over monopolies.)
UK Government replies to petition about requiring publishers to keep games working
5 May 2024 at 10:42 pm UTC Likes: 4
My proposal in the same spirit: once a game or a significant feature of a game (an online mode for example) becomes unsupported or no longer available, a dump of the server backend must be published, anyone who owns the game (or, excuse me, has or had a license) gets access to a DRM-free version and is permitted to strip their copies of DRM or point them to other servers, and the game and its servers and supporting infrastructure are fair game for reverse engineering, emulation, and so on (reversing the kind of preservation-hostile restrictions that crop up in EULAs).
No requirement for publishers to support their old games if they don't want to, but a right for anyone willing to do it in their place.
5 May 2024 at 10:42 pm UTC Likes: 4
Quoting: jarhead_hThere IS an easy answer for this. REQUIRE that ALL SOFTWARE be open sourced ten years from date of first sale. Then the community can take it from there.
My proposal in the same spirit: once a game or a significant feature of a game (an online mode for example) becomes unsupported or no longer available, a dump of the server backend must be published, anyone who owns the game (or, excuse me, has or had a license) gets access to a DRM-free version and is permitted to strip their copies of DRM or point them to other servers, and the game and its servers and supporting infrastructure are fair game for reverse engineering, emulation, and so on (reversing the kind of preservation-hostile restrictions that crop up in EULAs).
No requirement for publishers to support their old games if they don't want to, but a right for anyone willing to do it in their place.
- Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out now with various performance improvements
- GE-Proton 9-21 released for Linux / Steam Deck bringing more game fixes
- The Witcher IV revealed with Ciri as the protagonist
- Core Keeper developer announced KYORA that looks suspiciously like Terraria where "every pixel is yours to shape"
- KDE Plasma 6.3 will have much better fractional scaling
- > See more over 30 days here
-
System76 release a refreshed Pangolin laptop with AMD R…
- Geppeto35 -
Sony buy up KADOKAWA shares to become largest sharehold…
- tohur -
Stalker 2: Heart of Chornobyl gets a massive patch with…
- Phlebiac -
New Steam Controller 2 and VR controller designs got le…
- bialyikar -
New Steam Controller 2 and VR controller designs got le…
- bialyikar - > See more comments