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Latest Comments by Mambo
The Humble Heroines Bundle returns with some great games for Women's History Month
21 Mar 2025 at 7:31 pm UTC

Pseudoregalia is not working well with Intel graphics, unfortunately. I either get a UE4 "fatal error!" alert, or with `force_vk_vendor=-1 %command%`, an OOM kill.

Which is a shame for an N64-inspired game. Its predecessors are very light on resources, and for a successor, Frogun is super smooth.

The devs of Celeste have cancelled their follow-up game Earthblade
23 Jan 2025 at 12:32 pm UTC Likes: 1

Here is the post by Extremely OK Games [External Link].

While this has shaken out other members of the team have moved on as well. Noel & I now want to take all of the (many!) lessons we've learned from Earthblade, wipe the slate clean, and refocus ourselves back to smaller-scale projects. We're prototyping again and exploring at our own pace, and trying to rediscover game development in a manner closer to how we approached it at Celeste's or TowerFall's inception. We still, of course, hope to collaborate with Amora, Kyle, Chevy, Lena, and Power-Up Audio again in the future. Scaling the core team up post-Celeste has ultimately been a failure, and that's okay. We gave it all we've got, and life goes on. We are happy to return to our roots and reclaim some joy in our creative process, and see where that takes us.

Steam Deck sales drop hard following the Nintendo Switch 2 announcement (updated: Valve fixed it)
23 Jan 2025 at 12:23 pm UTC Likes: 2

Could this not be an artifact? Graphs showing incorrect info for the latest time period is not unusual, it could mean some of the data wasn't completely collected.

itch.io store now requires AI generated content disclosures for assets
21 Nov 2024 at 4:26 pm UTC Likes: 2

Quoting: Guest
Quoting: EhvisBecause the code that you use was written by the company that you licensed the engine from. With AI it is usually unclear what it's from and who is the rightful owner to the source material. Stores are simply attempting to cover their responsibility.
That covers the stores, not people pointing their fingers on this but not that.
The stores depend on artists, there's the angle of labour rights, wealth concentration, the question of promoting creativity vs slop… Cory Doctorow [External Link] has written a ton about those questions. itch.io in particular has to be sensitive to the mood of indies lest they get pushed out.

itch.io store now requires AI generated content disclosures for assets
21 Nov 2024 at 3:31 pm UTC Likes: 4

Quoting: GuestThe engine takes care of the programming to a certain extent, you add the graphics and audio, and everyone is happy.

Now, the extensive use of AI for image generation seems to be perceived differently, but the principle remains the same: you handle the programming and audio while paying relatively little attention to the graphical aspect, yet... not everyone is happy.
Engines can be reused depending on their license, or the developer's goodwill in the case of mods. People pay attention to the engine licensing terms because they expect they will have to obey them, hence the reaction to the Unity runtime fee.

The current GenAI trend is driven by datasets of every picture ever made, ingested without the artists consent.
The proponents of the bubble do not expect to obey artists' rights such as copyright. So I am glad itch is requiring disclosures, it's a good first step against both slop and copyright laundering.

https://www.vice.com/en/article/ai-spits-out-exact-copies-of-training-images-real-people-logos-researchers-find/ [External Link]
https://www.salon.com/2024/01/09/impossible-openai-admits-chatgpt-cant-exist-without-pinching-copyrighted-work/ [External Link]

Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
18 Nov 2024 at 12:18 pm UTC

Quoting: wvstolzingI've had a very difficult time, because of this, finishing HL2 proper, and didn't play the 2 episodes at all. If they've fixed the problem in the meantime, I actually would like to play the episodes.

Portal uses the same engine, AFAIK; and I don't get motion sickness in Portal at all. Maybe it's because Portal mostly takes place 'indoors', in smaller environments? It's really strange
The changelog mentions increased render distance, might that help?

Watched the documentary and started a play through with commentary, while I had a feeling for the narrative style from just playing, it really took an incredible amount of care and iteration with play testers to make this game work.

Palworld dev details the patents Nintendo and The Pokemon Company are suing for
8 Nov 2024 at 9:41 pm UTC Likes: 6

Quoting: PhiladelphusJust to point out, 5 million yen is…not actually that much. Different places give slightly different conversion, but it's on the order of 32,700 USD/ 30,500 euros. Which given that Palworld sells for $30 and has sold 25 million units, could probably be found under the couch cushions at Pocketpair headquarters, and is basically a rounding error for Nintendo. It's probably already cost Nintendo more in lawyer fees to file this case, so maybe they're aware of what thin ice they're skating on and are hoping Pocketpair will settle rather than fight, while making a big show of things to their faithful fanbase?
Oh, it's the patent troll playbook! Threaten with generic patents and try for a shake down, not too costly so hopefully you aren't fought in court, but negotiate out of court, put out a press release, and go on to the next target with a long list of licensees (actually just people who showed you the door and may or may not have paid to be rid of you).

In which case, the target is not quite Palword, but indie developers thinking of following the trend, who won't have the resources Pocketpair now has.

Palworld dev details the patents Nintendo and The Pokemon Company are suing for
8 Nov 2024 at 2:04 pm UTC Likes: 6

Fuck any lawyer involved in filing this sort of patent.

I hope the patents get invalidated for being unoriginal and obvious and Nintendo goes back to making their own games without sucking air from the entire industry.

Oxenfree is being completely removed from itch.io in October
9 Sep 2024 at 5:25 pm UTC Likes: 5

Thank you for the heads up, I had missed the message from itch.

OxenFree was included [External Link] in the bundle for racial justice and equality back in 2020.