Latest Comments by gardotd426
Direct 3D to Vulkan layer 'DXVK' 1.6.1 release out with plenty of bug fixes
22 Apr 2020 at 5:00 am UTC
22 Apr 2020 at 5:00 am UTC
Quoting: TheRiddickHmm, I wonder how well Alyx works under Linux with VR?How do you get a quest working in Linux?
I've read its still a bit rough. Might need to give it a shot sometime, I tend to do virtual desktop with a Oculus Quest which somehow at this point in time looks better then the official link cable.
Feral Interactive are asking what you want ported to Linux again
21 Jan 2020 at 1:32 am UTC Likes: 3
21 Jan 2020 at 1:32 am UTC Likes: 3
I really hope they port something that DOESN'T already work well with Wine or Proton. Something with EAC, maybe, since EAC has a native Linux client that works fine, so that wouldn't be a problem. Preferably a big title like Apex Legends, which is one of the games that keeps people from switching. That would be the best for Linux in the long run by far.
Want to try Google Stadia early? We have a three-month Stadia Pro Buddy Pass to give away
17 Dec 2019 at 6:43 pm UTC
17 Dec 2019 at 6:43 pm UTC
I need this. I really want to be able to play the games I can't play on Linux through wine or proton (or native). Like Destiny 2 and Ghost Recon Breakpoint, et al.
Some thoughts on Linux gaming in 2019, an end of year review
16 Dec 2019 at 11:58 pm UTC Likes: 1
16 Dec 2019 at 11:58 pm UTC Likes: 1
Quoting: bradgy@bradgy, this. I was on youtube and commented on a gameranx video about things people who build their own pc hate, and dude mentioned having to pay for a windows license so obviously I commented about just using linux and actually having control over your computer without being spied on. Someone commented: yeah but how would you game? Pretty much every game is just for Windows. Had literally never even heard of Proton, even though they're surely an active Steam user. That's the thing. Without an actual marketing campaign, which linux by its very nature will almost assuredly NEVER have, we absolutely HAVE to get the word out, and it seems like because our community is kind of insular and bubble-esque, it's like we don't realize quite how little people truly know on Linux. I guarantee you that 90 percent of Windows users don't have ANY idea you can run any windows software on Linux, let alone AAA games at near-native to sometimes even native performance. It'd help if the big non-linux tech channels did more linux stuff too. LTT doesn't do hardly any, but they still do more than most. Even though Anthony was literally at the System76 superfan event, and Luke has used linux for years, and last year tweeted that he'd kicked Windows for Linux Mint on his main computer, then further elaborated that he runs 4 different distros and had for years. If people like that can get more actual linux content out there, we will see a huge increase of users. We DEFINITELY need more articles/awareness-pushing out there that linux is absolutely a viable alternative to Windows 10 for all the Windows 7 users waiting for 7's EOL. If we even got 10 percent of those Win 7 users, we would see a complete change overnight. But honestly, regarding gaming, it will take EAC/BattlEye and the like working on Linux, along with Wine and Proton becoming actually mature and feature-complete and able to run any game on Linux. HOPEFULLY we are actually moving toward a future when you can play your games on whatever platform you choose. There seem to be even a ton of windows users that support that idea and think it's garbage when devs pull support from wine or ban people like Bungie did with Destiny 2.We're still small, we are a niche market and we're going to remain that way likely for some time.What, if anything, do you think will move the needle in this regard?
I can see SteamPlay 2.0 causing an increase in our marketshare on Steam's hardware survey, but only if the number of AAA "Whitelist" games is increased dramatically, updated regularly, and marketed widely. It seems like so many PC gamers are completely unaware of how easy it is to have a near-complete experience on Linux these days. So far it doesn't look like Valve is ready to do those things, and is content to work in the background to improve the underlying technology, so I think we'll stay where we are for the near future.
Thanks for another good year of content Liam, and best wishes to all for the festive season.
DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future
16 Dec 2019 at 11:40 pm UTC Likes: 1
16 Dec 2019 at 11:40 pm UTC Likes: 1
Quoting: KuJovkd3d lost its main dev, yes, and that's a huge loss, but vkd3d is absolutely still being actively developed.Quoting: PatolaDoes it being in maintenance mode means there will be no D3D12 support?D3D12 support will not come via DXVK. This will come via VKD3D of the Wine project.
Unfortunately the development of VKD3D has stalled due to the death of Jozef Kucia as main developer:
-> https://www.gamingonlinux.com/articles/jzef-kucia-wine-developer-and-founder-of-vkd3d-has-passed-away.14973
But Philip Rebohle has announced that he wants to contribute to VKD3D. At least that was his statement in November this year:
-> https://www.phoronix.com/scan.php?page=news_item&px=DXVK-Philip-More-For-VKD3D [External Link]
DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future
16 Dec 2019 at 11:38 pm UTC
16 Dec 2019 at 11:38 pm UTC
Quoting: KuJoHe literally said in the quote from this article that if a new game comes out and it needs something, it will be implemented when possible. What it sounds like is that he was burnt out and frustrated with trying to fix these bugs he couldn't even find the cause of (which I can attest to, I've been seeing him seem to get a little despondent lately on the issues threads for dxvk, mainly in regard to not being able to nail down causes), and he made those comments on github which probably did reflect how he truly felt, but after a couple days and some time to decompress, he's backed off, albeit only slightly. We probably won't see any more huge development on dxvk, but that's because it's pretty much feature-complete, as he said. So now it will be bug-fixes and new stuff for new games when needed, as he said more recently. Usually when someone says two slightly differing things, it's best to take the more recent one as most accurate.On the subject of DXVK possibly going into "maintenance mode", something a few others picked up on due to a comment [External Link] on the DXVK GitHub.I think the more interesting comment at GitHub that caused the fuss is this one [External Link]:
It's because DXVK has become a fragile, unreliable and frustrating maintenance nightmare. Most of the 1.4.x releases introduced major regressions which I cannot reproduce, and therefore cannot debug and fix.This comment expresses a certain degree of frustration. And that there are problems that are no longer solved. Also the statement that the line should have been drawn before doesn't sound as if there will be special fixes for single games in the future. Either a game runs with the status of DXVK or it just doesn't work:
This includes GPU hangs in Overwatch on specific maps with Nvidia GPUs (some users claim it's fixed in 1.4.6 while others still have them), rendering issues in Dishonored 2 which I can't reproduce (see ValveSoftware/Proton#823 (comment)), vertex explosions in some games which I also can't reproduce, an ongoing Star Citizen issue which I still need to debug (see #1262), and tons of weird issues that don't make any sense whatsoever (like #1266 which only seems to affect RADV).
Most of these problems are still unresolved and I have no idea how to even track them down, let alone fix them, and the ones that got "fixed" got fixed by reverting otherwise useful changes because I simply do not understand any of the issues at all.
Doing any sort of active development with this broken mess of a code base would only make this worse, and I wish I had drawn the line sooner. The only thing I still plan to do is wire up some useful Vulkan extensions and eventually merge D9VK, the rest will be bug fixing only.
The only thing I still plan to do is wire up some useful Vulkan extensions and eventually merge D9VK, the rest will be bug fixing only.This is a significant change in development.
But don't get me wrong! I can understand him (I am a developer myself (SAP ABAP) and know what he is talking about) and understand his decision. And I am endlessly grateful to him for making it possible for me to play almost like a Windows gamer under Linux. But we should be aware of that.
DXVK will not disappear and will continue to make sure that many Windows games will run with good performance under Linux. But if this doesn't work with some games, there won't be any special adaptations or fixes anymore.
At least if this comment is still valid on GitHub from December 10th. His statements he made to GOL now actually sound a little different.
Speculation: Dying Light 2 may come to Linux after all
3 Dec 2019 at 10:57 am UTC
*snip* - don't be rude to other members - LiamD
3 Dec 2019 at 10:57 am UTC
Quoting: dpanterResearch? Hell, I lived it. :wink:Seriously? You're not going to respond to his "pathetic" personal attacks "accusation?" And yeah, the accusation needs quotes because it wasn't an accusation, it was an objective statement of fact. You literally said they must be on drugs because they were gonna wait to get excited about Dying Light 2, because of WELL-PUBLICIZED issues regarding support for Dying Light 1 at release. Like, there WERE objectively legitimate support issues, that weren't resolved for a while. They never said that EVERYONE experienced them, only that THEY did, and therefore they would be waiting until the game comes out to see if the devs do a better job this time. That's literally the most reasonable thing they could have said. And you insulted them, acted like they were an idiot, and then proceeded to say they were on drugs. Are you kidding me?
I had at least one AMD card back when it didn't run at all on Linux/Mesa, despite people seeing some success with GL shader version overrides and whatnot. Being forced to use Nvidia wasn't exactly an ideal solution, but it was at least a solution until the actual problem was identified and resolved.
IIRC; for a long time on the Store page, Techland even said that AMD cards were not supported. They are now, obviously.
I'll remain passionate about Dying Light, thank you very much.
(Not even going to respond to that pathetic 'personal attacks' accusation). :huh:
*snip* - don't be rude to other members - LiamD
Proton GE has another new release out with patches for GTA V and lots of updates
23 Nov 2019 at 5:50 pm UTC Likes: 3
23 Nov 2019 at 5:50 pm UTC Likes: 3
Quoting: matou68Hello,I spoke to Glorious Eggroll. He had to remove it because of some legality issues with z0z0's mfplat.dll patch. He said he is fixing some bugs and will upload the new 4.20 soon
There is a new version 4.20. (no binaries)
https://github.com/GloriousEggroll/proton-ge-custom/releases [External Link]
But the directorys are empty. with xarchiver (V 0.5.4.14) the directorys are empty too.
Are you see the same ?
- Lutris now being built with Claude AI, developer decides to hide it after backlash [updated]
- Letter from the owner - our stance on generative AI
- Valve posted a statement on the New York lootbox lawsuit
- HORSES wins the 2026 Nuovo Award despite the bans from Steam and Epic Games
- Transport Tycoon Deluxe returns from Atari - now a requirement for OpenTTD via Steam and GOG
- > See more over 30 days here
- Proton/Wine Games Locking Up
- Xpander - Avowed asking for C++ Visual Runtime when launching from Battle.n…
- MostlyMara - steam overlay performance monitor - issues
- Xpander - Introduce Yourself!
- MostlyMara - Welcome back to the GamingOnLinux Forum
- MrBelles - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck