Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by drmoth
BATTLETECH gets an opt-in Linux beta on Steam
29 Sep 2018 at 7:54 am UTC Likes: 2

Quoting: PatolaHarebrained Games is purposefully adopting a strategy that harms themselves and their faithful Linux customers. When Linux gamers complain about that, it is at the same time annoyance for being a second-class citizen and a facepalm for the developer influencing them to NOT buy the game.
There goes that entitlement again. Seriously, go play on Windows if that's your attitude, and I'm referring to all the complainers in this thread.

Yes they broke a promise they made during Kickstarter. Game development is hugely complicated and doesn't always turn out as expected. Very often there are delays. So if there's a major technical hiccup, the Linux release will get postponed. That's just a fact of life until we can get our numbers up. We've seen this happen time and time again. Leave the game broken for 95% of your users? Or try and release a broken game to 1% of Linux users? No, you fix the game for 95% of your users, then get on to releasing for the minor platforms later. It makes total sense to me and I don't mind waiting, as long as the port arrives eventually (which it has).

Pretending that the devs have any control over this is showing your ignorance of the game dev process....and makes you look like yet another entitled whining gamer.

HBS have given us some GREAT Linux games. Show them a little respect.

The rather good magical dungeon crawler 'Wizard of Legend' has a teaser out for the Sky Palace update
17 Sep 2018 at 4:29 am UTC

@wolfyrion which Steam runtime are you using? The Steam one or the native one? Might be worth trying both.

Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan
16 Sep 2018 at 10:51 pm UTC Likes: 1

I played the Feral port late after all the updates had arrived, and it's great, nothing like in that video.
Absolutely no need to revisit it or change it.

Game porter Ethan Lee gives his thoughts on Valve's Steam Play and Proton
12 Sep 2018 at 12:09 pm UTC Likes: 3

I've always seen FNA as something of an oddity (hey, I also thought Wine was a total oddity years ago...like a little cute dog that keeps nipping at your heels), probably because I never understood XNA or how widely spread it was. XNA just seemed like another awful Microsoft SDK, but apparently lots of people used it.

What's really piqued my interest though is how Ethan Lee is developing FAudio, which looks to become the defacto audio api under Wine (not sure if that's the besty description for it but you get the gist). If I understand correctly, FAudio is going to singehandedly fix all the shitty, broken audio in Wine .NET games, and make a whole lot more games work properly out of the box (Skyrim anyone?)...and maybe even more...like offer multi-channel surround for game that don't have it (wildly speculating here), because it will be fully open source and lots of eyes will be on it. So many Wine games have crackling or missing audio, and this is going to fix it.

We live in exciting times. Thanks Flibitijibibo! I really hope you do join the Valve/Codeweavers effort in a paid way.

Humble adds more games to their Summer Sale, only a few days left
11 Sep 2018 at 2:19 pm UTC Likes: 1

Skyrim special edition under proton works fine for me, but it does require a winetricks patch to fix the audio. I'm on SteamOs with GTX1070.

BATTLETECH has an expansion named FLASHPOINT coming out this November
21 Aug 2018 at 11:11 pm UTC

Keep in mind they may be stuck waiting on fixes from Unity....that's a very real possibility sadly.

Valve have hired another developer to upstream SteamOS driver changes, including Xbox One S rumble support
12 Aug 2018 at 12:26 am UTC

All this Valve Linux work is so good. I love how they are upstreaming their changes as well.

Exiled Kingdoms - a mobile RPG with decent depth, now on Linux
7 Aug 2018 at 11:24 pm UTC Likes: 8

Pretty sure this game was built using some of the assets from Flare RPG.

EDIT: turns out I was right - https://steamcommunity.com/app/788270/discussions/0/1693788202021856483/ [External Link]

A new SteamOS beta is out with GPU driver updates and a fresh Linux kernel
5 Aug 2018 at 11:19 pm UTC

Quoting: pb
Quoting: Leopard
Quoting: pbI'm still waiting to be able to play RotTR on SteamOS non-beta. Maybe in 3.0...
Why?

You can play with that update?

Drivers are very up-to-date , kernel is also ok. Even LLVM is in a good shape.
I'm on stable, last time I tried the game said my gfx was not supported. I think stable steamos still doesn't ship vulkan for nvidia.
I'm on SteamOS 2.154 non-beta and I got into the game. I had trouble getting past the Feral Launcher, the GUI dialog boxes were not responding to keyboard and mouse input. But you can modify the Feral preferences in desktop mode to disable the launcher and the checks it makes. I'm playing on the Nvidia 387 drivers (GTX1070) and I can play RotR on pretty much max settings with minimum AA. Feral support said those drivers will render correctly but might crash...I haven't had any crashes yet.

I may have installed the vulkan drivers via the command-line....it's something simple like sudo apt-get install nvidia-vulkan or something like that.

Anyway, this latest update will fix all of that...very excited.

The space RPG Star Traders: Frontiers from Trese Brothers Games is now out
3 Aug 2018 at 11:36 pm UTC Likes: 5

The developer described their Linux experience recently on reddit:

For Linux, I would say one thing that really helped us was the Steam Scout runtime. Valve provides an absolutely brilliant kit of tools for running a standard Linux build server inside a chroot. It is self-updating, helps you link all your libraries correctly and gives you a very clear idea of what your Steam environment will look like.

I know not everyone is a huge fan of Steam, but they have done a lot of heavy lifting to support game developers who are working on Linux. Our cost to carry Linux support would have been a lot higher without Valve's help.

https://github.com/ValveSoftware/steam-runtime [External Link]

We have an advantage in that our games are all built in C++, which is surprisingly portable. We feed the same game code files into XCode, Visual Studio and GCC. For us, supporting Linux and Mac OS X helped us improve performance in Windows and reduce bugs on all platforms. Multiple compilers (warnings:all) helped us find bugs faster. Our games are better on our biggest selling platforms because we support the others.

I will say that adding Linux support for our very first title was intimidating and I was worried about permutations. We made compromises that were difficult (initially the Linux port had lower quality mouse support vs. win32) and we suffered some in reviews for this, but generally Linux players were understanding that it was a process. We stuck with it and our Linux users are among some of the most detailed bug reporters we have on the team.

I won't post a bunch of grumbling about the incredibly high cost of Mac hardware, but if a developer told me they couldn't support OS X because the laptops were too spendy I'd probably nod my head and understand. When one of my Linux test boxes suffered a motherboard failure I just restored a backup into a VM and kept right on going while we waited for a replacement board.