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Latest Comments by loggfreak
Syndrome, A Good Looking Survival Horror To Come Next Year, Has An Interesting Trailer
1 Oct 2015 at 4:09 pm UTC

looks pretty good, the game could use some anti-aliassing for sure though

New Linux Gaming Survey For September
4 Sep 2015 at 7:20 pm UTC

reasons linux gaming is not popular
Drivers, hardware support: yup
OpenGL: yup
Vendor lock-in: yup
Misconceptions about the platform: yup
Ease of use: yup
More games: yup
basically everything except advertising

No Surprise, Looks Like Dota 2 Reborn Will Be The First Source 2 Game With Vulkan
21 Aug 2015 at 10:17 pm UTC

yeah i'd love to see a recording of the talk, just slides are not interesting

Motörhead Through The Ages, An Expansion For The RPG Victor Vran Announced
12 Aug 2015 at 6:11 pm UTC

saw them about 1.5 months ago on Graspop Metal Meeting, they're legends :p
but yeah, i'm curious how good (or how bad) the game's expansion will be.

Ubuntu Developers Looking To Simplify Getting Latest Nvidia Graphics Drivers
12 Aug 2015 at 3:38 pm UTC

so basically even canonical knows PPA's are a half assed solution to the lack of official packages, PPA is the only reason i'm on Manjaro instead of ubuntu-based distro's, it just doesn't work verry well, you need to scout the internet for random ppa's and then add them through command line or some gui for it, then you can finally install the packages
i just wish ubuntu had a solution like the AUR, where you can find everything

but hey that's just my oppinion :)

Insurgency Tactical FPS Still Looking To Support Linux, Developers Working On A Solution
10 Aug 2015 at 3:18 pm UTC

what people need to understand is that the source engine is heavily reliant on Havok for physx and related stuff, which is what the developpers mean with 'hidden licencing costs' since Havok's licencing is a bit cringeworthy

Quoting: MajorLunaCSo, when deciding which game engine to use, you can go with Source, which has tons of very expensive HIDDEN licensing fees that you pay even before you start developing, and has less and less support especially for multi-platform, being quite outdated anyway, and even more so being restricted to being used ONLY with Steam. ...

Why is anyone even developing using the Source Engine anymore when you stuck with bastardly crap like this. It's an insane joke. Steam/Valve, much like Micro$oft Window$, is just a money exploiting scheme, squeezing as much money from consumers as possible in every way possible, including influencing development of games used through their systems, and putting as little work as possible into making and supporting the products. Thus, it should be known and referred to as Valve'$ $team.
t's not valve that's getting the licencing fees, source is not outdated, it's been updated multiple times and the engine now is a lot different from the source engine when it was first released, and it's not tied to steam, otherwise titanfall would be on steam, since it runs on the source engine

there's a reason valve is developping their own physx engine for source2 instead of again relying on Havok to do the physics

Virtual Programming Have Been Busy, Looks Like They Are Doing The Arma 3 Port
2 Aug 2015 at 11:52 am UTC

Arma3 is a verry CPU-limited game as it is right now, using a wrapper will only make it worse, be prepared to get cpu-bottlenecked on haswell i7's

Fallout 4 And Steam Machine Release Dates A Coincidence? Yes, Probably.
17 Jun 2015 at 12:55 pm UTC

to add a note about bethesda, id software stopped releasing linux binaries once they got bought by bethesda, just saying

Fallout 4 And Steam Machine Release Dates A Coincidence? Yes, Probably.
17 Jun 2015 at 12:52 pm UTC

i'm hoping for doom more than for Fallout 4, fallout looks great, but man if doom doesn't come to linux i'm going to need windows again