Latest Comments by mrdeathjr
D7VK version 1.5 brings Direct3D 3 support via Vulkan on Linux
12 Mar 2026 at 11:28 am UTC Likes: 4
12 Mar 2026 at 11:28 am UTC Likes: 4
โThis d7vk is very impressive with d3d3 titles and others in my case:
MotoRacer 2 DX3
StarWars Shadows of Empire DX5
Radeon ARK Demo DX7
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MotoRacer 2 DX3
StarWars Shadows of Empire DX5
Radeon ARK Demo DX7
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Wine 11.4 released with DirectSound and MSXML improvements
9 Mar 2026 at 11:16 pm UTC Likes: 1
in other related news d7vk update readme file with this (maybe next release stay closer) :
9 Mar 2026 at 11:16 pm UTC Likes: 1
Quoting: mr-victoryyeah in some texts talk about this issue affects ryzen because game dont detect mmx instruction (rare?)Quoting: mrdeathjrOpen <path-to-game>\rlmfc.dll in a hex editor.Replace with NOPs? It is so funny when it works imo
Go to offset 0x256ED.
Replace 83 E0 0F with 90 90 90.โ
in other related news d7vk update readme file with this (maybe next release stay closer) :
D7VK๐
A Vulkan-based translation layer for Direct3D 7, 6, 5 and 3 which allows running 3D applications on Linux using Wine. It uses DXVK's D3D9 backend as well as Wine's DDraw implementation (or the windows native DDraw) and acts as a proxy between the two, providing a minimal D3D7/6/5/3-on-D3D9 implementation.
Note that D3D retained-mode applications are not supported, since the project only aims to implement immediate-mode.
FAQ
Will D7VK work with every game out there?
Sadly, no. DDraw and older D3D is a land of highly cursed API interoperability, and applications that for one reason or another mix and match D3D7/6/5/3 with DDraw and/or with GDI are not expected to work properly in all cases. If games provide alternative renderers, based on Glide or OpenGL, I strongly recommend you use those, together with nGlide where applicable.
If you're wondering about the current state of a certain game, a good starting point would be checking the issue tracker.
Wait, what? There's D3D6/5/3 support in my D7VK! How did it get there?
After looking over the D3D6/5 SDK documentation, they turned out to be somewhat approachable, so I have implemented both. Thanks to CkNoSFeRaTU we also support D3D3, along with execute buffer driven rendering, and thus have achieved full D3D (immediate-mode) coverage of the DDraw world.
Mind you, support for D3D7 still remains the main goal of the project. From a features and general compatibility standpoint, expect D3D6/5/3 to fare somewhat worse than D3D7, because, as I've said before: the further we stray from D3D8/9, the further we stray from the divine.
Why not spin off a D6VK, a D5VK and a D3VK, or rename the project?
All APIs prior to D3D8 fall under the cursed umbrella of DDraw, so it makes absolutely no sense to split things up. As for any renaming, that won't happen, since the project's main focus remains unchanged.
What happened to D3D1, D3D2 and D3D4?
D3D1 never existed, because the first release of DirectX didn't include a 3D component. Direct3D was added in DirectX 2 and was left mostly unchanged in DirectX 3, so D3D3 and D3D2 are interchangable terms, with a mostly historical distinction. DirectX 4 was never released, and the prototyped D3D4 implementation was restructured into what ultimately became D3D5.
DLL dependencies
Listed below are the DLL requirements for using DXVK with any single API.
d3d7: ddraw.dll
d3d6: ddraw.dll
d3d5: ddraw.dll
d3d3: ddraw.dll
Wine 11.4 released with DirectSound and MSXML improvements
8 Mar 2026 at 8:51 pm UTC Likes: 3
๐
8 Mar 2026 at 8:51 pm UTC Likes: 3
Quoting: mr-victorydont appear now, wait a moderator approve postQuoting: mrdeathjrThis wine versionHuh?
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Wine 11.4 released with DirectSound and MSXML improvements
8 Mar 2026 at 8:10 pm UTC Likes: 2
8 Mar 2026 at 8:10 pm UTC Likes: 2
โThis wine version in my case work using some old titles like:
Radeon ARK Demo D7VK DX7
Nightmare Creatures D7VK DX5
Max Payne D8VK DX8
for max payne need this for prevent jpeg error, similar to some old 3dmarks
Radeon ARK Demo D7VK DX7
Nightmare Creatures D7VK DX5
Max Payne D8VK DX8
for max payne need this for prevent jpeg error, similar to some old 3dmarks
https://www.pcgamingwiki.com/wiki/Max_Payne [External Link]โ๐
Open <path-to-game>\rlmfc.dll in a hex editor.
Go to offset 0x256ED.
Replace 83 E0 0F with 90 90 90.
D7VK version 1.4 brings further enhancements for older Direct3D via Vulkan
25 Feb 2026 at 1:16 pm UTC Likes: 6
25 Feb 2026 at 1:16 pm UTC Likes: 6
This D7VK version solve various issues case black squares around character on divine divinity in my case
Also testing 3DMark 2000 (with some patches like normal patch, 3DMark2000mmxcheckswitch and 3DM2kRyzenFix for run on wine, this patches stay on vogons: https://www.vogons.org/viewtopic.php?t=33579 [External Link])
Results are impressive around 50% more performance than wined3d in my case
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Also testing 3DMark 2000 (with some patches like normal patch, 3DMark2000mmxcheckswitch and 3DM2kRyzenFix for run on wine, this patches stay on vogons: https://www.vogons.org/viewtopic.php?t=33579 [External Link])
Results are impressive around 50% more performance than wined3d in my case
๐
Wine 11.3 released with vkd3d and Mono upgrades
23 Feb 2026 at 3:20 pm UTC Likes: 3
however i use virtual desktop with mesa 26.1-dev, almost forget i use X no wayland and desktop effects aka compositors stay disabled in my case too
๐
23 Feb 2026 at 3:20 pm UTC Likes: 3
Quoting: legluondunet@ID:1059;mrdeathjrin my case alt+tab work in menus, cinematics and on game
Hello, I tried to play Spider-man 2000, only one big issue: game crahes or loose keyboard + mouse after Alt-Tab, can you reproduce with this recent Wine release?
however i use virtual desktop with mesa 26.1-dev, almost forget i use X no wayland and desktop effects aka compositors stay disabled in my case too
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Wine 11.3 released with vkd3d and Mono upgrades
23 Feb 2026 at 12:44 pm UTC Likes: 2
23 Feb 2026 at 12:44 pm UTC Likes: 2
This wine version in my case work ok with some olds pc titles like:
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Wine 11.2 released with optimizations in PDB loading, support for MSVC constructors
9 Feb 2026 at 12:14 pm UTC Likes: 5
9 Feb 2026 at 12:14 pm UTC Likes: 5
โthis wine version work ok with moguri mod and vanilla launcher in my case (tested some time ago and show message about .net 4.8)
resident evil hd remaster with ai texture mod work ok in my case
in other issues divinity 2 dont crash however cinematics work partially in my case with cinematics before main menu, using h264+mp3 magic (maybe more later try something, if remember good for other cinematics main problem stay related to audio, cinematics without audio track maybe work)
โ๐
resident evil hd remaster with ai texture mod work ok in my case
in other issues divinity 2 dont crash however cinematics work partially in my case with cinematics before main menu, using h264+mp3 magic (maybe more later try something, if remember good for other cinematics main problem stay related to audio, cinematics without audio track maybe work)
โ๐
Vulkan-based translation layer D7VK officially expands to include Direct3D 5 support
9 Feb 2026 at 12:10 pm UTC Likes: 9
9 Feb 2026 at 12:10 pm UTC Likes: 9
โIn my case 1.3 version begin work (1.2 dont run in many apps)
if anyone have trouble enable direct3d with mortal kombat 4, in my case are needed uninstall nglide first
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if anyone have trouble enable direct3d with mortal kombat 4, in my case are needed uninstall nglide first
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Wine 11.1 arrives as the first development build of 2026
27 Jan 2026 at 1:33 am UTC Likes: 3
27 Jan 2026 at 1:33 am UTC Likes: 3
โThis wine version in my case work with mesa driver from today aka vulkan 1.4.340
however is only a vulkan version, new extensions like VK_EXT_descriptor_heap dont appear stay ready for now
in my case gain around 10min, before need around 30min and now need around 20min for compiling:
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine [External Link]
older option:
./configure --enable-archs=i386,x86_64
newer option:
./configure --enable-archs=i386,x86_64 --disable-tests
โ๐
however is only a vulkan version, new extensions like VK_EXT_descriptor_heap dont appear stay ready for now
in my case gain around 10min, before need around 30min and now need around 20min for compiling:
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine [External Link]
older option:
./configure --enable-archs=i386,x86_64
newer option:
./configure --enable-archs=i386,x86_64 --disable-tests
โ๐
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