Latest Comments by mrdeathjr
Wine 10.19 released as we head towards Wine 11
16 Nov 2025 at 10:01 pm UTC Likes: 1
16 Nov 2025 at 10:01 pm UTC Likes: 1
https://www.gamingonlinux.com/2025/11/wine-10-19-released-as-we-head-towards-wine-11/?comment_id=285780
thanks now appear this:
:smile:
thanks now appear this:
meson setup build64 --prefix=/usr --sysconfdir=/etc --localstatedir=/var --libdir=lib/x86_64-linux-gnu -Ddri-drivers-path=/usr/lib/x86_64-linux-gnu/dri -Dplatforms=x11,wayland -Dvulkan-drivers=amd -Dvulkan-layers=anti-lag,device-select,overlay -Dtools=drm-shim -Dglx-direct=true -Dgbm=enabled -Dgallium-extra-hud=true -Dlmsensors=enabled -Dllvm=disabled -Damd-use-llvm=false -Dgallium-va=enabled -Dvideo-codecs="all" -Dgallium-drivers=radeonsi,zink -Dbuildtype=releaseOnly need change -Dllvm=false to -Dllvm=disabled as suggest meson a minor thing
mesa 26.0.0-devel
Directories
prefix : /usr
libdir : lib/x86_64-linux-gnu
includedir : include
Common C and C++ arguments
c_cpp_args : -mtls-dialect=gnu2
OpenGL
OpenGL : YES
ES1 : YES
ES2 : YES
GLVND : YES
DRI
Platform : drm
Driver dir : /usr/lib/x86_64-linux-gnu/dri
GLX
Enabled : YES
Provider : dri
EGL
Enabled : YES
Drivers : builtin:egl_dri2 builtin:egl_dri3
Platforms : x11 wayland surfaceless drm xcb
GBM
Enabled : YES
External libgbm : NO
Backends path : /usr/lib/x86_64-linux-gnu/gbm
Vulkan
Drivers : amd
Platforms : x11 wayland surfaceless drm xcb
ICD dir : share/vulkan/icd.d
Layers : anti-lag device-select overlay
Intel Ray tracing: NO
Video
Codecs : vc1dec h264dec h264enc h265dec h265enc av1dec av1enc vp9dec
APIs : va vulkan
LLVM
Required : disabled
Gallium
Enabled : YES
Drivers : radeonsi zink
Platforms : x11 wayland surfaceless drm xcb
Frontends : mesa va
HUD lm-sensors : YES
Perfetto
Enabled : NO
Teflon (TensorFlow Lite delegate)
Enabled : NO
User defined options
amd-use-llvm : false
buildtype : release
dri-drivers-path : /usr/lib/x86_64-linux-gnu/dri
gallium-drivers : radeonsi,zink
gallium-extra-hud: true
gallium-va : enabled
gbm : enabled
glx-direct : true
libdir : lib/x86_64-linux-gnu
llvm : disabled
lmsensors : enabled
localstatedir : /var
platforms : x11,wayland
prefix : /usr
sysconfdir : /etc
tools : drm-shim
video-codecs : all
vulkan-drivers : amd
vulkan-layers : anti-lag,device-select,overlay
Found ninja-1.12.1 at /usr/bin/ninja
:smile:
Wine 10.19 released as we head towards Wine 11
16 Nov 2025 at 12:51 pm UTC Likes: 1
16 Nov 2025 at 12:51 pm UTC Likes: 1
https://www.gamingonlinux.com/2025/11/wine-10-19-released-as-we-head-towards-wine-11/?comment_id=285774
Interesting issue i trying compile without llvm but in my case dont work show llvm is required for radeonsi
for more information can see this:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38070 [External Link]
:smile:
Interesting issue i trying compile without llvm but in my case dont work show llvm is required for radeonsi
for more information can see this:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38070 [External Link]
:smile:
Wine 10.19 released as we head towards Wine 11
15 Nov 2025 at 12:10 am UTC Likes: 3
15 Nov 2025 at 12:10 am UTC Likes: 3
This wine version in my case at simple seek runs ok, testing with hot wheels unleashed 2
and work ok in my case with mesa 26-dev of today, this show 1.4.333
tested with days gone from gog and driver san francisco (so sad dont have for my delorean for jump at 88mph :dizzy:)
almost forget this wine solve in my case annoying bug related with exit fullscreen game, in this bug some games when you exit to virtual desktop remove wine taskbar
:smile:
and work ok in my case with mesa 26-dev of today, this show 1.4.333
tested with days gone from gog and driver san francisco (so sad dont have for my delorean for jump at 88mph :dizzy:)
almost forget this wine solve in my case annoying bug related with exit fullscreen game, in this bug some games when you exit to virtual desktop remove wine taskbar
:smile:
Wine 10.18 brings OpenGL memory mapping using Vulkan in WoW64 mode
3 Nov 2025 at 11:48 am UTC Likes: 4
3 Nov 2025 at 11:48 am UTC Likes: 4
This wine version come with a huge change like this on opengl renderer* until now fucked
(1 to 3fps on game in my case with resident evil 3 classic) on new wow64 (./configure --enable-archs=i386,x86_64) but now
*https://gitlab.winehq.org/wine/wine/-/merge_requests/9032
https://i.postimg.cc/Bvb8VSfQ/wn1018a.png [External Link]
also using zink in this game work ok too:
https://i.postimg.cc/QN7DhHQK/wn1018d.png [External Link]
if anyone have problems try enable zink and appear error like dri3 dont found, opengl error
in my case are fixed removing this packages (on cinnamon using synaptic): xserver-xorg-video-all and xserver-xorg-video-amdgpu
In my case stay working on ubuntu cinnamon 26.04-dev with mesa 26.0-dev compiled today and this give some extensions like:
Wreckreation from GOG (and yes have DX11 mode , according pcgamingwiki dx11 dont exist for this title but this renderer exist on many titles like: lollipop chainsaw, claire obscure, silent hill f, japan drift racing and others)
https://i.postimg.cc/sgQd6qH0/wn1018b.png [External Link]
Resident Evil HD Remaster from GOG
https://i.postimg.cc/9F3wxHfJ/wn1018c.png [External Link]
:smile:
(1 to 3fps on game in my case with resident evil 3 classic) on new wow64 (./configure --enable-archs=i386,x86_64) but now
*https://gitlab.winehq.org/wine/wine/-/merge_requests/9032
https://i.postimg.cc/Bvb8VSfQ/wn1018a.png [External Link]
also using zink in this game work ok too:
https://i.postimg.cc/QN7DhHQK/wn1018d.png [External Link]
if anyone have problems try enable zink and appear error like dri3 dont found, opengl error
in my case are fixed removing this packages (on cinnamon using synaptic): xserver-xorg-video-all and xserver-xorg-video-amdgpu
In my case stay working on ubuntu cinnamon 26.04-dev with mesa 26.0-dev compiled today and this give some extensions like:
radv: implement VK_KHR_maintenance10 - radv: advertise VK_EXT_shader_uniform_buffer_unsized_arrayOther titles with work in my case are:
and give too: radeonsi: enable ACO by default
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38043 [External Link]
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38047 [External Link]
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38070 [External Link]
Wreckreation from GOG (and yes have DX11 mode , according pcgamingwiki dx11 dont exist for this title but this renderer exist on many titles like: lollipop chainsaw, claire obscure, silent hill f, japan drift racing and others)
https://i.postimg.cc/sgQd6qH0/wn1018b.png [External Link]
Resident Evil HD Remaster from GOG
https://i.postimg.cc/9F3wxHfJ/wn1018c.png [External Link]
:smile:
Resident Evil HD REMASTER and Resident Evil 0 now on GOG and in the Preservation Program
30 Oct 2025 at 1:02 pm UTC Likes: 2
30 Oct 2025 at 1:02 pm UTC Likes: 2
Wine 10.17 brings a Mono upgrade, better ANSI ODBC driver support, OpenGL changes and more
20 Oct 2025 at 3:51 pm UTC Likes: 2
20 Oct 2025 at 3:51 pm UTC Likes: 2
https://www.gamingonlinux.com/2025/10/wine-10-17-brings-a-mono-upgrade-better-ansi-odbc-driver-support-opengl-changes-and-more/?comment_id=284577
hi
nope in my case elderborn videos still dont work
respect mangohud this is content of my MangoHud.conf file (this file stay con .config/MangoHud folder)
:smile:
hi
nope in my case elderborn videos still dont work
respect mangohud this is content of my MangoHud.conf file (this file stay con .config/MangoHud folder)
cpu_stats=0lines with # stay disabled however if you want can try delete # and value stay active again
gpu_stats=0
gpu_name
fps_limit=60
frame_timing=0
media_player
media_player_color=0099ed
show_fps_limit
resolution
wine
wine_color=0099ed
winesync
engine_version
engine_color=0099ed
vulkan_driver
present_mode
display_server
arch
#version
#version_color=0099ed
vsync=1
:smile:
Wine 10.17 brings a Mono upgrade, better ANSI ODBC driver support, OpenGL changes and more
20 Oct 2025 at 11:22 am UTC Likes: 6
20 Oct 2025 at 11:22 am UTC Likes: 6
this wine version work ok in my case with mesa 26.0-dev (compiled myself, for now dont stay on ernst ppa)
https://i.postimg.cc/256xsmDM/wn1017a.png [External Link]
and come with EGL Renderer For OpenGL On X11 as article said but in practice using resident evil 3 classic still run at around 5fps
https://i.postimg.cc/sgTh1BKd/wn1017b.png [External Link]
curiously show a interesting error: libEGL warning: FIXME: egl/x11 doesn't support front buffer rendering.
Resuming huge part of this weekend try install resolute racoon cinnamon flavor*:
https://i.postimg.cc/hPQBDWfp/wn1017d.png [External Link]
at least more interesting thing related ntsync, in 24.04 still using shmrel commands** dont appear ntsync status in mango hud but now
https://i.postimg.cc/ydsxM6jS/wn1017c.png [External Link]
With wine 10.16 with xubuntu 24.04 give this results:
https://i.postimg.cc/wxCWN7qM/wn1016wnts.png [External Link]
around 145fps in average and around 118fps in min fps
but now
https://i.postimg.cc/4xLVzS67/wn1017e.png [External Link]
around 197fps in average and around 158fps in min fps :woot:
:smile:
https://i.postimg.cc/256xsmDM/wn1017a.png [External Link]
and come with EGL Renderer For OpenGL On X11 as article said but in practice using resident evil 3 classic still run at around 5fps
https://i.postimg.cc/sgTh1BKd/wn1017b.png [External Link]
curiously show a interesting error: libEGL warning: FIXME: egl/x11 doesn't support front buffer rendering.
Resuming huge part of this weekend try install resolute racoon cinnamon flavor*:
after testing lastest ubuntu kylin resolute of today, login error still remain
and test using ubuntu cinnamon 25.10 and installation work ok and login work without issues
curiously comparing login screen between 25.10 and 26.04 on cinnamon flavor: user stay selected on 25.10 only need write password for entry (work ok)
but on 26.04 on cinnamon, user dont appear selected and password box work but password appear as incorrect
also without gui tty console show same error, can write user and password ok but password still remain as incorrect
Hi after more testing i found a way to testing resolute
With actual isos resolute dont work because before cited login problem in my case
However if install for example ubuntu cinnamon 25.10 and after this use:
sudo update-manager -d
In my case stay work ok for now
*very impressed with performance, various tools of cinnamon like disable any effect on screen in my case and dont use wayland (in my case needed until wayland becomes more mature, actually have a better form but i give more time for polish various pending issuesBut now lastest mesa git compile without issues and same situation occur with wine 10.17 (new wow64) compilation
however as commented in before this possible a last time use x as display server for 28.04 jump to wayland)
https://i.postimg.cc/hPQBDWfp/wn1017d.png [External Link]
at least more interesting thing related ntsync, in 24.04 still using shmrel commands** dont appear ntsync status in mango hud but now
https://i.postimg.cc/ydsxM6jS/wn1017c.png [External Link]
**[QUOTE]shmrel commands for use ntsync in my case:I finish dirt 3 benchmark and..................................:woot:
lsmod
this allow know if ntsync stay avalaible and active, as interesting date on xubuntu 24.04 appear in usedby o but now stay activated always appear different number than 0
if dont appear in lsmod need put this command:
sudo modprobe ntsync
after this in my case use this:
cat /proc/modules | grep -c ntsync
before commnd is for verify ntsync status if appear 1 is stay avalaible
after this use again:
lsmod
and this time must be appear in module as name followed by size and used by
https://i.postimg.cc/k4ZDpx2C/wn1017f.png [External Link]
With wine 10.16 with xubuntu 24.04 give this results:
https://i.postimg.cc/wxCWN7qM/wn1016wnts.png [External Link]
around 145fps in average and around 118fps in min fps
but now
https://i.postimg.cc/4xLVzS67/wn1017e.png [External Link]
around 197fps in average and around 158fps in min fps :woot:
:smile:
Wine 10.16 released with fast synchronization support using NTSync
6 Oct 2025 at 12:27 pm UTC
6 Oct 2025 at 12:27 pm UTC
https://www.gamingonlinux.com/2025/10/wine-10-16-released-with-fast-synchronization-support-using-ntsync/?comment_id=284131
And which services are valid in uk?
:smile:
And which services are valid in uk?
:smile:
Wine 10.16 released with fast synchronization support using NTSync
6 Oct 2025 at 11:41 am UTC
6 Oct 2025 at 11:41 am UTC
https://www.gamingonlinux.com/2025/10/wine-10-16-released-with-fast-synchronization-support-using-ntsync/?comment_id=284125
Sadly however many other countries can see for now
:smile:
Sadly however many other countries can see for now
:smile:
Wine 10.16 released with fast synchronization support using NTSync
6 Oct 2025 at 10:49 am UTC Likes: 4
6 Oct 2025 at 10:49 am UTC Likes: 4
In phoronix with shmerl information seems works in my case
However using shmerl command now seems loaded:
Default: 145fps avg - 117fps min
NTSync: 145fps avg - 121fps min
:smile:
shmerl information:With wine git some weeks before appear without need make anything of this, only need have a recent kernel actually 6.16 (used in before weeks for test)
You need several things for it to work:
* Wine built with linux-headers-amd64 installed for recent enough kernel.
* Running on recent kernel
* Making sure ntsync kernel module is active (by default kernel provides it as loadable module).
For the first two, no idea if Xubuntu's kernel is recent enough.
For the last one (assuming kernel is good for it), do something like this:
[code]sudo modprobe ntsync[/code]
Or add ntsync to /etc/modules-load.d/modules.conf to load it on boot.
However using shmerl command now seems loaded:
the-burrito-triangle informationIn my case shmerl command work curiously in mangohud dont appear but using dirt 3 benchmark results change a bit at least in min
Thanks sherml. It looks like its working for me. `lsmod` shows the ntsync module loaded with 0 "used by", opening a Windows app with Wine and running lsmod again shows 730 "used by".
I'm not sure if mangohud actually checks for ntsync correctly now that it is finally in vanilla Wine and undergone various changes / refactoring to get merged. For checking FPS and frametime spikes, I prefer using Mesa's built-in huds:
OpenGL
export GALLIUM_HUD=fps,frametime
#Vulkan
export VK_LOADER_LAYERS_ENABLE=VK_LAYER_MESA_overlay
#not required, but can be used to customize the Vulcan hud
export VK_LAYER_MESA_OVERLAY_CONFIG=
Default: 145fps avg - 117fps min
NTSync: 145fps avg - 121fps min
:smile:
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