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Latest Comments by mrdeathjr
DXVK, the project for D3D11 and D3D10 over Vulkan hits the big 1.0
26 February 2019 at 1:39 pm UTC Likes: 5

In this dxvk version megaman x collection works, in before versions tested crash

image

image


NVIDIA have released the 418.43 driver, includes support for the just released GeForce GTX 1660
22 February 2019 at 5:09 pm UTC Likes: 1

According nvidia json file:

{ "fileformat_version" : "1.0.0", "ICD": { "library_path": "NV_VK_ICD_", "api_version" : "1.1.95" } }


NVIDIA has a new Vulkan beta driver, fixes for Hitman 2 with DXVK and Total War Warhammer II
20 February 2019 at 10:46 pm UTC

DoctorJunglist
mrdeathjrimage

According nvidia json file:

{ "fileformat_version" : "1.0.0", "ICD": { "library_path": "NV_VK_ICD_", "api_version" : "1.1.99" } }

Is this Yakuza 0 or Yakuza Kiwami?

I know Yakuza 0 works via SteamPlay / DXVK, but Kiwami got released yesterday and I'm curious if it works as well (there are no reports on ProtonDB yet).

Hi is only yakuza 0 but kiwami i dont have it ........ for now


NVIDIA has a new Vulkan beta driver, fixes for Hitman 2 with DXVK and Total War Warhammer II
19 February 2019 at 9:30 pm UTC Likes: 2

image

According nvidia json file:

{ "fileformat_version" : "1.0.0", "ICD": { "library_path": "NV_VK_ICD_", "api_version" : "1.1.99" } }


Wine 4.2 is officially out with plenty of game fixes
18 February 2019 at 12:24 pm UTC

14Years ago, my daughter and I tried to play one of these cooperatively on Windows (it was probably Blacklist).

I bought two copies of the game. It was infuriating because the game had a networking bug that caused us to disconnect after playing for about 2 minutes.

Either the return policy didn't exist back then or I simply didn't know about it.

I was pissed. It's actually a large reason why I stopped buying Ubisoft games for PC.

It would be hilariously sad (insane laughter), if it worked over Wine now.

Curiously only test single player, multi player i dont have idea about work


The first Steam Play update for this year is out with Proton 3.16-7 beta
16 February 2019 at 12:46 pm UTC

jens
mrdeathjr
jensand please put all the screenshots in a spoiler tag, please remember the poor souls like me that sometimes use a mobile to check this site and then need to scroll themselves close to death ;)

But only a few 8 screens, however can put in spoiler some images not all


Why not all of them?

Because see nice and only left 4, reduced 50%


The first Steam Play update for this year is out with Proton 3.16-7 beta
16 February 2019 at 12:28 pm UTC

jensand please put all the screenshots in a spoiler tag, please remember the poor souls like me that sometimes use a mobile to check this site and then need to scroll themselves close to death ;)

But only a few 8 screens, however can put in spoiler some images not all


The first Steam Play update for this year is out with Proton 3.16-7 beta
16 February 2019 at 10:13 am UTC Likes: 11

This proton version update faudio and dxvk


This is some titles running with proton


Crysis

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=aVtxjwaiHwQ

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=jl2SVXkY1Iw

And now using DXVK with Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=vFujhDWB25g


The Gate of Firmament

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=eNNcL3xhOW8

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=Im616KhZ6jU


The King of Fighters XIV

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=u-q8raj8_l0

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=xVLrusHbNoo


Darksiders Warmastered

Spoiler, click me
image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=jCnRl-1uRmc

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=WUPyu3e0ArY

And now using DXVK with Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=9VbJ0D0dFi8


Bioshock

Spoiler, click me
image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=zs4B3gvHXzA

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=uxQ08g8xiDI

And now using DXVK with Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=AhxOvvvWUOo


Lego The Hobbit

image

Last test with Pentium G3220 3.0ghz

https://www.youtube.com/watch?v=JCZm9hCvg3I

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=o2rNckYx-D4


The Game of Life

Spoiler, click me
image

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=fRVAx2qVlHw


The Hamilton Adventure

Spoiler, click me
image

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=YlK0liEjxag


Wine 4.2 is officially out with plenty of game fixes
16 February 2019 at 12:40 am UTC Likes: 4

Avehicle7887Loving those bug fixes and with the news that Codeweavers are hiring to improve game compatibility means business. I'm still hoping they'll tackle that Windows Media Foundation codecs at some point, which is proving quite the nightmare in some games.

Can add other infamous issues case:

-net framework (ethan lee saves us)
-virtual memory**
-xseed cinematics*
-mpeg cinematics*
-other cinematic formats*

*gstreamer can provide fix if very good coder can work on that: ethan lee saves us

**Very disturbing in many games, workaround is customize level of detail

However new user in wine git send very interesting patch (but dont be approved for now and this patch fall in julliard hands because have direct relation with ntdll)

https://source.winehq.org/patches/data/158612

This is some information about this patch:

QuotePatch attached. This is my first contribution to wine, and I have checked through the wiki for what I should do, and have attempted to fulfill all criteria.

Before, Wine would (very incorrectly) use the argument to specify
how many *low-order* address bits should be 0, when in fact,
in Windows it's used to specify how many *high-order* address bits
should be zero!

The functionality is taken from the documentation for NtAllocateVirtualMemory:

The number of high-order address bits that must be zero in the base address
of the section view.

Used only when the operating system determines where
to allocate the region, as when BaseAddress is NULL.

Note that when ZeroBits is larger than 32, it becomes a bitmask.

and NtMapViewOfSection:

Specifies the number of high-order address bits that must be zero in the
base address of the section view.

The value of this parameter must be less than 21 and is used only if BaseAddress is NULL—in other words, when the caller allows the system to determine where to allocate the view.

and from documentation for LuaJIT's allocator:

/* Number of top bits of the lower 32 bits of an address that must be zero.

** Apparently 0 gives us full 64 bit addresses and 1 gives us the lower 2GB.

*/
\#define NTAVM_ZEROBITS 1

Thus the interpretation done here is:

If zero_bits is 0, use the full address space.

If zero_bits is over 20, err (12-bit pointers are the smallest allowed).

Otherwise only the lower (32-zero_bits) bits should be used.

A lot of internal Wine functionality unfortunately depends on the old
Wine behavior, but thankfully, all of the uses seem to be redundant,
as no function requested an alignment higher than the minimum!

It may however be that I have not fully understood the code,
as it is not always clear what alignment is requested.

In addition, to implement this odd Windows API, Wine somehow has to
mmap an address below the maximum, which is not possible efficiently
on POSIX systems compared to the Windows API.

Linux has the MAP_32BIT flag, but it restricts the address space to just 1 GiB, which is not enough.

For that reason, the implementation of this API in Wine
uses pseudorandom heuristics ripped from the LuaJIT project (which
also seems to be the only project to use this Windows API) to achieve
this.

It is not optimal, but it works.

A proper implementation would
require extensions to the mmap API.


Wine 4.2 is officially out with plenty of game fixes
15 February 2019 at 8:51 pm UTC Likes: 5

In this wine version fix a big quantity of bugs compared before wine versions

Also have various paul gofman patches, this fix some issues with some dx9 games

In splinter cell blacklist dxvk improve over dx9 with around 50 to 70% more fps depending scene but using around 80% of cores compared dx9 when use around 2 cores at max with some pikes in 3rd core


Splinter Cell Conviction

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=IoMZCuwAdnI

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=n7hlmxJ3_wI


Splinter Cell Blacklist

DX9

image

DXVK

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=hCqvInqwpg4

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=qSxEFAjtAQw

And now using DXVK with Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=_SN7tq2JXVI


Bloodrayne 2

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=j4y2abushLg

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=xdA0tDJtR14


Bloodrayne 1

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=L-YD97pUVpg

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=6yqUCpJS6SQ



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