Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by mrdeathjr
Wine 11.4 released with DirectSound and MSXML improvements
8 Mar 2026 at 8:10 pm UTC Likes: 3

​This wine version in my case work using some old titles like:

Radeon ARK Demo D7VK DX7



Nightmare Creatures D7VK DX5



Max Payne D8VK DX8



for max payne need this for prevent jpeg error, similar to some old 3dmarks

https://www.pcgamingwiki.com/wiki/Max_Payne [External Link]
Open <path-to-game>\rlmfc.dll in a hex editor.
Go to offset 0x256ED.
Replace 83 E0 0F with 90 90 90.
β€‹πŸ˜€

D7VK version 1.4 brings further enhancements for older Direct3D via Vulkan
25 Feb 2026 at 1:16 pm UTC Likes: 6

This D7VK version solve various issues case black squares around character on divine divinity in my case



Also testing 3DMark 2000 (with some patches like normal patch, 3DMark2000mmxcheckswitch and 3DM2kRyzenFix for run on wine, this patches stay on vogons: https://www.vogons.org/viewtopic.php?t=33579 [External Link])









Results are impressive around 50% more performance than wined3d in my case

πŸ˜€

Wine 11.3 released with vkd3d and Mono upgrades
23 Feb 2026 at 3:20 pm UTC Likes: 3

Quoting: legluondunet@ID:1059;mrdeathjr
Hello, I tried to play Spider-man 2000, only one big issue: game crahes or loose keyboard + mouse after Alt-Tab, can you reproduce with this recent Wine release?
in my case alt+tab work in menus, cinematics and on game



however i use virtual desktop with mesa 26.1-dev, almost forget i use X no wayland and desktop effects aka compositors stay disabled in my case too

πŸ˜€

Wine 11.3 released with vkd3d and Mono upgrades
23 Feb 2026 at 12:44 pm UTC Likes: 2

This wine version in my case work ok with some olds pc titles like:







πŸ˜€

Wine 11.2 released with optimizations in PDB loading, support for MSVC constructors
9 Feb 2026 at 12:14 pm UTC Likes: 5

​this wine version work ok with moguri mod and vanilla launcher in my case (tested some time ago and show message about .net 4.8)



resident evil hd remaster with ai texture mod work ok in my case



in other issues divinity 2 dont crash however cinematics work partially in my case with cinematics before main menu, using h264+mp3 magic (maybe more later try something, if remember good for other cinematics main problem stay related to audio, cinematics without audio track maybe work)

β€‹πŸ˜„

Vulkan-based translation layer D7VK officially expands to include Direct3D 5 support
9 Feb 2026 at 12:10 pm UTC Likes: 9

​In my case 1.3 version begin work (1.2 dont run in many apps)







if anyone have trouble enable direct3d with mortal kombat 4, in my case are needed uninstall nglide first

πŸ˜„

Wine 11.1 arrives as the first development build of 2026
27 Jan 2026 at 1:33 am UTC Likes: 3

​This wine version in my case work with mesa driver from today aka vulkan 1.4.340





however is only a vulkan version, new extensions like VK_EXT_descriptor_heap dont appear stay ready for now

in my case gain around 10min, before need around 30min and now need around 20min for compiling:

https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine [External Link]

older option:

./configure --enable-archs=i386,x86_64

newer option:

./configure --enable-archs=i386,x86_64 --disable-tests

β€‹πŸ˜€

Vulkan 1.4.340 released with new extension to improve DirectX performance on Linux
23 Jan 2026 at 7:56 pm UTC Likes: 4

​Lastest mesa add 1.4.340



however VK_EXT_descriptor_heap dont appear stay ready, as QwertyChouskie cited:

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39483 [External Link]

this merge request maybe are needed too

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39477 [External Link]

and before merge request recommend have merge this first:

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37286 [External Link]

this extension seems need time for stay ready

β€‹πŸ˜€

D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
16 Jan 2026 at 3:32 am UTC Likes: 4

​In my case d7vk begin to work however with version 1.2 dont work (crashes and freezes) however with 1.1 run some things

Harry Potter and the Sorcerer Stone



Rayman 2



Resident Evil 3



Other titles tested, some entry others dont: toy story 2, emperors new groove, disney hercules, harry potter and the chamber of secrets, divine divinity, empire earth, dungeon siege, fifa 2001 and others

In my case use new wow64 and for this in my case need add this overrides on 32bit libraries on wine located on:



[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\DllOve rrides]
"d3d10"="native"
"d3d10_1"="native"
"d3d10core"="native"
"d3d11"="native"
"d3d8"="native"
"d3d9"="native"
"ddraw"="native,builtin"
"dxgi"="native"
Also have this overrides on 64bit libraries on wine:

[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"d3d10"="native"
"d3d10_1"="native"
"d3d10core"="native"
"d3d11"="native"
"d3d12"="native"
"d3d12core"="native"
"d3d8"="native"
"d3d9"="native"
"ddraw"="native,builtin"
"dxgi"="native"
πŸ˜€

Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
13 Jan 2026 at 4:46 pm UTC Likes: 8

​This wine version in my case after 1 year of wine 10 give some interesting data like:

-compiled wine up around 900mb more in my case around 5.3gb with wine 10 and 6.2gb with wine 11

-files up too around 33.363 with wine 10 and now 35.531 with wine 11

Using NTsync work ok for many titles in my case, however using kernel 6.17 need activate ntsync module using this:

sudo modprobe ntsync

for verify if ntsync stay active can use lsmod, remember using lsmod after wine stay opened

if appear good ntsync must be appear in list with a number, this number dont be appear in 0 if appear in 0 dont stay active


Another interesting issue appear when you have active vulkan renderer (chain value) using this on wine registry

renderer
β”‚ β”‚ [Select what backend to use for wined3d. Valid options are:
β”‚ β”‚ gdi
β”‚ β”‚ gl
β”‚ β”‚ vulkan
β”‚ β”‚ The "gdi" option (and its alias "no3d") mostly exists for legacy or test reasons.
β”‚ β”‚ As of Wine 5.1, gl is the default and vulkan is still work in progress,
β”‚ β”‚ so don't expect great results with it yet.]
With this setting in my case appear radv renoir as graphic adapter, this dont appear with default renderer

Some thing more this key must be stay in both wine registry directories in my case:

HKEY_CURRENT_USER\Software\Wine\Direct3D and too in HKEY_CURRENT_USER\Software\Wow6432Node\Wine\Direct 3D


Also using mangohud show renderer as damavand (wined3d appear with default renderer)



πŸ˜€