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Latest Comments by mrdeathjr
Vulkan 1.4.340 released with new extension to improve DirectX performance on Linux
23 Jan 2026 at 7:56 pm UTC Likes: 3

​Lastest mesa add 1.4.340



however VK_EXT_descriptor_heap dont appear stay ready, as QwertyChouskie cited:

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39483 [External Link]

this merge request maybe are needed too

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39477 [External Link]

and before merge request recommend have merge this first:

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37286 [External Link]

this extension seems need time for stay ready

​😀

D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
16 Jan 2026 at 3:32 am UTC Likes: 4

​In my case d7vk begin to work however with version 1.2 dont work (crashes and freezes) however with 1.1 run some things

Harry Potter and the Sorcerer Stone



Rayman 2



Resident Evil 3



Other titles tested, some entry others dont: toy story 2, emperors new groove, disney hercules, harry potter and the chamber of secrets, divine divinity, empire earth, dungeon siege, fifa 2001 and others

In my case use new wow64 and for this in my case need add this overrides on 32bit libraries on wine located on:



[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\DllOve rrides]
"d3d10"="native"
"d3d10_1"="native"
"d3d10core"="native"
"d3d11"="native"
"d3d8"="native"
"d3d9"="native"
"ddraw"="native,builtin"
"dxgi"="native"
Also have this overrides on 64bit libraries on wine:

[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"d3d10"="native"
"d3d10_1"="native"
"d3d10core"="native"
"d3d11"="native"
"d3d12"="native"
"d3d12core"="native"
"d3d8"="native"
"d3d9"="native"
"ddraw"="native,builtin"
"dxgi"="native"
😀

Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
13 Jan 2026 at 4:46 pm UTC Likes: 8

​This wine version in my case after 1 year of wine 10 give some interesting data like:

-compiled wine up around 900mb more in my case around 5.3gb with wine 10 and 6.2gb with wine 11

-files up too around 33.363 with wine 10 and now 35.531 with wine 11

Using NTsync work ok for many titles in my case, however using kernel 6.17 need activate ntsync module using this:

sudo modprobe ntsync

for verify if ntsync stay active can use lsmod, remember using lsmod after wine stay opened

if appear good ntsync must be appear in list with a number, this number dont be appear in 0 if appear in 0 dont stay active


Another interesting issue appear when you have active vulkan renderer (chain value) using this on wine registry

renderer
│ │ [Select what backend to use for wined3d. Valid options are:
│ │ gdi
│ │ gl
│ │ vulkan
│ │ The "gdi" option (and its alias "no3d") mostly exists for legacy or test reasons.
│ │ As of Wine 5.1, gl is the default and vulkan is still work in progress,
│ │ so don't expect great results with it yet.]
With this setting in my case appear radv renoir as graphic adapter, this dont appear with default renderer

Some thing more this key must be stay in both wine registry directories in my case:

HKEY_CURRENT_USER\Software\Wine\Direct3D and too in HKEY_CURRENT_USER\Software\Wow6432Node\Wine\Direct 3D


Also using mangohud show renderer as damavand (wined3d appear with default renderer)



😀

Windows compatibility layer Wine 11 gets a first Release Candidate
9 Dec 2025 at 1:01 pm UTC Likes: 2

​This wine version give a curious bug with transformers the game in my case, appear a some white borders (also appear without mangohud)





:smile:


Wine 10.20 released with upgraded vkd3d
1 Dec 2025 at 7:14 pm UTC Likes: 2

​This wine version works with mangohud 0.8.2 released today in my case, test new dx_api option appear in upper left



in other thing in my case with wine 10.19 some titles dont start (previously working on wine 10.18) case f1 race stars, sonic all stars racing transformed back to work and plus bullet witch dont run in my case in several wine versions but now back to work (curiously dx_api option in dx11 title in my case appear like DX?)



bullet witch is a special case because cinematics stay in wmv3 with audio in wmapro (very problematic video format for playback in wine) in my case encode some cinematics with h264 magic (encode in h264+ audio in mp3)





other issue of this game stay related to audio, in my case need some dlls as native using winecfg however on new wow64, 32bit app profile stay in:

HKEY_CURRENT_USER\Software\Wow6432Node\Wine

and in my case appear like this:

[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe]

[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe\DirectSound]
"EAXEnabled"="N"

[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe\DllOverrides]
"d3d9"="native"
"xactengine3_7"="native"
"xaudio2_7"="native"

[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe\FileOpenAssociations]
"Enable"="Y"

[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe\X11 Driver]
"GrabFullscreen"="Y"
Also before cited situation occur in some titles in my case like:

Red Faction Guerilla Steam Edition (d3d9 - xactengine3_2 - xaudio2_2) - Sonic and Sega All Stars Racing Transformed

​:smile:

MangoHud performance overlay for Linux v0.8.2 released
28 Nov 2025 at 4:54 pm UTC Likes: 3

With this mango hud release can test new dx_api option using silent hill f from gog:

dx11 (curiously in left upper screen appear like dx?)



other thing dont use all screen area and performance seems something similar than clair obscure when use dx11 mode (dx12 give more fps than dx11)

dx12 (appear dx12 in left upper screen)



try edit with HxD for remove black bars but dont work in my case

:smile:

MangoHud performance overlay for Linux v0.8.2 released
28 Nov 2025 at 4:12 pm UTC Likes: 2

Quoting: Liam DaweNot entirely sure what you're trying to say, the release is tagged and available right now [External Link].
yeah them put release and other files once i finish write (around 2 min after)

:smile:

MangoHud performance overlay for Linux v0.8.2 released
28 Nov 2025 at 3:53 pm UTC Likes: 1

Good date but in page at moment of write this appear:

https://github.com/flightlessmango/MangoHud/releases [External Link]

MangoHud Version 0.8.2-rc2

however in code now appear commit with this: bump to 0.8.2

maybe official announcement could appear today with all downloads avalaible: source code and installer

:smile:

VKD3D-Proton 3.0 brings FSR4 support, shader backend rewrite, lots of bug fixes and performance upgrades
18 Nov 2025 at 10:30 pm UTC

​In my case with this vkd3d finally can play alan wake 2, in before versions game crash before entry main menu but now:



however with my oc igp stay around 15fps (for 60fps in my actual screen resolution maybe needs in igp something like 780m possible with oc :cry:)

​:smile: