Latest Comments by mrdeathjr
Wine 2.9 released with support for Direct3D tessellation shaders
27 May 2017 at 7:35 pm UTC Likes: 2
27 May 2017 at 7:35 pm UTC Likes: 2
In this wine version various titles still needed csmt entry registry active case vanquish or bayonetta, duke nuke forever, im alive and others (in good news correct some graphics bugs and give performance case im alive and maybe others)
View video on youtube.com
View video on youtube.com
However some problems related mouse behaviour stay present and save issue too
Another strange case is the suffering, this game fix graphics using same fix used in indiana jones emperors tomb: change MaxShaderModelVS to 0 value
View video on youtube.com
^_^
View video on youtube.com
View video on youtube.com
However some problems related mouse behaviour stay present and save issue too
Another strange case is the suffering, this game fix graphics using same fix used in indiana jones emperors tomb: change MaxShaderModelVS to 0 value
View video on youtube.com
^_^
Wine Staging 2.8 released with more functional 32-bit fake DLLs and Starcraft I should now work properly
18 May 2017 at 6:52 pm UTC
18 May 2017 at 6:52 pm UTC
Back to testing need for speed most wanted 2012 in wine 2.8 staging have better performance compared last wine staging version tested and runs stable
Both tests have csmt disabled
Old Test
View video on youtube.com
Wine 2.8 Staging
View video on youtube.com
^_^
Both tests have csmt disabled
Old Test
View video on youtube.com
Wine 2.8 Staging
View video on youtube.com
^_^
Wine 2.8 released with asynchronous Direct3D command stream
18 May 2017 at 6:42 pm UTC
18 May 2017 at 6:42 pm UTC
Testing NFSHP 2010 with/without CSMT dont appear major changes at simple seek
CSMT=0
View video on youtube.com
CSMT=1
View video on youtube.com
^_^
CSMT=0
View video on youtube.com
CSMT=1
View video on youtube.com
^_^
Wine 2.8 released with asynchronous Direct3D command stream
12 May 2017 at 8:01 pm UTC Likes: 1
12 May 2017 at 8:01 pm UTC Likes: 1
In this wine version introduce some work related mf implementation, thanks to this akibas trip begins work however input dont work (mouse input work but keyboard input not)
View video on youtube.com
Maybe more later add another test
^_^
View video on youtube.com
Maybe more later add another test
^_^
NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support
10 May 2017 at 10:16 pm UTC
10 May 2017 at 10:16 pm UTC
For now wine still running similar to 381.09, xfce desktop works without issues
View video on youtube.com
^_^
View video on youtube.com
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
9 May 2017 at 12:04 am UTC
9 May 2017 at 12:04 am UTC
Another interesting issue afects trackmania turbo and ori and the blind forest in DX11 mode
In before wine versions trackmania turbo runs around 30fps
https://www.youtube.com/watch?v=B9flSvd6qJ8 [External Link]
And now with wine 2.7 runs this
View video on youtube.com
Ori and the Blind Forest in Before wine version
https://www.youtube.com/watch?v=0sXc-ud9NEw [External Link]
And now with wine 2.7 runs this
View video on youtube.com
^_^
In before wine versions trackmania turbo runs around 30fps
https://www.youtube.com/watch?v=B9flSvd6qJ8 [External Link]
And now with wine 2.7 runs this
View video on youtube.com
Ori and the Blind Forest in Before wine version
https://www.youtube.com/watch?v=0sXc-ud9NEw [External Link]
And now with wine 2.7 runs this
View video on youtube.com
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
1 May 2017 at 3:07 pm UTC
CSMT register dont affect performance for now, but can usefull for solve flickering problem in some titles
^_^
1 May 2017 at 3:07 pm UTC
Quoting: JudasIscariotYou can actually use winetricks as Austin English implemented the ability to turn CSMT off and on in the registry. Here's the initial commit:Thanks to winetricks for make more simple things for regular user, is more important most users can used wine
https://github.com/Winetricks/winetricks/commit/3f50cf9e6b142b1ed31739f7b7f14bfd07ce7ae0 [External Link]
and the follow-up commit to correct a bug within the initial commit:
https://github.com/Winetricks/winetricks/commit/35eb15ff45656165dff5e9e173ec5d162144ee2c [External Link]
Here's how the CSMT on/off setting looks in winetricks:
CSMT register dont affect performance for now, but can usefull for solve flickering problem in some titles
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
30 Apr 2017 at 4:11 am UTC Likes: 2
30 Apr 2017 at 4:11 am UTC Likes: 2
In this wine version add more d3d11 work as them added arb_tesselation_shader extension and other things case make blits asynchronous by default
View video on youtube.com
Some interesting case is bayonetta, runs better in this wine version and flickering is reduced considerably compared with 2.6 vanilla
View video on youtube.com
However make work in wine vanilla is a bit tricky: need have virtual desktop in same desktop resolution
You must know in which order stay each option of main menu for can change values without see main menu in some cases
In other things donat enikeev csmt patch is rejected (this patch add csmt option to graphics tab in wine cfg, usefull if user dont know much about registry)
^_^
View video on youtube.com
Some interesting case is bayonetta, runs better in this wine version and flickering is reduced considerably compared with 2.6 vanilla
View video on youtube.com
However make work in wine vanilla is a bit tricky: need have virtual desktop in same desktop resolution
You must know in which order stay each option of main menu for can change values without see main menu in some cases
In other things donat enikeev csmt patch is rejected (this patch add csmt option to graphics tab in wine cfg, usefull if user dont know much about registry)
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
14 Apr 2017 at 4:54 pm UTC
14 Apr 2017 at 4:54 pm UTC
In this wine version solve some bugs case ducktales remastered, before appears corrupted graphics specially characters
View video on youtube.com
But in other things steam stay affected if you dont use dwrite as native or disable, steam dont begins
Another side effect of before situation is steam overlay dont work in this version, using native dont show overlay
In CSMT related as other said dont stay completly implemented, this is confirmed for stefan dosinger in phoronix forums
View video on youtube.com
Maybe other titles can be affected
^_^
View video on youtube.com
But in other things steam stay affected if you dont use dwrite as native or disable, steam dont begins
Another side effect of before situation is steam overlay dont work in this version, using native dont show overlay
In CSMT related as other said dont stay completly implemented, this is confirmed for stefan dosinger in phoronix forums
Note that there are still some parts missing compared to my old code.However using CSMT in wined3d registry as dword with 1 value solve certain problems case flickering in senran kagura shinovi versus, bayonetta
In particular, resource maps are still synchronous, so most games won't see a performance gain yet.
It's coming, please be patient :-) .
The existing code is likely to help with games that needed StrictDrawOrdering=enabled already.
View video on youtube.com
Maybe other titles can be affected
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 Apr 2017 at 11:57 pm UTC
However in henri verbeet multi-threaded command stream implementation commit appears more information about performance issue
13 Apr 2017 at 11:57 pm UTC
Quoting: GuestMaybe but at simple seek test various titles and performance remains equalQuoting: mrdeathjrHoly shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%) :woot:Nice!
Do you think this will fix WOW only using 1 core too?
However in henri verbeet multi-threaded command stream implementation commit appears more information about performance issue
https://source.winehq.org/git/wine.git/commit/e97ed10d09a94cae9bd449f297813a0f0722a378^_^
wined3d: Introduce a multi-threaded command stream implementation.
The primary purpose of this patch is to serialise draws
from multiple threads, without the overhead of extra flushes
that "StrictDrawOrdering" imposes.
With additional work, offloading state processing and driver
overhead to a separate thread may also allow for improved
performance in some applications, but that's not a goal of this patch.
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Marathon from Bungie is out March 5th - likely unplayable on SteamOS Linux
- French indie studio Accidental Queens are closing and delisting their games from Steam
- Ghostship - the new Super Mario 64 PC port gets a Linux release
- Build up your Steam library with the latest Fanatical Titanium Collection 2026
- > See more over 30 days here
- What are you playing this week? 26-01-26
- robvv - Cyberspace Online
- whizse - Away later this week...
- Jarmer - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: i.imgur.com
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link