Latest Comments by CatKiller
KDE Plasma 5.22 is out now with a focus on 'stability and usability' and more Wayland
8 Jun 2021 at 3:18 pm UTC
8 Jun 2021 at 3:18 pm UTC
Quoting: slaapliedjeThere is still not really a reason to move to Wayland. Like sure maybe architecturally it's better. But as a user and needing my things to actually work correctly, then why would I move to Wayland?The people who used to work on X11 don't want to any more. They only work on Wayland now. No one else has taken over the X11 work. Wayland will become adequate or it won't, but, either way, there's no viable alternative.
What have you been tapping play on recently? Let us know
6 Jun 2021 at 12:29 pm UTC Likes: 1
6 Jun 2021 at 12:29 pm UTC Likes: 1
...Northgard...
Pop!_OS 21.04 has a Beta out now with their new COSMIC desktop
6 Jun 2021 at 10:12 am UTC Likes: 1
They could have tried to fit a # or a smiley face in there, too. My brain just immediately replaces whatever it is with simply "Pop" anyway. Although now I'm gonna be thinking of them as the po-po.
And it don't stop 'til we get the po-po off the block"
6 Jun 2021 at 10:12 am UTC Likes: 1
Quoting: scaineI honestly wouldn't have minded just "Pop", but Pop!_OS is just crass.
They could have tried to fit a # or a smiley face in there, too. My brain just immediately replaces whatever it is with simply "Pop" anyway. Although now I'm gonna be thinking of them as the po-po.
Quoting: scaineGoogling Pop!_OS issues is fun too - google ignores the !_ and you often find references to "popos" which is an old blighty nickname for the police (apparently now popular in Hong Kong too)."This real hip-hop
And it don't stop 'til we get the po-po off the block"
Attempt 4 - Collabora sends in futex2 patches for the Linux Kernel to help Wine / Proton
5 Jun 2021 at 8:43 am UTC Likes: 2
This one is about adding capabilities to futex that weren't thought of back in 2002 - including some that are in Windows' later implementation, which are used by developers making applications for Windows - without breaking userspace applications that are already using the original futex.
5 Jun 2021 at 8:43 am UTC Likes: 2
Quoting: Termyif i recall correctly, it's more about better compatibility with games doing something outside the official windows-system-calls?No, that's a different thing. It's syscall user dispatch that bounces stray Windows system calls back to Wine for processing.
This one is about adding capabilities to futex that weren't thought of back in 2002 - including some that are in Windows' later implementation, which are used by developers making applications for Windows - without breaking userspace applications that are already using the original futex.
Judge upholds $4M damages in the patent case against Valve for the Steam Controller
4 Jun 2021 at 10:59 am UTC Likes: 2
4 Jun 2021 at 10:59 am UTC Likes: 2
Quoting: slaapliedjeThat really winds me up. Games generally have a PlayStation port; they've got the assets already, and the means to choose which to display. But... they don't.Quoting: gustavoyaraujoI have 3 Steam Controller and I should say it's an awesome piece of hardware, I hope Valve will keep supporting it to work with Steam.Same here. The nicest support is when they properly support the Steam Input API. Then it should detect which controller you have, and map the in-game button graphics to correspond to it! One of the most annoying things I encounter in games these days is that they standardize on the Xbox button layout, even if you're using a playstation controller. Not enough developers utilize that though.. :(
Attempt 4 - Collabora sends in futex2 patches for the Linux Kernel to help Wine / Proton
4 Jun 2021 at 8:58 am UTC Likes: 4
4 Jun 2021 at 8:58 am UTC Likes: 4
More easily translating Windows' behaviour to Linux was obviously the primary initial motivation, but I don't think it will end up as the only one. Being able to wait for one of many signals seems like the kind of thing that would be generally useful; there's a reason Windows has that function, after all.
It's been over "20 years in the making", Blender 2.93 LTS is out now
3 Jun 2021 at 12:23 pm UTC
Liam's right that there are some people that are bothered by the name. Glimpse showed us that there aren't enough people that want to use and improve the Gimp, but are bothered by the name, to make it actually viable.
Personally, I think the non-responsiveness of the Gimp project to the GTK and Python transitions is what's doomed it, way more than the name, and some other project will steadily acquire more advanced functionality and eventually take over that niche entirely.
3 Jun 2021 at 12:23 pm UTC
Quoting: EhvisI'm not bothered by the name. Sure, stating from the outset that your product is in some way subservient or hobbled isn't the best marketing move, no matter how hilarious the initial devs found it, but whatever. There are other products whose names are gibberish (Tumblr and what-have-you) or way worse (the Toyota Shit, for example).Quoting: CatKillerIt's a obscure non-contextual meaning in one language that is not the native language of most people. You can't expect the general population to care.Quoting: Liam DaweUnfortunately, the project for GIMP-that's-not-called-GIMP withered on the vine.Quoting: ElectricPrismImagine we could do for GIMP what has been done for Blender, what an amazing thing that would be.Will never happen while it's called GIMP.
Liam's right that there are some people that are bothered by the name. Glimpse showed us that there aren't enough people that want to use and improve the Gimp, but are bothered by the name, to make it actually viable.
Personally, I think the non-responsiveness of the Gimp project to the GTK and Python transitions is what's doomed it, way more than the name, and some other project will steadily acquire more advanced functionality and eventually take over that niche entirely.
It's been over "20 years in the making", Blender 2.93 LTS is out now
3 Jun 2021 at 10:09 am UTC
3 Jun 2021 at 10:09 am UTC
Quoting: Liam DaweUnfortunately, the project for GIMP-that's-not-called-GIMP withered on the vine.Quoting: ElectricPrismImagine we could do for GIMP what has been done for Blender, what an amazing thing that would be.Will never happen while it's called GIMP.
Proton Experimental prepares for NVIDIA DLSS, optional NVAPI and more game fixes
3 Jun 2021 at 9:16 am UTC
3 Jun 2021 at 9:16 am UTC
I think this might bump me onto the Experimental branch. The only game I really use Proton for at the moment is No Man's Sky and - because I use overlays to cap the framerate to compensate for the game's lumpy frame timing - I'd stuck with 5.10 rather than the containerised versions. NMS is getting DLSS, 470 gets DLSS that Wine can use, and Proton Experimental starts using it. Should be interesting to try.
Proton Experimental prepares for NVIDIA DLSS, optional NVAPI and more game fixes
3 Jun 2021 at 9:04 am UTC Likes: 2
3 Jun 2021 at 9:04 am UTC Likes: 2
Quoting: 3zekielBtw, do we have any news on when 470 series is coming ? I am quite hyped now.The DLSS-in-Proton needs 470, since that includes the dll to be dropped into the Wine prefix, and they said that that was happening this month, so sometime this month. Roughly.
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Bazzite Linux founder releases statement asking GPD to cease using their name
- > See more over 30 days here
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