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Latest Comments by CatKiller
Seems like game store GOG is doing well overall in their new figures with revenue up 114%
29 Apr 2021 at 1:39 pm UTC Likes: 1

Quoting: einherjar
Quoting: kaimanAs long as GOG remains the underdog, my support goes (mostly) to them. ...
What "underdog" are you talking about? The "underdog" with these billionaires at the top?
CDPR is Europe's largest game company; they aren't really the underdog any more than Ubisoft is.

Seems like game store GOG is doing well overall in their new figures with revenue up 114%
29 Apr 2021 at 1:46 am UTC Likes: 6

Quoting: denyasisSomething, I do find interesting, although a bit tangential to this topic is what we as a community are willing to sacrifice for our comfort or easiness, myself included.

I saw a few posts above lamenting how it's not easy to play a Linux game from GOG and how antiquated the concept of downloading the game off the website is. Yet, we spend a lot of effort adding PPAs, learning the CLI (talk about something actually from before 1998), ldd, protontricks, winecfg, mesa, kernel stuff, tinkering, hacking, sometimes just to get mostly functional desktops.

I wonder how many of us really want to "play on Linux" (sorry for the pun)? The more I think of it, the more I wonder if I really do. Don't get me wrong, I love Linux and I like Tinkering with it in ways that I could never do with windows or Mac. I'll never go back! And haven't in over a decade.

But when I want to play a game, I find it really frustrating when I'm missing a library that I have to hunt down or a new kernel doesn't play nice with my graphics drivers or have to tweak wine/proton with my limited game time. It's like I'm frustrated because I'm reminded I'm on Linux with it's flaws and complexities. I just wanted the game to work without problems and relax!

Maybe for us the problem isn't GOG's Linux support. Maybe the problem is more that GOG reminds us we're still on Linux when we'd rather not be reminded of such.

Perhaps that's part of the allure of Steam. It's makes effort to make the Linux-ness of the system not apparent. With proton in the background, many things just work, like on Windows or Mac.

I find this an interesting contradiction and by looking at the comments, I think it's one many of us, myself included, are comfortable with having.
When I started PC gaming, configuration was done with DIP switches and jumpers, and one could overclock one's computer with a pencil. Often getting a game to work involved a custom config.sys and making sure that just the right things loaded in just the right order. Tinkering was absolutely part-and-parcel of being a PC gamer. The past (more than) 15 years I've done my PC gaming on Linux, and it's easy. I'd be comfortable tinkering, but I just don't have to.

My gaming desktop just worked as soon as I put it together. My laptop came with Gnome, which worked out of the box. I swapped it out for Cinnamon, which worked out of the box. I swapped that out for KDE, which worked out of the box. My HTPC/TV gaming/Minecraft server NUC worked out of the box. My controllers worked out of the box. The NUC I administer, to the extent that it needs it, from my phone. If there are updates, I get a notification about them, can apply them when I fancy, and (should it be required, although it rarely is) I can restart the machine when I'm good and ready. It's just all entirely painless.

At the time that I switched, I didn't mind Windows, I just preferred Linux as soon as I'd tried it. After a while I realised that I was doing all my gaming in Linux and only booting Windows for email and web browsing, which seemed silly. So I dumped it. These days I find Gnome too overbearing and controlling; there's no way that I'd be happy putting up with Windows' shenanigans.

I've got more great games available than I'll ever have time to play. No muss, no fuss. To bring us back to GOG, if they had a compelling offering, I'd give them money. If GOG's service was better than Steam, I'd spend more there than I do on Steam. Valve do masses for the Linux ecosystem, even outside of just making it all really convenient to buy and play games, and GOG just DGAF. So Valve gets my money, and GOG doesn't.

Seems like game store GOG is doing well overall in their new figures with revenue up 114%
28 Apr 2021 at 9:46 pm UTC

Quoting: Liam Dawe
Quoting: CatKillerIf that's so now, then it's a recent change.
In the last year or two the API became available for Linux builds, I remember developers widely complaining about it for a long time then eventually saw a developer mention it was finally available. I imagine this was back in late 2019.
Cool, thanks.

Seems like game store GOG is doing well overall in their new figures with revenue up 114%
28 Apr 2021 at 7:43 pm UTC Likes: 1

Quoting: poiuzGOG's developer documentation disagrees with you. They have released their Build Creator application for Linux so that the build is the same as on the other systems. The version numbers for Linux releases match if the developers set it correctly.
If that's so now, then it's a recent change.

Seems like game store GOG is doing well overall in their new figures with revenue up 114%
28 Apr 2021 at 2:44 pm UTC Likes: 13

Hopefully they will eventually port over GOG Galaxy to Linux, as it's the big missing piece of the pie for Linux users
It's not just the users that are affected, it's the game devs, too. For the other platforms Galaxy provides a patching infrastructure, but for Linux (because there's no Galaxy) devs have to upload a binary to an ftp site like it's 1996, and then wait for GOG to get around to making it live on the store page. With a random build number that doesn't relate at all to the version number that the devs or users might be familiar with.

Ubuntu 21.04 is out now with Wayland by default and a new dark theme
22 Apr 2021 at 2:41 pm UTC Likes: 4

Quoting: EikeI didn't follow closely, but I'm surprised they've made the switch to default to Wayland.
I guess they wouldn't have done the same for an LTS version...?
It's not the first time; one of the previous interim releases tested it on a different LTS cycle, but it wasn't ready then. If there's been sufficient work done so that everything works, they'll keep it, otherwise they'll switch back to X again for the next release and try again another time.

Edit: just checked, and it was 17.10 when they tested it before, the release that discontinued Unity.

Spiritfarer hits 500K sales with The Lily Update out, Thunder Lotus' most successful game
21 Apr 2021 at 4:08 pm UTC Likes: 4

Quoting: EikeIf we're talking about a real garden, my wife's disagreement couldn't be stronger. :)

Spiritfarer hits 500K sales with The Lily Update out, Thunder Lotus' most successful game
21 Apr 2021 at 1:12 pm UTC Likes: 6

Quoting: EikeI'm so much looking forward for my two little ones (3 yo) to become old enough for some (more) interesting games! :)
FWIW, mine started keyboard-mousing at 2, with Qube - first just on my lap while we talked about the puzzles (there's some dialogue you'll probably want to mute) and then taking over himself a bit later. He's since (he's 5 now) done The Talos Principle, Qube 2, some of The Road To Gehenna (it's really hard!), Slime Rancher, and a bunch of other games that are listed in the "games for children" thread.

There's just an amazing amount of awesome games around. It's a darn sight richer than the Granny's Garden that I grew up with.

Spiritfarer hits 500K sales with The Lily Update out, Thunder Lotus' most successful game
21 Apr 2021 at 11:32 am UTC Likes: 6

They'll get a sale from me just as soon as my little one is old enough. I'm really looking forward to it.

What have you been playing? Have a Sunday chat with us
18 Apr 2021 at 2:51 pm UTC

Quoting: denyasisBeen trying No Man's Sky via proton. Seems to run just fine. Aside from the main plot missions, I'm not sure how much I'm in to it. Everything seems cumbersome, from the building, to the exploring, to the foot and space combat.

I think it's made with a controller in mind, maybe I'll try it with a steam controller and see if that helps.
Both me and my little one found NMS to be fine with kb/m. There's a setting in the controls ("Locked") to make flight less weird. The building system is really clunky, though.