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Latest Comments by Rattlehead
Voice actor of the Team Fortress 2 'Soldier' Rick May, has died
14 Apr 2020 at 3:36 pm UTC Likes: 4

You were good son, real good. Maybe even the best.

Team Fortress 2 update released to improve memory use on Linux, new charity event in May
23 Jan 2019 at 5:44 pm UTC Likes: 2

Quoting: kalinThat game run like crap to me and I have more then good pc (ryzen 1800x and gtx 1080 ti) and very good internet.
I blame their servers but I cannot be sure
I'd suggest you to connect to a Casual game (or a preferred community server), open console and type: net_graph 4
( ` is the default for the console. But first check that developer's console is enabled in Options->Advanced...->Enable developer console)
You are looking for the following (Valve dev wiki page on net-graph [External Link]:
  • 'fps' to see your frame rate. Don't forget to check it not only in spawn but in the action and different maps/parts of the map too.

  • 'ping to check your latency. The lower - the better. Below 30 is great, 31-60 is okay, 61-99 is bearable and 100+ is bad.

  • loss is the amount of network packets lost due to the bad physical connection. Is you see something else than more or less stable 0 - blame your ISP.

  • choke is the amount of packets that server couldn't sent you due to your game's wrong settings. Also - more or less stable 0 is preferable.



To hide the net-graph panel - open console again and type: net_graph 0

Now if your fps is low - you have some performance problems;
If you have high ping, or/and a lot of losses/chokes - you have network problems.

If you have the frame-rate problems - I'd suggest a graphics config. There's a bunch of them available, I've recently tried mastercomfig [External Link] and I kinda like it.
With Ryzen 7 2700X, GTX970 (415.25 drivers), 16Gb DDR4 I'm getting about 100~120 fps during action on 12v12 pl_swiftwater server and 200+ on empty spawn.

If you have a high ping - for Casual in main menu click on your avatar and then on "Matchmaking settings" and then enable and set "Use Custom Ping Limit". For community servers - you can enable filter for Latency and sort results by the lowest/highest latency.

If both fps and ping are fine for you - you may try to dig into the TF2's network configs.

X-Blades now has a Linux beta powered by Wine
9 Jan 2017 at 1:07 pm UTC Likes: 1

An error was encountered while processing your request:

This item is currently unavailable in your region
Russia.
Developer: Gaijin Entertainment
Wat?

Want to make an RPG game? Looks like RPG Maker MV may be coming to Linux
8 Mar 2016 at 10:09 am UTC Likes: 2

Well, there is an open-source implementation: RPG Boss [External Link]

Oculus Has "Paused" Linux Development On The Rift VR Headset
16 May 2015 at 2:49 pm UTC Likes: 1

Also we have OSVR [External Link].

The Funding Crowd 45
5 May 2015 at 12:30 pm UTC

There are also awesome-looking Power Drive 2000: Greenlight [External Link], Kickstarter [External Link]. But sorry, games, this month I'm gonna spend my money to support open soft (Krita [External Link].

CaesarIA Now On Steam, A Re-make Of Caesar III, But It Might Not Be Legal
22 Jan 2015 at 11:20 am UTC

Rough translation from the russian gamedev site [External Link]:

Necrys 2.oct.2014:
You probably tired from this question, but ... And how are things from a legal point of view? You can just link to the post if it was before.

KpeHDeJIb 2.oct.2014:
Necrys
http://steamcommunity.com/workshop/filedetails/discussion/249746982/540739319666091276/ [External Link]

dalerank 2.oct.2014:
The situation is this: until it is open source and is not profitable (companies are not interested in the amount of 5,000 - 20,000$), and does not interfere with the sales of original, (rightholders) will be indifferent.
In Steam game will be distributed like usual (?) (you must have resources, of course), it will not run without the original files (Steam will have a separate closed build, because there used their api). This is it. Wait and see. Developer account was gifted to me. I'm not very eager to go there (on Steam), on the other hand, it is also one of the mechanisms to promote the game IMHO.

...

divol13 9.nov.2014:
And for what purpose implemented HaikuOS support?
And as I understand that if a new graphics is drawn, it probably will be soon possible to decouple the game from the pack with the original assets?

dalerank 9.nov.2014:
1. From 2002 to 2008 I worked with BeOS (needed for work), good OS - why is compiled under Haiku? it was interesting to test the functionality.
2. That's right, the graphics\sound is making to deflect possible claims of rights holders and to update the look (brains (gaming logic) remains).