Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Fredrik
Arch Conf 2020 confirmed for October, has a talk on the SteamOS-like GamerOS
26 Sep 2020 at 6:28 pm UTC

GamerOS is great if they can fix the issue with the mouse pointer warping away when releasing mouse button I would do all my gaming on it, the games are alot smoother then on most other distros. And maybe add a proper web-browser I could even use it as daily driver.

Free and open source racer SuperTuxKart has a big 1.2 release out
28 Aug 2020 at 7:40 pm UTC

Nice! 10 more years and it will look like a tripple A title.

NVIDIA released a big new mainline Linux Beta Driver 450.51
10 Jul 2020 at 9:30 am UTC

Quoting: Xpanderlike on the 450.36.06 beta cuda drivers, this driver has the image sharpening built in :)

Image Sharpening

The __GL_SHARPEN_ENABLE environment variable can be used to enable image sharpening for OpenGL and Vulkan applications. Setting __GL_SHARPEN_ENABLE=1 enables image sharpening, while setting __GL_SHARPEN_ENABLE=0 (default) disables image sharpening. The amount of sharpening can be controlled by setting the __GL_SHARPEN_VALUE environment variable to a value between 0 and 100, with 0 being no sharpening, 100 being maximum sharpening, and 50 being the default. The amount of denoising done on the sharpened image can be controlled with the __GL_SHARPEN_IGNORE_FILM_GRAIN environment variable, with 0 being no denoising, 100 being maximum denoising, and 17 being the default.
Thank you, had a very hard time finding out how to use this, its very buggy tho but I guess its since its beta drivers.

Seems Valve do intend to go back to SteamOS at some point
27 Mar 2020 at 10:03 am UTC Likes: 1

Quoting: Guest
Quoting: WorMzy
Quoting: rustybroomhandleI think Arch-based would be the sensible option here. Arch-derived distros just seem way more stable and upgrade-fubar-proof than debian-derived ones.
Really? Debian is the gold standard for stability. The problem is that people want a stable OS with a "bleeding edge" graphics stack, and that's where the house of cards falls over.

Arch can provide the bleeding edge, but it requires that YOU (the end user) know what you're doing.
There are 2 vastly different things when we talk about "stability":

1) Stability in terms of software not crashing/freezing/bugging.

2) Stability in terms of software libraries/APIs/frameworks/software in general remaining the same (= stable) in order for app/game developers to know what to target for and not need to care about fixing incompatibilities with future upstream versions.

Debian is stable in terms of (2), not always in terms of (1). But people often seem to confuse the 2 and use them interchangeably in forums and discussions.

Arch derived distros are definitely stable in terms of (1). Following upstream means getting fixes for bugs and problems sooner. Yes it does break stuff that should work with earlier versions and it does require by devs to not rest on their laurels and support/maintain their code, but it is better than freezing the whole software base for 2 years just to make sure lazy devs can write their code and work without them having to modify it in the future.

Still, i don't know how feasible it would be for Valve to rebase SteamOS on something like Arch. Arch does not shy away from breaking compatibility with older versions of packages, it blindly follows upstream (as it should, being a mainly desktop oriented distro). Still, this will require SteamOS devs to learn to adopt to upstream changes faster while developing their own things. I don't believe the additional burden should be too much, it is not like they are changing everything every month. It would requires SteamOS to do constant updates though, as Arch philosophy is "update soon, update often", and this would be tiring for more casual users, even if it was trouble free and polished by Valve people.

I think the best solution would be for Valve to take pacman (a really good package manager) from Arch and create their own distro from the ground up. Since SteamOS should be a gaming oriented OS, it does not need a full blown Linux distro with all those packages and bloat. They can keep it small and simple, and control the rate at which they update their software. It should not be too much work, making a distro is not really that hard especially if that distro is use case specific.
Well GamerOS the arch based steamOS distro proves its very easy to port the packages to an arch base. GamerOS so far has been rock stable and with tweaks enabling 4k resolution and more games working out of the box then with proton alone its alot better then the current SteamOS. And using an Arch base has enabled way better performance. He even built in tools to install some programs like kodi Mediacenter and spotify.