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Latest Comments by Beamboom
Feral Interactive Are Teasing Us Again With A New Port
17 February 2015 at 6:29 pm UTC

Quoting: Aulehttps://en.wikipedia.org/wiki/Old_One_in_fiction#Video_games

"Mass Effekt" or "Dragon Age" maybe? ^^

I'll faint when BioWare RPGs starts landing on our shores.

Feral Interactive Are Teasing Us Again With A New Port
16 February 2015 at 6:28 pm UTC Likes: 1

It's Metallica :)

https://www.youtube.com/watch?v=bYJGt67Mwmo

(creds goes to Tadzik @ #gamingonlinux )

Dying Light Major Patch Released, Still Abysmal On Linux
16 February 2015 at 9:50 am UTC

In the weirdest of all events (I need to retry this to get it confirmed): I experienced a frame rate increase when changing graphics settings from low and up to medium!
At one spot, facing a "low-rate" side of the city I had a stable frame rate of 25. Then, turning up the settings to "medium" I suddenly had a rate of around 33, fluctuating a little but still.

Also, my experience is that the frame rate is a lot more stable now, making the game playable.

A Look At What Linux Games We Will See In 2015 And Beyond
14 February 2015 at 9:26 pm UTC Likes: 3

You've forgotten Project Cars! They've announced their game with a SteamOS for a long long time. And it's only the best looking car racing simulator ever for PC...!

http://www.projectcarsgame.com/

There's only a Windows listing on Steam store, but SteamOS was confirmed a long time ago wasn't it?


XCOM: Enemy Unknown, With The Enemy Within Expansion Reviewed On Linux
13 February 2015 at 8:14 am UTC

Quoting: SkarjakI always upgrade to the latest drivers. Still choppy. Still not choppy on Windows with super old drivers I haven't bothered to upgrade in ages.

Google it, bro'.
How do other, comparable games perform by comparison?

XCOM: Enemy Unknown, With The Enemy Within Expansion Reviewed On Linux
12 February 2015 at 7:53 pm UTC

Xcom and Borderlands run so great on Linux that I wish all games were built on Unreal. All of them. I would not mind. Nor do I mind if they all are ported by Feral or Aspyr. Just gtfo and take my money.

But Liam, dude, the action cam adds SO much to the immersion! Can't believe you turn that off! It's what elevates the experience from being just another "chess board" strategy game with a static view, to enable me to dive down there in the grit and see my lil' soldier babes (I got an all-female all-star team that kick serious alien nuts) fight like the heroes they are!

Steam Hardware Survey For January 2015
11 February 2015 at 4:37 pm UTC

Quoting: tuubiThat's true. The platform must become more profitable, and I believe it will.
Then we agree on the conclusion. That's all that matters. :)

Dying Light Patch Released, Look Ma No Blur
10 February 2015 at 9:12 pm UTC

Quoting: liamdaweThis is the latest patch and the latest article, so I don't get the confusion?

This article is published 3 February 2015. There's been plenty articles after that?
When I see this article on top of the front page, over newer ones, my first thought is always, "yay a new patch again!".

Steam Hardware Survey For January 2015
10 February 2015 at 3:47 pm UTC Likes: 1

Quoting: tuubi
Quoting: BeamboomOne mill registred users simply is not enough to defend additional development time for the big releases.
Using your math, that would mean maybe 50 000 extra copies sold. Multiply that by the price of a "big release" and then tell me that's not enough to pay for Linux support.

And that's the number I mention in my post - if you release what I call "a normally successful AAA release". Please note that we now talk about the successful ones. The ones who stay on the sales charts for a while. It's not anywhere near the average numbers.

Please remember that the cost of adding a platform is not merely the porting job itself, it's also support and user handling. An additional platform to do patches on. Another platform to do QA on. And so forth.
And one shall not underestimate the cost of getting a decent port done, especially not if it implies adding support for a second 3D API (OpenGL).

I'm telling you - the prospect of an increase of 30-50.000 copies sold if supporting an additional platform is not very lucrative for the players on the league we now talk about. The potential must become larger.

Steam Hardware Survey For January 2015
10 February 2015 at 2:08 pm UTC Likes: 1

QuoteLook at it this way, Steam has around 100 million active users, 1% of 100 million is about 1,000,000 (1 million) people. What developer wouldn't want to hook into a market that big? Of course it doesn't mean they are guaranteed that amount of sales, but it's something fun to remember.

I'd like to counter that, just for the sake of the argument.
Since sales numbers for PC are hard to come by, let's do some math assuming that the consumer behaviour is roughly the same on the consoles.

Xbox360 and PS3 each had a total number of sold units around 85 mill. That includes bricked units so let's assume now that the number of *active* units were around 50 mill.

Now, a chart topping title on either of this machines - the absolute best selling title any year, we are now on the COD/GTA level - would land at around 10 mill sold copies on one platform. That means 20% of the user base. But a more typical expected estimate, a number more realistic for the "normally successful AAA releases", reach a total sale of maybe 2 mill on one platform - that means less than 5%.

If we transfer this to the Linux stats, it is then reasonable to estimate a maximum of 200k sold copies, if - IF - you release a chart topping release. A "normally successful AAA release" would give ~5% = an additional 50.000 copies sold on Linux.
And now we don't take into account how many of those sales who would be on Windows instead, had there not been a Linux version. And the opposite: Linux gamers are probably keener than the average Steam gamer to purchase games, so maybe it counter that. This can merely be a very rough estimate either way.

I'm just saying this to put the numbers into a more realistic perspective. As the numbers stand today we should be very happy about the releases we indeed have been enjoying thus far, and it is critical that this number increase over time. One mill registred users simply is not enough to defend additional development time for the big releases.
It's the reality folks. We depend on SteamOS and Valve to crank this number up to a critical minimum.