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Latest Comments by DebianUser
Linux gaming optimization kit 'GameMode' has a new release up
14 Sep 2020 at 12:02 pm UTC

Quoting: tuubi
Quoting: Eike
Quoting: DebianUserI'm wondering why there is not AMD overclocking, since its easyling tweakable from /sys/class/drm/ ?
Overclocking should be up to the user.
It should be. But in /etc/gamemode.ini you'll find these lines:

; Setting this to the keyphrase "accept-responsibility" will allow gamemode to apply GPU optimisations such as overclocks
;apply_gpu_optimisations=0


No idea what it actually does, if anything at all.
It seems that when you activate GPU optimisations, like overcloaking, the soft warn the user.
A flag is stored in config file to not warn again and again.
I think that since overcloaking is juste for NVIDIA, you will see this message only if you have a NVIDIA card ?

Linux gaming optimization kit 'GameMode' has a new release up
14 Sep 2020 at 11:59 am UTC Likes: 1

Quoting: Eike
Quoting: DebianUserI'm wondering why there is not AMD overclocking, since its easyling tweakable from /sys/class/drm/ ?
Overclocking should be up to the user.
Yes, but the software can provide overclocking options, the user may activate it or not ;).

Borderlands 2 will see no further updates for Linux / macOS from Aspyr Media
14 Sep 2020 at 10:06 am UTC

Quoting: Kimyrielle
Quoting: slaapliedjeI was thinking about this the other day. While we have both Unity and Unreal engines with the potential of a 'click to export to Linux' have we really seen a large amount of Unreal based games coming natively to Linux?
The major standard engines support Linux, but, yes, a lot of the middleware components devs plug into their games to save time, do not. Since studios tend to develop the entire game on Windows until it's done, even when they promised a Linux version, they often don't even find out until it's too late.

Another, newer effect is Proton, which is totally awesome, but also gave these Windows-only developers an excuse not to care about ports.

And the third one is that Steam Machines failed the way they did. In the beginning, a lot of studios believed Steam Machines to become a thing, but gave up on Linux once it turned out that they did not. We're still just the 1% market share they don't really care about.

In short, yes, it seems porting is largely dead. Thankfully, thanks to Proton, Linux gaming is not. Ironically we can play more games on Linux now than ever.
Exactly.

"Since studios tend to develop the entire game on Windows until it's done, even when they promised a Linux version, they often don't even find out until it's too late."

That why the kickstarters* sentences like "we are working on the Windows version, and we will see for Linux later" is a no-go for me: 99% chances of never see a Linux build because X middleware is Windows only.

"Another, newer effect is Proton, which is totally awesome, but also gave these Windows-only developers an excuse not to care about ports"

Same here, i think proton is a very good piece of software, but now i buy native ports only, because if we all use proton, risk is to enter a era with no port at all...
I think the best way to support Linux Gaming is to not use Proton (yes, it's sad because great games are working only via Proton, honestly, if i find *very* good bundles, i'll take it, but i dont pay full price for a game running via Proton).
I'm surprise to see Proton-Only game's articles here. Obviously a game running via Proton is a game playable on Linux, so it's relevant, but i think it may be counterproductive if we want developper to support Linux.

"We're still just the 1% market share they don't really care about"

Yes, but this 1% is more valuable than a 1% in Windows, because your game will have more visibility, competition in this 1% is limited.
If you are working on a battle royale for example, how many games are you in competition with in this 1% ? There is no fortnite, no PUBG etc...
Of course, 1% even with this in mind, remain still too little.

Wine development release 5.17 is out now
14 Sep 2020 at 9:51 am UTC

Quoting: AciDGetting more games to work is great, and I thank all the contributors to the Wine projet.
However I think the priorities needs to be redirected.
Instead of supporting all the newest games, Wine should focus on solving every single annoyance that _still_ keeps happening with the old versions of Microsoft Office 2010 or 2013. This should be Wine if not Codeweavers priority in my humble opinion.

If you want to convert enterprises to Linux, MSOffice is unfortunately a must-have, and therefore efforts should be made to make it run 100% flawlessly; ten years and MSO 2010 still has some rough edges that makes it sometimes unusable or very buggy, hence not usable in a professional environment (and MSO 2013 crashes pretty often or just does not work great).

I'm always stumped to see the latest AAA games runs at 120fps while the wildly more used office 2013 still can't do basic stuff without crashing/being unresponsive :(

tl;dr: Instead of improving some new games that will be use by a few number of users, Wine and Codeweavers should focus their effort on supporting apps that are wildly used in the professional world like MS Office, so that more user could switch over to Linux while still being able to continue working with the tools their company chose.
I think if you support new softwares only, in some years "all" will be supported but old things.
If you put work on old things, in some years you will have some recent softwares not supported, and very old things supported but nobody will use that anymore.
For example, in 5 years, MS-Office 2013 will have 12 years.
At this time, i prefer having all (or as much as possible) 5 years old software working trought wine than having Office 2013 Working, especially if you are considering that MS-Office is a must have, we can expect that features present in last version are a must have too ?

Linux gaming optimization kit 'GameMode' has a new release up
14 Sep 2020 at 9:41 am UTC

I'm wondering why there is not AMD overclocking, since its easyling tweakable from /sys/class/drm/ ?

Borderlands 2 will see no further updates for Linux / macOS from Aspyr Media
11 Sep 2020 at 5:42 pm UTC

Sad. They release a late DLC and HD pack, we just think it was a good thing.... but all they do is broke the multiplayer between platforms... great...

Come win a key for the upcoming fantasy city-builder Songs of Syx
11 Sep 2020 at 8:13 am UTC

Looks amazing, i wish to win a copy too ! :)

Come win a key for the upcoming fantasy city-builder Songs of Syx
10 Sep 2020 at 4:05 pm UTC

It seems awesome, i wish to win a copy too ! :grin: