Latest Comments by Linas
Google detail more on how Steam on Chrome OS works with Linux
14 Apr 2022 at 6:19 am UTC
I am not trying to say that Chrome OS is less relevant than desktop Linux, because in the big picture they are both miniscule. It's just that Chrome OS and desktop Linux don't overlap all that much.
Google are setting themselves up for the worst case scenario here. Anyone who tried gaming in a VM knows how janky that can be. Input device passthrough, GPU virtualization, etc. all have caveats. Also they are using Wayland, which still has issues with Proton. Not only that, they are making their own Wayland server, their own drivers, their own VM software, none of which is relevant on desktop Linux. Neither is it in any way representative of a desktop Linux system when it comes to game compatibility and testing for developers.
14 Apr 2022 at 6:19 am UTC
Quoting: elmapula lot of stats show chromebook marketshare already surpased all other linux desktops.That is why I said on a global scale [External Link]. Also the fact remains that only the high end Chromebooks will be able to run Steam.
keep in mind that this is concentrated on only a few regions
I am not trying to say that Chrome OS is less relevant than desktop Linux, because in the big picture they are both miniscule. It's just that Chrome OS and desktop Linux don't overlap all that much.
Google are setting themselves up for the worst case scenario here. Anyone who tried gaming in a VM knows how janky that can be. Input device passthrough, GPU virtualization, etc. all have caveats. Also they are using Wayland, which still has issues with Proton. Not only that, they are making their own Wayland server, their own drivers, their own VM software, none of which is relevant on desktop Linux. Neither is it in any way representative of a desktop Linux system when it comes to game compatibility and testing for developers.
Google detail more on how Steam on Chrome OS works with Linux
13 Apr 2022 at 9:06 pm UTC Likes: 3
13 Apr 2022 at 9:06 pm UTC Likes: 3
Quoting: elmapuli dont like how any of this sounds,android didnt helped linux desktop, instead it created its own ecosystemI don't think this will have any big impact on desktop Linux at all. On a global scale there are about as many Chrome OS users as there are desktop Linux users. And even then, only selected few Chromebooks will be able to run Steam, so even a smaller userbase. If anything it seems that Google is trying to catch up with the desktop Linux, not the other way round.
Google detail more on how Steam on Chrome OS works with Linux
13 Apr 2022 at 6:44 pm UTC Likes: 9
Yeah, I don't particularly like ChromeOS...
13 Apr 2022 at 6:44 pm UTC Likes: 9
They say running Steam and games in a container like this "provides another layer of security above normal Linux systems"...Except that is just an excuse for bad design. Linux has multiple ways to secure a system without the complexity and overhead of a VM: containers / cgroups, chroots, read-only filesystems, etc. And if that is not enough, SELinux exist.
Yeah, I don't particularly like ChromeOS...
Google announce 'alpha-quality' Steam on Chrome OS is now actually here
22 Mar 2022 at 7:23 pm UTC Likes: 3
22 Mar 2022 at 7:23 pm UTC Likes: 3
The architecture of Chrome OS is really overcomplicated. They insist on running everything in those "containers", which are actually more like a full blown VM's, because not even the kernel is shared with the host. That is why everything is in constant alpha, and takes forever to integrate into the system. Just seems so counter-productive to me.
Alice: Madness Returns appears on Steam again, works well on Steam Deck with 60FPS fix
22 Mar 2022 at 2:51 pm UTC Likes: 2
22 Mar 2022 at 2:51 pm UTC Likes: 2
Now if they also added the original American McGee's Alice, and I would throw money at them so hard it would hurt.
Steam Deck Client update brings more improvements, see more of our videos
22 Mar 2022 at 11:20 am UTC Likes: 1
22 Mar 2022 at 11:20 am UTC Likes: 1
I am really looking forward to all of this goodness coming to the desktop. I use Steam exclusively in big picture mode on my TV, and while it works fine, there is definitely place for improvements.
Linux 5.17 is out now with new AMD P-State driver
21 Mar 2022 at 10:36 am UTC Likes: 11
21 Mar 2022 at 10:36 am UTC Likes: 11
Note that a scaling driver (acpi-cpufreq, intel-pstate, amd-pstate) is distinctly different from a scaling governor (performance, powersave, schedutil). Roughly speaking the governor controls what state the CPU should be in, and the driver actually knows how to get to that state.
Steam Deck Verified has issues, Grand Theft Auto V edition
13 Mar 2022 at 12:12 am UTC Likes: 3
13 Mar 2022 at 12:12 am UTC Likes: 3
I certainly hope that this will not end in a disaster. Right now only a few people have their Steam Decks, so the situation is still repairable. But once they start shipping to the masses, you really don't want to promote broken games. Better to have a smaller library that works, instead of a large one with unreliable ratings and broken games. Could really backfire in the worst way possible.
Google plans their own version of Wine to run Windows games on Stadia
11 Mar 2022 at 8:04 pm UTC Likes: 5
11 Mar 2022 at 8:04 pm UTC Likes: 5
I really don't think that it matters, but let's play. :wink:
Wine is not a Windows emulator, because it does not provide a Windows environment: it does not allow using of Windows drivers, does not emulate devices, or network interfaces that would normally be found on a Windows system, etc. That is why most software that interacts with hardware will not work in Wine. Also why anticheat and DRM software does not work.
It's much more like what Mono is to .NET, or like Pipewire to Pulseaudio, or like FNA to XNA, or DXVK to DirectX, etc. They implement the same API, which allows to use them interchangeably without modifying the clients. At least in theory you could write a native Linux application against Wine API and there would be no emulation involved.
But API itself is not quite enough to trick actual Windows applications. That is why Wine does indeed emulate parts of Windows, like filesystem structure and drive names. And the Wineserver process provides roughly the same services as a Windows kernel would.
Wine is largely not an emulator, but has some traits of an emulator. Just enough emulation sprinkled on top to make us nerds worldwide argue over nomenclature. :grin:
Wine is not a Windows emulator, because it does not provide a Windows environment: it does not allow using of Windows drivers, does not emulate devices, or network interfaces that would normally be found on a Windows system, etc. That is why most software that interacts with hardware will not work in Wine. Also why anticheat and DRM software does not work.
It's much more like what Mono is to .NET, or like Pipewire to Pulseaudio, or like FNA to XNA, or DXVK to DirectX, etc. They implement the same API, which allows to use them interchangeably without modifying the clients. At least in theory you could write a native Linux application against Wine API and there would be no emulation involved.
But API itself is not quite enough to trick actual Windows applications. That is why Wine does indeed emulate parts of Windows, like filesystem structure and drive names. And the Wineserver process provides roughly the same services as a Windows kernel would.
Wine is largely not an emulator, but has some traits of an emulator. Just enough emulation sprinkled on top to make us nerds worldwide argue over nomenclature. :grin:
Google plans their own version of Wine to run Windows games on Stadia
10 Mar 2022 at 1:26 pm UTC Likes: 6
I remember developers commenting that Stadia is quite different from desktop Linux. I have no idea what is actually different, but I could easily imagine that they have their own stuff for input handling, rendering, etc. You know, just like Android is technically a Linux system under the hood, but the API's that you are actually coding against are completely custom.
10 Mar 2022 at 1:26 pm UTC Likes: 6
Quoting: AsciiWolfOne of the good things about Stadia was that it could potentially bring new native Linux ports (that could also be made available for regular GNU/Linux systems outside of Stadia).Unfortunately we have seen none of that as none of the games that were ported to Stadia came to desktop Linux afterwards.
I remember developers commenting that Stadia is quite different from desktop Linux. I have no idea what is actually different, but I could easily imagine that they have their own stuff for input handling, rendering, etc. You know, just like Android is technically a Linux system under the hood, but the API's that you are actually coding against are completely custom.
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