Latest Comments by fenglengshun
Proton 7.0 out with Easy Anti-Cheat improvements, more games for Linux & Steam Deck
21 Feb 2022 at 5:48 pm UTC
I don't see it as fundamentally that different than the usual case of buying VNs as an English players, especially with Wine/Proton 7.0 seems like it's fixing codec issues now (which took the bulk of the old setup instruction [External Link]).
I can open VNs games just fine with a double-click with Wine most of the time, maybe set `LC_ALL=ja_JP.UTF-8` and `TZ=Asia/Tokyo` variables which is easy with Lutris (the flatpak version works fine for Wine games) and Bottles (also has flatpak version) or just with Steam's Add Non-Steam Games functions. Textractor seems to work just fine [External Link] so long as you run them in the same winepfx as the game (much like running CheatEngine, which works just fine aside for the speedhack function).
Maybe for the Japanese people who want to buy JP games legitimately, but for that market it's only recently announced that they're going to open pre-order there. Though even then, last time I tried DMM to play Princess Connect, it managed to install just fine, with the only issue being the hand-off between starting the game on DMM to the PriCone.exe running which I wouldn't discount being fixed by Wine 8.0 since they seems to be tackling a lot of old issues this year (like WoW64, which is the other bulk of that old VN setup instruction). Besides, those market are currently mostly covered by Switch (aside for eroge, ofc).
Personally, it's an absolutely fine way of playing VNs. I've tried playing VNs via Steam Link on phone, and the only issue is my wifi's bottleneck. Worst case, I could just dual-boot Windows or run the games via VM (Gnome Boxes fortunately available on Flatpak) which works just fine for most VNs even on my 10yrs old Lenovo laptop.
So, yeah, that's some neat things to know, but a lot of that aren't particularly relevant to me, and most of the issues seems like it'll be solved or has a fairly simple workaround.
21 Feb 2022 at 5:48 pm UTC
Quoting: pleasereadthemanualA number of things have to get a lot better before visual novels on Linux are a good experience, let alone the Steam Deck. I wish it were better....that's interesting, but I kinda just don't really care? If I can get a game on Steam, I'll buy it there, assuming it's uncensored or there's a restoration patch. If there aren't, then I just go to the high seas. Though it is interesting that you don't mention Johren/Shiravune (which is a spin-off of DMM/Kadokawa), the old timer MangaGamer, Denpasoft, Kagura Games, Fakku, DLSite, JAST, and Nutaku.
I don't see it as fundamentally that different than the usual case of buying VNs as an English players, especially with Wine/Proton 7.0 seems like it's fixing codec issues now (which took the bulk of the old setup instruction [External Link]).
I can open VNs games just fine with a double-click with Wine most of the time, maybe set `LC_ALL=ja_JP.UTF-8` and `TZ=Asia/Tokyo` variables which is easy with Lutris (the flatpak version works fine for Wine games) and Bottles (also has flatpak version) or just with Steam's Add Non-Steam Games functions. Textractor seems to work just fine [External Link] so long as you run them in the same winepfx as the game (much like running CheatEngine, which works just fine aside for the speedhack function).
Maybe for the Japanese people who want to buy JP games legitimately, but for that market it's only recently announced that they're going to open pre-order there. Though even then, last time I tried DMM to play Princess Connect, it managed to install just fine, with the only issue being the hand-off between starting the game on DMM to the PriCone.exe running which I wouldn't discount being fixed by Wine 8.0 since they seems to be tackling a lot of old issues this year (like WoW64, which is the other bulk of that old VN setup instruction). Besides, those market are currently mostly covered by Switch (aside for eroge, ofc).
Personally, it's an absolutely fine way of playing VNs. I've tried playing VNs via Steam Link on phone, and the only issue is my wifi's bottleneck. Worst case, I could just dual-boot Windows or run the games via VM (Gnome Boxes fortunately available on Flatpak) which works just fine for most VNs even on my 10yrs old Lenovo laptop.
So, yeah, that's some neat things to know, but a lot of that aren't particularly relevant to me, and most of the issues seems like it'll be solved or has a fairly simple workaround.
Proton Experimental heats up with fixes coming, plus a disk space saving measure
18 Feb 2022 at 7:00 pm UTC Likes: 3
18 Feb 2022 at 7:00 pm UTC Likes: 3
Fix Melty Blood: Type Lumina hanging on the intro video.Yep, looks like video codecs are finally getting fixed. That'll enable a lot of the Japanese games I play. I should check BlazBlue again sometimes.
Proton 7.0 out with Easy Anti-Cheat improvements, more games for Linux & Steam Deck
16 Feb 2022 at 10:29 am UTC Likes: 5
16 Feb 2022 at 10:29 am UTC Likes: 5
Persona 4 Golden marked as working is a big deal. For a long while now, codec has been an issue with a LOT of games, particularly Japanese ones like ArcSys's games. Persona 4 Golden was literally the first non-VR game marked as not playable in Steam Deck Verified program. If it's actually working, that's a LOT of games that suddenly went from Silver to Gold or Platinum in ProtonDB and so much less hassle to play.
A lot of people in the visual novel community was interested in Steam Deck as a VN machine, and those people can pay a lot of money to import stuff from Japan and just want people to accept their money to get something officially. They're also already pre-disposed to like handheld like Switch and Vita, even though most VNs are on PCs. So they might be a good customer in the future if codec is really 100% working now.
A lot of people in the visual novel community was interested in Steam Deck as a VN machine, and those people can pay a lot of money to import stuff from Japan and just want people to accept their money to get something officially. They're also already pre-disposed to like handheld like Switch and Vita, even though most VNs are on PCs. So they might be a good customer in the future if codec is really 100% working now.
Check your Steam Library against Steam Deck compatibility easily
15 Feb 2022 at 11:27 am UTC
15 Feb 2022 at 11:27 am UTC
I wish we have something like this with ProtonDB, as it can be annoying asking them to log-in to ProtonDB (I myself rarely log-in as I often distro hop and too lazy to log-in all the time).
Heck, I'd be very happy if the site also pulls from ProtonDB. It'd be an easy way for me to show to my friends that their Steam library is fine on Linux.
For now, mine is:
VERIFIED: 29 games (5.86%)
PLAYABLE: 18 games (3.64%)
UNSUPPORTED: 5 games (1.01%)
UNKNOWN: 443 games (89.49%)
Of the unsupported, they are: Bless Unleashed (EAC - Bronze), Hellblade: Sanua's Sacrifice VR (VR - Platinum), Insurgency (BattlEye; Native ver. seems to run w/ tweaks but also runs on Proton Exp. as well), Just Cause 2 (Needs Protontricks/ProtonGE - Silver) and Moero Chronicle (Video codec issues, no working tweaks so far - Silver).
I'm surprised that they're even evaluating the ecchi game as well. Steam likes to act like they don't have a big porn and risque library in their catalogue with fairly random enforcement.
Heck, I'd be very happy if the site also pulls from ProtonDB. It'd be an easy way for me to show to my friends that their Steam library is fine on Linux.
For now, mine is:
VERIFIED: 29 games (5.86%)
PLAYABLE: 18 games (3.64%)
UNSUPPORTED: 5 games (1.01%)
UNKNOWN: 443 games (89.49%)
Of the unsupported, they are: Bless Unleashed (EAC - Bronze), Hellblade: Sanua's Sacrifice VR (VR - Platinum), Insurgency (BattlEye; Native ver. seems to run w/ tweaks but also runs on Proton Exp. as well), Just Cause 2 (Needs Protontricks/ProtonGE - Silver) and Moero Chronicle (Video codec issues, no working tweaks so far - Silver).
I'm surprised that they're even evaluating the ecchi game as well. Steam likes to act like they don't have a big porn and risque library in their catalogue with fairly random enforcement.
Lutris 0.5.10 Beta 1 is out with Origin and Ubisoft Connect integration
15 Feb 2022 at 11:22 am UTC
Lutris itself runs fine, but it's the integration with the runners that's an issue. I tried running Yuzu, but it can't run because it uses an AppImage which doesn't function correctly with the Flatpak Lutris environment.
The PR was supposed to make Lutris integrate better with Flatpak versions of various runners and ideally even be able to install those Flatpak emulators, which is beneficial not only for Flatpak Lutris but also to have the runners of Lutris in general more up to date as I noticed they're often rather slow to update (last I checked, their Citra was still stuck on a version without Save State for example).
In all honesty, I'd be satisfied with just a way to have Lutris integrate with existing Flatpak installs of runners like they do with Steam Flatpak (which functions fine when I tested that with the Lutris Flatpak Beta).
15 Feb 2022 at 11:22 am UTC
Quoting: Cmdr_IrasIt's already available on Flathub Beta repo, and I have tried running it on Endless OS which is similarly an OS with immutable root filesystem.Quoting: fenglengshunOh, that's cool. I guess the Flatpak full integration didn't make it in 5.10 after all, but still looking forward to test it nonetheless.Flatpak will certainly make installing Lutris on the Steam Deck much easier, no need to faff with switching to 'Dev' mode.
Lutris itself runs fine, but it's the integration with the runners that's an issue. I tried running Yuzu, but it can't run because it uses an AppImage which doesn't function correctly with the Flatpak Lutris environment.
The PR was supposed to make Lutris integrate better with Flatpak versions of various runners and ideally even be able to install those Flatpak emulators, which is beneficial not only for Flatpak Lutris but also to have the runners of Lutris in general more up to date as I noticed they're often rather slow to update (last I checked, their Citra was still stuck on a version without Save State for example).
In all honesty, I'd be satisfied with just a way to have Lutris integrate with existing Flatpak installs of runners like they do with Steam Flatpak (which functions fine when I tested that with the Lutris Flatpak Beta).
Lutris 0.5.10 Beta 1 is out with Origin and Ubisoft Connect integration
12 Feb 2022 at 6:04 pm UTC
12 Feb 2022 at 6:04 pm UTC
Oh, that's cool. I guess the Flatpak full integration didn't make it in 5.10 after all, but still looking forward to test it nonetheless.
Gonna wait until it shows up in Fedora's Bodhi testing or they release an .rpm, but will try as soon as I can.
Gonna wait until it shows up in Fedora's Bodhi testing or they release an .rpm, but will try as soon as I can.
Wine 7.2 spilled out with the beginnings of a WMA decoder
12 Feb 2022 at 4:35 am UTC Likes: 2
12 Feb 2022 at 4:35 am UTC Likes: 2
That's cool, isn't this what stopping Persona 4 from getting Playable on Steam Verified? I hope we'll never have to encounter codec issues anymore soon, because that's been a PAINFUL issue for me as someone who plays a lot of Japanese games old and new (I've needed at least three wineprefix just to account for those).
Pop!_OS Linux gets better game performance and desktop responsiveness
3 Feb 2022 at 6:40 pm UTC
3 Feb 2022 at 6:40 pm UTC
That's cool, though I'm pretty sure there are similar existing tools already incorporated somewhere in Garuda's list of tweaks.
Is there a benefit if you're already using Ananicy-Cpp + linux-tkg-pds (or similar at least kernel with the zen patches) though?
Is there a benefit if you're already using Ananicy-Cpp + linux-tkg-pds (or similar at least kernel with the zen patches) though?
Lutris game manager getting Ubisoft Connect integration
27 Jan 2022 at 1:29 am UTC Likes: 1
As someone who have used Lutris on Endless OS (an immutable OS), I can say that Lutris' current system don't quite work on Flatpak (especially with regards to .AppImage emulators, and nevermind that those .AppImage is often outdated compared to the Flatpak releases).
27 Jan 2022 at 1:29 am UTC Likes: 1
Quoting: GuestI'm betting Lutris are also getting prepared for Steam Deck.They definitely are. I can't think why else they originally targeted full Flatpak-integration for 5.10, before taking it off the milestone as it got stalled.
As someone who have used Lutris on Endless OS (an immutable OS), I can say that Lutris' current system don't quite work on Flatpak (especially with regards to .AppImage emulators, and nevermind that those .AppImage is often outdated compared to the Flatpak releases).
Quoting: torkel104Ubisoft is a horrible company that abuses its workers and customers alike. Do not support them!I just claim my free games from them. I don't care about actually paying there - Steam is the only place for me, now that HumbleBundle going in the shitter.
Lutris game manager adds support for Origin integration
24 Jan 2022 at 12:59 pm UTC Likes: 1
24 Jan 2022 at 12:59 pm UTC Likes: 1
There's also a full Flatpak integration in-progress [External Link], which I'm super hyped about, though that one isn't done yet. I think it was targeted for 5.10 [External Link] as well, but it looks like they've moved it down.
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