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Latest Comments by Lofty
AMD say the Steam Machine is "on track" for an early 2026 release
4 Feb 2026 at 2:17 pm UTC Likes: 2

Quoting: neolithYou guys know about Valve Time, right? 😆
https://developer.valvesoftware.com/wiki/Valve_Time [External Link]
yes, that's why valve is also releasing the ' Zimmer-Frame ' to account for the time it will take to release the product.

Draft code submitted to KDE Plasma turns it into a full VR desktop
4 Feb 2026 at 2:11 pm UTC

Quoting: beko
Quoting: LoftyWhen you say you use ReShade is this on Linux ? Why is is needed for this, i get that OpenTrack is needed for head movements. What is handling the 3D'ification of the XR glasses for games.
Sorry for the late reply. Must have missed the notification mail. There are various shaders for ReShade that split and shift the image for stereoscopic 3d. This requires access to z-depth buffer maps (and sometimes it picks up the wrong but this can be fine tuned per game).



In theory this could also be done with Vulkan but vkBasalt (which seems to be rather dead?) does not expose the depth maps at all so it's either native SBS or SBS with e.g. the Depth3D shader. ReShade requires DirectX so this works AFAIK(!) only for Windows games and this also works fine via Proton where the render pipeline with Wine/Proton looks like this: DirectX => ReShade => Vulkan.

The steps to get this running are exactly the same as on Windows. Install ReShade, fire the game up with the DLL overrides and configure the paths to the shader folder. There is a nifty script on Github that eases the process but it is really not required.
Thanks for the info. Not to be lazy but i do sometimes wish Linux had more native apps with an actually decent GUI for doing cool stuff like this.

Google's Project Genie experiment allows creating interactive worlds with generative AI
4 Feb 2026 at 2:07 pm UTC

Quoting: kuhpunktYou're just playing a video stream, not a static product. Nothing "exists" here. It's just so dumb.
in before speed running Google maps.

Draft code submitted to KDE Plasma turns it into a full VR desktop
27 Jan 2026 at 5:13 pm UTC Likes: 1

Quoting: beko
Quoting: LoftyInteresting they work with Xreal glasses ? I thought they were just two screens made to look like one big one. How is it working as VR ?
Can't compare that to VR but I use my XR glasses a lot: https://makertube.net/w/tq6uNTgnFM2aEYXZjM5Wx1 [External Link] (Demo: Breezy Desktop now with virtual desktops 😎)

This also allows me to experience Stereoscopic 3D with almost any game thanks to ReShade. Add OpenTrack to the mix and I get a very VR-like experience without the motion sickness on top. Works best with native support, of course. Demo footage with Elite Dangerous: https://www.youtube.com/watch?v=zfR6vpO7UFs [External Link] (and unlike VR this even works "on foot" in ED)

YMMV.
thx for the links it looks great. Im firmly in the camp of VR headsets are for standing and XR (AR?) glasses are for couch, PC desk, Bed situations (along side traveling i guess, but i prefer to remain situationally aware)

When you say you use ReShade is this on Linux ? Why is is needed for this, i get that OpenTrack is needed for head movements. What is handling the 3D'ification of the XR glasses for games.

thanks again.

GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier"
27 Jan 2026 at 5:02 pm UTC Likes: 8

Quoting: ArehandoroWhile I agree with you, in this case the person that did the estimate is the same that did the work in one day 😅
" Hey look boss the thing i said would take 8 months took one day ! ,
Am i a good boy now, do i get a promotion ? Ohh OK, then maybe just another new project i guess.
... wait , you don't need me as much for the next 8 months ... wait you don't need me as much at all now, what's going on .. "
😆

At least extend the job a few months, jeez. There's always more work to do, and a company will typical NOT value something like this as much as you would like to think in terms of employee relations. And i know this is going to sound bad to some, but it kind of puts a lot of strain on the rest of a team to do the same, making the demands on everyone much higher & leading to everyone now having to rely on Ai more than critical thinking to pump out projects as fast as the previous bar was set. Playing right into the management / CEO's hands. At some point this 'extra efficiency' leads to a nice game of roulette as to which Dev gets to tell their family they are not economically viable anymore. I mean, don't shirk your responsibilities but you have to work out a good work life balance within your role.

So do your work well. Efficiently but learn how to play the game at least a little bit. Remember the management already learned how to play the game hence why they have so many 'strategic meetings' and paid for business trips to fancy hotels in foreign countries.

Draft code submitted to KDE Plasma turns it into a full VR desktop
20 Jan 2026 at 9:00 am UTC Likes: 2

Quoting: WMan22Absolutely love to see it. Virtual desktops and overlay applications are a highly under-represented and underrated feature of VR, back when I was on windows, I would often pick one of the coziest spots I could find in VRChat to watch a movie. Hell, I watched Serial Experiments Lain in a room modeled after Lain's room.

Some would call this a novelty, I disagree, it would increase immersion like 10 fold if it weren't for the weight of my valve index on my face, so I'd often settle for 5 fold instead. Still an upgrade in overall mood and atmosphere of whatever I was watching.
Size & weight is still one of the biggest drawbacks of mainstream VR. It has got better but it's still designed (imo) primarily for standing & shorter play sessions with regular break intervals. It's not really great for chill sessions, it's workable but not ideal. If it were AR glasses sized but with full VR capability then that would suit the kind of thing your talking about a lot better, leaving the larger headsets for that more intense standing + flappy arm gameplay style.

Ghostship is a new Super Mario 64 PC port from HarbourMasters
19 Jan 2026 at 11:42 pm UTC Likes: 2

Quoting: YasriThe best two versions of super mario 64 ported to PC, that I know about are. Neither require compiling unless you want too.

Odyssey Mario's Moveset by PeachyPeach
https://github.com/PeachyPeachSM64/sm64ex-omm [External Link]

This is the best if you want single player only. Has tons of ingame options to tweak how you want it to play, including just vanilla 64.

Has ports of a few big mods, including...
Super Mario 64 Moonshine
Super Mario 74 + Extreme Edition
Super Mario Star Road
Super Mario 64: The Green Stars
Render96

SM64 CO-OP DX
https://github.com/coop-deluxe/sm64coopdx

Still actively being updated and has a huge amount of mods on their website.
https://mods.sm64coopdx.com/mods/ [External Link]
PeachyPeach even ported alot of there custom stuff over.
https://mods.sm64coopdx.com/mods/odyssey-marios-moveset-rebirth.125/ [External Link]
Would be cool to have a flatpak (or appimage) with all that stuff built in and accessible via in game menu.

Draft code submitted to KDE Plasma turns it into a full VR desktop
19 Jan 2026 at 6:35 pm UTC

Quoting: Highballhttps://github.com/wheaney/breezy-desktop

Works pretty good. Sadly I have the Xreal glasses that have drift, causing me to have to recenter all the time. I'd buy new glasses but, all the glasses have such a low FOV. Better to just use my current glasses when I'm in a pinch. On a flight for 4 hours, I can put up with the low FOV and continual re-centering. I'd buy different glasses without the drift if there was a pair with decent FOV, I'm guessing it needs to be around 80 degrees.

I'm looking forward to these headsets coming out that are first class citizens in Linux. I'm looking forward to SimulaVR as well, it seemed to work great, but the headset I have, Quest2. Using that over ALVR sucks, and the headset sucks. Honestly if I had thought the SimulaVR headset was going to take this long, I would have also bought a Vive Pro back then. No matter now, I'm buying the Steam Frame and the SimulaVR headset comes when that comes. Hopefully an AR glasses unit gets released with at least 80 degrees FOV. It's awesome to see all these VR productivity solutions starting to emerge. The future is definitely bright.
Interesting they work with Xreal glasses ? I thought they were just two screens made to look like one big one. How is it working as VR ?

for me VR headsets are just that, a headset. Im interested in XR/AR glasses with 3D support not requiring a 3rd party dongle and Mac / Andriod only software support. The form factor is more appealing for just chilling in bed, couch and looking at a giant screen (in 3D with the right software) But if the XR glasses work in a VR-like manner on KDE plasma id like to try that out.

KDE Plasma 6.7 will have a global push-to-talk feature
19 Jan 2026 at 5:19 pm UTC Likes: 2

im going to have a hard time switching from KDE Plasma at this point. it has been almost 100% stable and instantly recovered from any of the few crashes it has had.

Draft code submitted to KDE Plasma turns it into a full VR desktop
19 Jan 2026 at 4:08 pm UTC Likes: 20

i find this infinitely more interesting than Ai. For me this would have a practical use.

it's also actually cool.