Latest Comments by wolfyrion
Nova Blitz Trading Card Game Might Be My New Addiction On Linux
22 Aug 2015 at 10:10 pm UTC
22 Aug 2015 at 10:10 pm UTC
if you want to try a card game - something different try Shattered world(is a very ALPHA Build)
http://steamcommunity.com/groups/shatteredworldscommunity [External Link]
Link to Linux Build
http://www.shattered-worlds.com//builds/ShatteredWorldsLinux.zip [External Link]
View video on youtube.com
http://steamcommunity.com/groups/shatteredworldscommunity [External Link]
Link to Linux Build
http://www.shattered-worlds.com//builds/ShatteredWorldsLinux.zip [External Link]
View video on youtube.com
Celestian Tales: Old North RPG Released For Linux, Some Thoughts
21 Aug 2015 at 8:36 pm UTC
21 Aug 2015 at 8:36 pm UTC
The gamepad issues have been fixed weeks ago...
I reported as well this issues and they have fixed them withing a week...
With everything else I agree.... The only Real Challenge is the Last Boss... :D
The story is fine if you like Game of Thrones :P
if you are a man of action/hack and slash style is not something I would recommend.
I reported as well this issues and they have fixed them withing a week...
With everything else I agree.... The only Real Challenge is the Last Boss... :D
The story is fine if you like Game of Thrones :P
if you are a man of action/hack and slash style is not something I would recommend.
Shadowrun: Hong Kong Now Available
20 Aug 2015 at 8:13 pm UTC
20 Aug 2015 at 8:13 pm UTC
just go to
/home/<yourusername>/.config/unity3d/Harebrained Schemes/SRHK/
edit the prefs file and add this ... just change the resolution according to your screen resoltution..
I have a 28" so change these lines to your desired resolution
<pref name="Screenmanager Resolution Height" type="int">1440</pref>
<pref name="Screenmanager Resolution Width" type="int">2560</pref>
let me know if it works ...
<unity_prefs version_major="1" version_minor="0">
<pref name="Debug.ConsoleLogFilter" type="int">941409534</pref>
<pref name="Debug.HistoryView" type="int">0</pref>
<pref name="Debug.LogVerbosity" type="int">1</pref>
<pref name="Debug.RendererView" type="int">0</pref>
<pref name="Debug.TileView" type="int">0</pref>
<pref name="Debug.UnityLogFilter" type="int">941409534</pref>
<pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>
<pref name="Screenmanager Resolution Height" type="int">1440</pref>
<pref name="Screenmanager Resolution Width" type="int">2560</pref>
<pref name="Settings.AATechnique" type="int">2</pref>
<pref name="Settings.AmbientVolume" type="int">100</pref>
<pref name="Settings.BaseActionSpeed" type="int">108</pref>
<pref name="Settings.CameraEdgeScrollEnabled" type="int">1</pref>
<pref name="Settings.CameraFreeMoveMode" type="int">1</pref>
<pref name="Settings.CameraIsOrthographic" type="int">0</pref>
<pref name="Settings.DevMode" type="int">0</pref>
<pref name="Settings.GameDifficulty" type="int">0</pref>
<pref name="Settings.GameSpeed" type="int">100</pref>
<pref name="Settings.GenericVolume" type="int">100</pref>
<pref name="Settings.InputMode" type="int">0</pref>
<pref name="Settings.IsFullScreen" type="int">1</pref>
<pref name="Settings.Language" type="string"><![CDATA[None]]></pref>
<pref name="Settings.MusicVolume" type="int">100</pref>
<pref name="Settings.PropResolution" type="int">2</pref>
<pref name="Settings.ResolutionFullScreen" type="int">29</pref>
<pref name="Settings.ResolutionWindowed" type="int">-1</pref>
<pref name="Settings.ShowFPS" type="int">0</pref>
<pref name="Settings.TextSpeed" type="float">1</pref>
<pref name="Settings.UIVolume" type="int">100</pref>
<pref name="Settings.UseBloodEffects" type="int">1</pref>
<pref name="Settings.UseHiRezScalingStandalone" type="int">1</pref>
<pref name="Settings.UsePostProcess" type="int">1</pref>
<pref name="Settings.UseSmoothFow" type="int">1</pref>
<pref name="Settings.Volume" type="int">100</pref>
</unity_prefs>
/home/<yourusername>/.config/unity3d/Harebrained Schemes/SRHK/
edit the prefs file and add this ... just change the resolution according to your screen resoltution..
I have a 28" so change these lines to your desired resolution
<pref name="Screenmanager Resolution Height" type="int">1440</pref>
<pref name="Screenmanager Resolution Width" type="int">2560</pref>
let me know if it works ...
<unity_prefs version_major="1" version_minor="0">
<pref name="Debug.ConsoleLogFilter" type="int">941409534</pref>
<pref name="Debug.HistoryView" type="int">0</pref>
<pref name="Debug.LogVerbosity" type="int">1</pref>
<pref name="Debug.RendererView" type="int">0</pref>
<pref name="Debug.TileView" type="int">0</pref>
<pref name="Debug.UnityLogFilter" type="int">941409534</pref>
<pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>
<pref name="Screenmanager Resolution Height" type="int">1440</pref>
<pref name="Screenmanager Resolution Width" type="int">2560</pref>
<pref name="Settings.AATechnique" type="int">2</pref>
<pref name="Settings.AmbientVolume" type="int">100</pref>
<pref name="Settings.BaseActionSpeed" type="int">108</pref>
<pref name="Settings.CameraEdgeScrollEnabled" type="int">1</pref>
<pref name="Settings.CameraFreeMoveMode" type="int">1</pref>
<pref name="Settings.CameraIsOrthographic" type="int">0</pref>
<pref name="Settings.DevMode" type="int">0</pref>
<pref name="Settings.GameDifficulty" type="int">0</pref>
<pref name="Settings.GameSpeed" type="int">100</pref>
<pref name="Settings.GenericVolume" type="int">100</pref>
<pref name="Settings.InputMode" type="int">0</pref>
<pref name="Settings.IsFullScreen" type="int">1</pref>
<pref name="Settings.Language" type="string"><![CDATA[None]]></pref>
<pref name="Settings.MusicVolume" type="int">100</pref>
<pref name="Settings.PropResolution" type="int">2</pref>
<pref name="Settings.ResolutionFullScreen" type="int">29</pref>
<pref name="Settings.ResolutionWindowed" type="int">-1</pref>
<pref name="Settings.ShowFPS" type="int">0</pref>
<pref name="Settings.TextSpeed" type="float">1</pref>
<pref name="Settings.UIVolume" type="int">100</pref>
<pref name="Settings.UseBloodEffects" type="int">1</pref>
<pref name="Settings.UseHiRezScalingStandalone" type="int">1</pref>
<pref name="Settings.UsePostProcess" type="int">1</pref>
<pref name="Settings.UseSmoothFow" type="int">1</pref>
<pref name="Settings.Volume" type="int">100</pref>
</unity_prefs>
Shadowrun: Hong Kong Now Available
20 Aug 2015 at 6:25 pm UTC
20 Aug 2015 at 6:25 pm UTC
The Deluxe Version is around 10GB on Steam...
The Forgotten Realms Archives Now On GOG For Linux, Eye Of The Beholder 1,2,3 & More!
20 Aug 2015 at 2:37 pm UTC Likes: 1
20 Aug 2015 at 2:37 pm UTC Likes: 1
I dont understand this, why they revive DOS Games?I dont really get it , the same goes with Steam....
You think the new generation will play any of these retro games?? I dont think so..
Why paying for these games?
Even you can play online these games like 2400+ Dos Games on Archive.org
https://archive.org/details/softwarelibrary_msdos_games/v2 [External Link]
But I think you cant save the game and continue..
Anyway if Nostalgia hits me, I can open my whole collection of Dos Games + Win 3x Games and start playing...
Is like 1TB all playable ... :whistle:
You think the new generation will play any of these retro games?? I dont think so..
Why paying for these games?
Even you can play online these games like 2400+ Dos Games on Archive.org
https://archive.org/details/softwarelibrary_msdos_games/v2 [External Link]
But I think you cant save the game and continue..
Anyway if Nostalgia hits me, I can open my whole collection of Dos Games + Win 3x Games and start playing...
Is like 1TB all playable ... :whistle:
Planetary Annihilation: TITANS, A Standalone Expansion For Planetary Annihilation
19 Aug 2015 at 4:36 pm UTC
19 Aug 2015 at 4:36 pm UTC
My opinion to this mess
http://steamcommunity.com/app/386070/discussions/0/521643320348614195/ [External Link]
http://steamcommunity.com/app/386070/discussions/0/521643320348614195/ [External Link]
A Review Of Exploration Adventure Game 'Beyond Eyes' On Linux
13 Aug 2015 at 10:26 pm UTC Likes: 2
13 Aug 2015 at 10:26 pm UTC Likes: 2
No offence but it sounds like an overpriced boring exploration game..... :dizzy:
BOMB: Who let the dogfight? Exits Early Access & Released For Linux, It’s Terrible
13 Aug 2015 at 7:36 am UTC
13 Aug 2015 at 7:36 am UTC
I dont have any of these problems as you are mentioning for this game... :O
It plays more than fine on my machine...
I am playing BOMB with resolution 2560x1440
Have you Tried to change the resolution ?
As far as I remember it starts with resolution 800x600 or 1024x768 something like that
I have uploaded some images in case someone wants to have a look
http://imgur.com/a/N22pM [External Link]
It plays more than fine on my machine...
I am playing BOMB with resolution 2560x1440
Have you Tried to change the resolution ?
As far as I remember it starts with resolution 800x600 or 1024x768 something like that
I have uploaded some images in case someone wants to have a look
http://imgur.com/a/N22pM [External Link]
Unity Slides From SIGGRAPH Are Up, Unity Not Doing Vulkan Just Yet
12 Aug 2015 at 11:39 am UTC
12 Aug 2015 at 11:39 am UTC
Unfortunately we have to admit it that Linux still needs a lot of work to be on par with Windows Gaming and things are not moving fast enough...
Maybe I am thinking like that because I am a bit disappointed from Gamescom , was expecting Darksouls III and some other AAA titles to be available on Linux as well.... :(
Lets hope in three Months we will see major improvements and major Gaming Companies will support Linux....
Maybe I am thinking like that because I am a bit disappointed from Gamescom , was expecting Darksouls III and some other AAA titles to be available on Linux as well.... :(
Lets hope in three Months we will see major improvements and major Gaming Companies will support Linux....
Nvidia To Show Off Vulkan On NVIDIA GPUs & An OpenGL Linux Graphics Debugger
7 Aug 2015 at 11:48 am UTC
7 Aug 2015 at 11:48 am UTC
I am getting impatient with Vulkan, I want to see it in Action and I have more than 1000 questions to ask about it :o
For Example:
1.As far as I know Vulkan needs new drivers from Nvidia to utilize Vulkan api , right?
2.So Dota 2 is using source 2 but since there are no drivers that support vulkan api it means that Dota2 is not utilizing Vulkan api, that goes for all platforms, right?
3. Game Engines are going to utilize Vulkan Api? So whatever games are already on Linux are going to get new builds with Vulkan Api support? So we can see Shadow of Mordor utilizing Vulkan Api?
4. How easy or hard to convert the current games to support Vulkan API?
meh... lots of things to ask , I better stop here :P
For Example:
1.As far as I know Vulkan needs new drivers from Nvidia to utilize Vulkan api , right?
2.So Dota 2 is using source 2 but since there are no drivers that support vulkan api it means that Dota2 is not utilizing Vulkan api, that goes for all platforms, right?
3. Game Engines are going to utilize Vulkan Api? So whatever games are already on Linux are going to get new builds with Vulkan Api support? So we can see Shadow of Mordor utilizing Vulkan Api?
4. How easy or hard to convert the current games to support Vulkan API?
meh... lots of things to ask , I better stop here :P
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