Latest Comments by Eike
Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
18 Jan 2026 at 12:24 pm UTC Likes: 2
Yeah, I know, we do get the binary code, which is translated by a compiler from the source code, ...
This is not leading anywhere.
* Developers do use AI to code.
* You cannot find out if they did from the binaries.
It's not worth the discussion.
18 Jan 2026 at 12:24 pm UTC Likes: 2
Quoting: poiuzReally, you're getting the source code of the games?Quoting: EikeThat example seems to be quite accurate to me:Obviously, the code the AI is generating is an ingredient of the game. Why should this be exempt from the disclosure?
The tools used to write the code are not an ingredient of the game. Unlike e.g. the assets. Which seems quite close to what Valve is asking for to be declared.
Yeah, I know, we do get the binary code, which is translated by a compiler from the source code, ...
This is not leading anywhere.
* Developers do use AI to code.
* You cannot find out if they did from the binaries.
It's not worth the discussion.
Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
18 Jan 2026 at 9:56 am UTC
The tools used to write the code are not an ingredient of the game. Unlike e.g. the assets. Which seems quite close to what Valve is asking for to be declared.
18 Jan 2026 at 9:56 am UTC
Quoting: pbWe have obligatory lists of ingredients on food products, cosmetics, detergents - not only because of allergens, but simply because we (the consumers) have the right to know what kinds of shit went in there, before we buy. I'm not necessarily saying it should be obligatory to disclose the full toolbox used to make a game, but it would certainly be well received and I hope it will become a good practice.That example seems to be quite accurate to me:
The tools used to write the code are not an ingredient of the game. Unlike e.g. the assets. Which seems quite close to what Valve is asking for to be declared.
Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
18 Jan 2026 at 9:08 am UTC Likes: 2
18 Jan 2026 at 9:08 am UTC Likes: 2
Just read that ChatGPT will start to show ads. They realized that they're not making money. :D
Proton Experimental brings updates for MonoGame, Rockstar Launcher and more
17 Jan 2026 at 5:02 pm UTC Likes: 4
17 Jan 2026 at 5:02 pm UTC Likes: 4
Wow. Proton/WINE changes for a launcher. What did they do to make a launcher that complicated?
Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 12:24 pm UTC Likes: 1
16 Jan 2026 at 12:24 pm UTC Likes: 1
Quoting: LoudTechieAh, I didn't know that.It would be valid in every other case. :D
That indeed doesn't really lend credibility to my hypothesis.
Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 11:55 am UTC Likes: 1
16 Jan 2026 at 11:55 am UTC Likes: 1
Quoting: LoudTechieIt was a little indie game by a Linux fan, so no bosses involved. :)Quoting: EikeCould it be their boss forbade them.Quoting: Liam DaweI have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?Quoting: EikeThat restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Linux isn't a very profitable market yet.
Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 11:19 am UTC
16 Jan 2026 at 11:19 am UTC
Quoting: Liam DaweI have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?Quoting: EikeThat restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 10:55 am UTC
16 Jan 2026 at 10:55 am UTC
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
16 Jan 2026 at 7:36 am UTC Likes: 1
16 Jan 2026 at 7:36 am UTC Likes: 1
Quoting: ChrisznixI had perfect eyes 40 years long. Then... i suddenly understood all those people that complained that "the light is too dark in here" or arms that grow too short.I do feel you.
The display size is the most limiting factor that prevents me to play anything on the deck, and mostly it comes down to text size. I'm with you on that. 8-)
Cygames announced an AI studio, and then put up an apology over it
15 Jan 2026 at 8:59 am UTC Likes: 1
15 Jan 2026 at 8:59 am UTC Likes: 1
Quoting: TheSHEEEPThis is the only important part of the corporate blabla:... which I'm fine with. Have an informed decision.
urthermore, we won't implement generative AI into our products without prior notice.So the only thing they are saying is that they'll do it anyway, they'll just tell you about it.
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