Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Eike
Steam Deck Verified highlights for November 7, 2024 including Planet Coaster 2
7 Nov 2024 at 2:34 pm UTC Likes: 3

What have you been playing recently? Be sure to recommend some fun stuff in the comments.
Prim!

If you're into point and click, do play!
(Some people didn't like the card game. Well, I was able to cope. :) )

HORI Steam Controller releases in the USA in December
6 Nov 2024 at 8:20 pm UTC

Quoting: JustinWoodI'm a bit confused, you pointed out that it doesn't have a "built-in battery" but also said that it can do 12 hours on battery via bluetooth.
I think he meant it has got a built-in battery and not replaceable ones. The sentence about what it does not have is a bit quirky.

Steam Deck SteamOS 3.6.20 update released for everyone
5 Nov 2024 at 4:42 pm UTC

Quoting: IrisNebula
Quoting: Eike
Quoting: chickenb00I wish Valve would incorporate AMD Chill into SteamOS: when I stop providing inputs, after a second or two drop my fps to my target minimum. When input occurs immediately ramp up fps to my target max.
I never heard of that one?!?
(And I didn't meet it. I'm usually playing stuff like point and click, but I did run some benchmarks, which should suffer from the same problem?)
It's not an issue that you'd come across, rather a feature that you intentionally activate to preserve battery life. I would hate it for most games personally, but in a few genres like puzzle games where I might look at a mostly static screen for a long time trying to figure out a solution, it makes sense.
Ah! I thought the fps drop would be the bug - not the feature. :D

Steam Deck SteamOS 3.6.20 update released for everyone
5 Nov 2024 at 7:16 am UTC

Quoting: chickenb00I wish Valve would incorporate AMD Chill into SteamOS: when I stop providing inputs, after a second or two drop my fps to my target minimum. When input occurs immediately ramp up fps to my target max.
I never heard of that one?!?
(And I didn't meet it. I'm usually playing stuff like point and click, but I did run some benchmarks, which should suffer from the same problem?)

Atari acquires Transport Tycoon from Chris Sawyer
4 Nov 2024 at 12:20 pm UTC Likes: 1

Bad things have been said about Atari, probably for good reason, but it seems like they're building up some cool retro portfolio?

EA / Respawn now block Apex Legends from running on Linux and Steam Deck
3 Nov 2024 at 10:26 am UTC

Quoting: robvvMostly negative [External Link] reviews now on the Steam forums. This is the first time I've seen this kind of thing from angry penguins!
I don't find Linux mentioned in the first negative reviews though...

Spooky comedy adventure Shadows of the Afterland gets a big demo update
29 Oct 2024 at 11:32 am UTC Likes: 1

The original demo put the game on my wish list. So to be honest, I don't feel I'd want to play the new demo. I know enough. :)

Portal 2 project lead wants Valve to return to single-player games
28 Oct 2024 at 7:39 pm UTC

Quoting: missingno
Quoting: Eike* Fun. If I were a software developer (or say ten), and you'd offer me $200 millions for a single player game or $1000 millions for making hats for years, I'd take the former. It would provide me with more money than I need and satisfaction. (Developers are humans, too!)
Valve isn't one person making a hobby project. They're a business aiming to maximize profits. If you want auteur-driven passion projects, you will find those from independent developers, not a corporation the size of Valve.
Thy can choose to maximise profits, but they are not forced to.

Quoting: Eike* Abilities. I actually am a software developer, but I couldn't design cool hats. If you got both artists and software developers, it would absolutely make sense to give both groups something to do. It's not like you can throw any x people on any task for x people.
Do you think multiplayer games don't need software developers working on them? Just artists?[/quote]You deleted what I wrote to avoid this question:

Quoting: EikeBoth points are based on me thinking service software games should last much longer than single player games.
Of course you need both, but if the game flies for years, you need more hat makers than game developers.

Portal 2 project lead wants Valve to return to single-player games
28 Oct 2024 at 9:28 am UTC Likes: 1

Quoting: missingno
Quoting: Purple Library GuySeems short-sighted . . . 200 million here, 200 million there, pretty soon you're talking about real money!

My mind boggles at thinking of $200 million in profit as "only" and not worth going after.
Opportunity cost. Why make a game that only makes $200 million when they can make a game that makes several billion instead?
I could think of two reasons actually:
* Fun. If I were a software developer (or say ten), and you'd offer me $200 millions for a single player game or $1000 millions for making hats for years, I'd take the former. It would provide me with more money than I need and satisfaction. (Developers are humans, too!)
* Abilities. I actually am a software developer, but I couldn't design cool hats. If you got both artists and software developers, it would absolutely make sense to give both groups something to do. It's not like you can throw any x people on any task for x people.
Both points are based on me thinking service software games should last much longer than single player games.

Steam Deck - SteamOS 3.6 officially out with improved performance, Mura Compensation, lots more
26 Oct 2024 at 5:51 pm UTC

Quoting: Stella
Quoting: Mountain Man
Quoting: AsciiWolfNice, but I wonder why they didn't go with Mesa 24.2. Mesa 24.1 is already quite old at this point.
As a Linux user, you should know that "old" means "thoroughly tested and stable".
Yup, I'd rather have older stuff that works properly than bleeding edge with tons of bugs
That's the opposite of what people guessed why Valve's using Arch now, though.