Latest Comments by Eike
Reminder: Update your PC info for the next round of statistics updates
28 Dec 2017 at 10:43 am UTC
28 Dec 2017 at 10:43 am UTC
Quoting: ShmerlGood for you. I had constant tearing, and the worst in Unity games (my previous card was GTX 680). That's completely gone since I switched to AMD / Mesa.I started Linux gaming when I had a GTX 660 and now I'm using a 780. The only games where I remember heavy screen tearing were the Shadowrun games. I had to fiddle with driver settings there. All Unity games were fine I think.
Reminder: Update your PC info for the next round of statistics updates
27 Dec 2017 at 9:13 pm UTC
27 Dec 2017 at 9:13 pm UTC
Quoting: ShmerlI can only repeat myself: I'm not experiencing what you're talking about. And I'm not talking about some obscure future, but present and past years. I don't have tearing in Unity games (and I didn't change driver buffering optiond), neither met the other things you mentioned. What am I doing wrong...?Quoting: EikeI surely must be doing something wrong that I haven't met any of this in many years...Nvidia addresses some of those with a crawling pace. They supposedly fixed tearing by making a special double / triple buffering option, but it's off by default. They are working now on new API to propose for Wayland compositors (years late). If it will work out - great, but I don't expect it any time soon.
Reminder: Update your PC info for the next round of statistics updates
27 Dec 2017 at 7:26 pm UTC
27 Dec 2017 at 7:26 pm UTC
Quoting: ShmerlIt doesn't, a least not at all seamlessly. Constant screen tearing (especially in Unity games), constant breaking of the system and need to reinstall the driver on each kernel or xorg update, no framebuffer support, Optimus horror story, opaque bug reporting process and etc. and etc.I surely must be doing something wrong that I haven't met any of this in many years...
Reminder: Update your PC info for the next round of statistics updates
27 Dec 2017 at 3:37 pm UTC Likes: 4
27 Dec 2017 at 3:37 pm UTC Likes: 4
Quoting: tmtvlNvidia doesn't "just work", devs keep working around their terrible shoddiness because Nvidia users keep crying foul if stuff doesn't work properly for them.
Quoting: tmtvlNvidia users are like Apple fanboys who keep deluding themselves so as not to have to face the reality that they've got serious Stockholm Syndrome.Do you think people will be convinced when addressed like this?
Space colony sim 'Maia' updated with bugs that find light rather attractive
26 Dec 2017 at 12:35 pm UTC Likes: 4
26 Dec 2017 at 12:35 pm UTC Likes: 4
It's not a bug, it's a feature!
AMD have now officially open-sourced their 'AMDVLK' Linux Vulkan driver
22 Dec 2017 at 1:01 pm UTC
22 Dec 2017 at 1:01 pm UTC
Nobody should mention this other website now...! ;)
A look at Linux gaming in 2017, an end of year review and Happy Holidays!
22 Dec 2017 at 11:23 am UTC
Shall I say, for the provocation...?
Linux gaming is dying a slow death.
22 Dec 2017 at 11:23 am UTC
Quoting: Code ArtisanFor Windows, the numbers from steamspy are accurate (+7000 games this year !)Ups. So I totally missed the interpretation of the Windows releases. Bad news.
Shall I say, for the provocation...?
Linux gaming is dying a slow death.
A look at Linux gaming in 2017, an end of year review and Happy Holidays!
22 Dec 2017 at 10:20 am UTC
http://store.steampowered.com/search/?sort_by=Released_DESC&tags=-1&category1=998&os=linux&page=47 [External Link]
That makes 1175 (+ some) Linux games in 2017.
(Of course, one might wonder if they have the same margin of error for other years. I'll take a look.)
It's about 44 pages for 2016 (up to ~91) and about 34 for 2015 (up to ~126).
So here's the new releases compared (if the Windows numbers are accurate, which I'd guess they are):
*edit* I needed to fix this:
So it seems the percentage of games released on Linux as well is on a strong decline? :(
22 Dec 2017 at 10:20 am UTC
Quoting: Code ArtisanAmount of games released on steam according to steamdb [External Link] and steamspy [External Link]Filtering for games (and for Linux, of course), sorted by date, there's 47 pages by 25 games:
Linux Windows
---------------------
2017 ~372 7143
2016 ~681 5001
2015 ~664 2965
http://store.steampowered.com/search/?sort_by=Released_DESC&tags=-1&category1=998&os=linux&page=47 [External Link]
That makes 1175 (+ some) Linux games in 2017.
(Of course, one might wonder if they have the same margin of error for other years. I'll take a look.)
It's about 44 pages for 2016 (up to ~91) and about 34 for 2015 (up to ~126).
So here's the new releases compared (if the Windows numbers are accurate, which I'd guess they are):
*edit* I needed to fix this:
Linux Windows
---------------------
2015 ~850 2965
2016 ~1100 5001
2017 ~1175 7143So it seems the percentage of games released on Linux as well is on a strong decline? :(
The Libretro Team and other emulators are being ripped off by companies trying to make a quick buck
22 Dec 2017 at 7:06 am UTC
22 Dec 2017 at 7:06 am UTC
Quoting: cprnYou need a licensed local representative, clear proof of violation and money to pursue the case.Guess what's lacking.
The Libretro Team and other emulators are being ripped off by companies trying to make a quick buck
21 Dec 2017 at 3:16 pm UTC
21 Dec 2017 at 3:16 pm UTC
Quoting: TheSHEEEPNo problem, haven't been for decades.Quoting: EikeThat's not true, open source licences are enforced.Please, don't be naive.
Quoting: TheSHEEEPThese may have a certain reach in the Americas and Europe, but besides that?You can still block two of the biggest world markets. What Cineese can do in China, we all can see from Windows usage and sells...
Some minor (or even major) business in Asia can do mostly whatever they want. Nothing there to keep them in check - or those who could do not really care.
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