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Latest Comments by Eike
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 6:51 am UTC

Quoting: WorthlessBumsI admit I am curious if Linux builds would do better if launched on day one
There are reasons to think so. Whatever publicity your game gets, it gets it around release, not half a year later. A game doesn't even show up in the recent releases for Linux on Steam if the Windows release is older. (Something they should fix.)

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 6:13 am UTC

Quoting: liamdaweI don't agree with the argument that Linux having less games, means each game will have more sales. We are still normal people with limited incomes, so we won't buy literally everything, we still have to pick and choose what games we are interested in to pick up. Just having less options, doesn't mean we are likely to buy more, it just means we have less to choose from (and in certain genres like this, we have tons), I don't see it any other way.
But the logic is correct. It's not like we buy more games, but it's more likely we buy game X.
Imagine everybody buys 2 games. There's 10 games for Windows and 4 for Linux. Distribution between games is even. Then every game get's 0.2 sells per Windows user in average, but 0.5 sells per Linux user in average. Let there be 1000 Windows users and 10 Linux (1%), each game available for both platforms sells 200 Windows copies and 5 Linux copies - not 2, as to be expected by the OS share.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 8:01 pm UTC

Quoting: LeopardWe're a small community.In all platforms,%3 Linux sale is not a bad thing.

What is he expecting?
He expected less than 6%, it seems:
https://twitter.com/Worthless_Bums/status/485238498124124161 [External Link]

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 7:59 pm UTC Likes: 3

Quoting: WorthlessBumsIs 2% good or bad? If it's bad then there's presumably things I could do to get more Linux users. If it's good, what most people here seem to be saying, then that's actually really bad because that's a strong argument against supporting Linux in my games; they'd simply never even break even.
Mathematically, there's 4 times the number of games for Windows compared to Linux, so you might expect 4 times the sales compared to the OS percentage. On the other hand, other effects will come into place. Maybe Linux users tend to certain genres. Who knows?

Quoting: WorthlessBumsWhat did I expect? I didn't really have a round number in mind, truth be told. Steam Marines 1 sold quite a bit better than I expected overall and this was my first time porting any piece of software to Linux. If I had to do something similar in the future I expect that it would take me less time.
This sounds good and is to be expected. What doesn't sound good is the mentioned bug list for linux. I don't know how you are handling this, but restricting the official support to only one or two versions (Ubuntu & SteamOS) and strictly defined requiremnts might help.

Thanks for your open words!

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 7:49 pm UTC

Quoting: LeopardDev literally said"Linux users are just want support,but when it comes to purchasing they're not such in a hurry."

What is that means?

I'll tell you.This means you're just some bunch of hypocirates Linux users.
No, not at all.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 7:47 pm UTC Likes: 1

Quoting: Leopard
Quoting: EikeDeveleopers need to buy bread, too.
I didn't say anything like he should give the game free or anything like that.Game is not free.
He needed to work to make the game run under Linux. He invested his time. There needs to be a fair return for him. He, says, the sales did not amount to a fair return - but that he still wants to support Linux. That's great and not to be blamed.

If you or me like the game is something completely different. I wouldn't buy it. But I don't debase people.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 7:34 pm UTC Likes: 5

Quoting: LeopardOh c'mon.You're just so used to begging developers.

If he is loving Linux and Mac community;then why he is complaining about sale percentage?

Why is he saying about game's profits?Why is he whining?

You're just so blind.
Develeopers need to buy bread, too.

Linux overall market-share percentage falls on Steam in October
2 Nov 2016 at 2:16 pm UTC

Quoting: PublicNuisanceI'd be interested to know the total number of Linux respondants rather than the percentage. If there was a bigger influx of Mac and Windows gamers than Linux gamers than our percentage would fall. As long as the number of Linux gamers keeps rising then I don't care about a percentage. In a way it could still be a good thing. More PC gamers overall are more potential future Linux gamers.
From time to time, Valve is giving out numbers of their active user base, and, as you are expecting, it is hugely growing. So, Linux user base is growing at the same rate.

Linux overall market-share percentage falls on Steam in October
2 Nov 2016 at 1:59 pm UTC Likes: 1

Quoting: Mountain ManI trust the Steam hardware survey about as much as I trust political polls.
Me too. These polls are quite good as well.

Unity working towards more multithreading and better Vulkan support soon
2 Nov 2016 at 12:35 pm UTC Likes: 4

What would be the address to send cookies to the Linuxers at Unity?
(Na'Tosha seems to be located in Copenhagen?)