Latest Comments by Eike
'Motorsport Manager' won't get a Linux version until later, despite it releasing with a SteamOS icon (updated)
10 Nov 2016 at 1:17 pm UTC Likes: 2
10 Nov 2016 at 1:17 pm UTC Likes: 2
It wouldn't need computer magic at Valve's side to automatically test that there's at least something downloading for every supported system...
'Red Comrades 2: For the Great Justice. Reloaded' now available on SteamOS & Linux
10 Nov 2016 at 10:23 am UTC
10 Nov 2016 at 10:23 am UTC
Quoting: ImantsFirst game had very many jokes about Russian culture which usually are lost in translation so I do not recommend any of these games without Russian language knowledge.I got the same impression from reading the reviews.
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 9:30 am UTC
So, you're free to try to argue that my results from the model are false (they are not), tell me that the model is insufficent (which I already said) or propose a better model (feel free...).
9 Nov 2016 at 9:30 am UTC
Quoting: ColomboYou are asking me to prove the opposite of what I explicitly said ("Of course, there's a thousand other variables and unknowns." ).Quoting: EikeOf course, there's a thousand other variables and unknowns. But when you take just these two, OS share on Steam and Linux game share on Steam, the expected result of sales is higher than the OS share due to less choice for Linux gamers.No its not, I just explained you why. You can't just take an important part from equation and behave like nothing happens and you can treat this problem in isolation.
First, you would have to prove that it is truly enclosed system and that market behaves like that.
Quoting: ColomboUnderstand your assumptions, verify them or try to explain why results of your model are relevant even if your assumptions are wrong.From the - as stated obviously incomplete and limited - model I am using, the conclusion is as I stated. The main reason I showed this is because Liam came to another result from the same model.
So, you're free to try to argue that my results from the model are false (they are not), tell me that the model is insufficent (which I already said) or propose a better model (feel free...).
It's looking like Linux may hit 3,000 games on Steam by the end of 2016
9 Nov 2016 at 8:16 am UTC Likes: 1
https://www.gamingonlinux.com/wiki/Games_worth_your_bucks
9 Nov 2016 at 8:16 am UTC Likes: 1
Quoting: ElectricPrismPerhaps, still I think some of the following titles could classify as "quality"Not up-to-date, but some more quality games:
https://www.gamingonlinux.com/wiki/Games_worth_your_bucks
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 8:09 am UTC
9 Nov 2016 at 8:09 am UTC
Quoting: ColomboOf course, there's a thousand other variables and unknowns. But when you take just these two, OS share on Steam and Linux game share on Steam, the expected result of sales is higher than the OS share due to less choice for Linux gamers.Quoting: EikeBut the logic is correct. It's not like we buy more games, but it's more likely we buy game X.Or you might not buy anything and invest your money somewhere else, like go to cinema.
Imagine everybody buys 2 games. There's 10 games for Windows and 4 for Linux. Distribution between games is even. Then every game get's 0.2 sells per Windows user in average, but 0.5 sells per Linux user in average. Let there be 1000 Windows users and 10 Linux (1%), each game available for both platforms sells 200 Windows copies and 5 Linux copies - not 2, as to be expected by the OS share.
This is not closed competition between games themselves, they must compete next to other form of entertainment as well. I don't have 50$ budget for half year to spend on games and only games, so I would have to divide it amongst existing games.
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 6:51 am UTC
9 Nov 2016 at 6:51 am UTC
Quoting: WorthlessBumsI admit I am curious if Linux builds would do better if launched on day oneThere are reasons to think so. Whatever publicity your game gets, it gets it around release, not half a year later. A game doesn't even show up in the recent releases for Linux on Steam if the Windows release is older. (Something they should fix.)
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 6:13 am UTC
Imagine everybody buys 2 games. There's 10 games for Windows and 4 for Linux. Distribution between games is even. Then every game get's 0.2 sells per Windows user in average, but 0.5 sells per Linux user in average. Let there be 1000 Windows users and 10 Linux (1%), each game available for both platforms sells 200 Windows copies and 5 Linux copies - not 2, as to be expected by the OS share.
9 Nov 2016 at 6:13 am UTC
Quoting: liamdaweI don't agree with the argument that Linux having less games, means each game will have more sales. We are still normal people with limited incomes, so we won't buy literally everything, we still have to pick and choose what games we are interested in to pick up. Just having less options, doesn't mean we are likely to buy more, it just means we have less to choose from (and in certain genres like this, we have tons), I don't see it any other way.But the logic is correct. It's not like we buy more games, but it's more likely we buy game X.
Imagine everybody buys 2 games. There's 10 games for Windows and 4 for Linux. Distribution between games is even. Then every game get's 0.2 sells per Windows user in average, but 0.5 sells per Linux user in average. Let there be 1000 Windows users and 10 Linux (1%), each game available for both platforms sells 200 Windows copies and 5 Linux copies - not 2, as to be expected by the OS share.
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 8:01 pm UTC
https://twitter.com/Worthless_Bums/status/485238498124124161 [External Link]
8 Nov 2016 at 8:01 pm UTC
Quoting: LeopardWe're a small community.In all platforms,%3 Linux sale is not a bad thing.He expected less than 6%, it seems:
What is he expecting?
https://twitter.com/Worthless_Bums/status/485238498124124161 [External Link]
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 7:59 pm UTC Likes: 3
Thanks for your open words!
8 Nov 2016 at 7:59 pm UTC Likes: 3
Quoting: WorthlessBumsIs 2% good or bad? If it's bad then there's presumably things I could do to get more Linux users. If it's good, what most people here seem to be saying, then that's actually really bad because that's a strong argument against supporting Linux in my games; they'd simply never even break even.Mathematically, there's 4 times the number of games for Windows compared to Linux, so you might expect 4 times the sales compared to the OS percentage. On the other hand, other effects will come into place. Maybe Linux users tend to certain genres. Who knows?
Quoting: WorthlessBumsWhat did I expect? I didn't really have a round number in mind, truth be told. Steam Marines 1 sold quite a bit better than I expected overall and this was my first time porting any piece of software to Linux. If I had to do something similar in the future I expect that it would take me less time.This sounds good and is to be expected. What doesn't sound good is the mentioned bug list for linux. I don't know how you are handling this, but restricting the official support to only one or two versions (Ubuntu & SteamOS) and strictly defined requiremnts might help.
Thanks for your open words!
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 7:49 pm UTC
8 Nov 2016 at 7:49 pm UTC
Quoting: LeopardDev literally said"Linux users are just want support,but when it comes to purchasing they're not such in a hurry."No, not at all.
What is that means?
I'll tell you.This means you're just some bunch of hypocirates Linux users.
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