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Latest Comments by Eike
Valve improving Mesa graphics drivers on Linux for a "secret" game (update: Jedi Survivor)
22 Apr 2023 at 8:18 am UTC

Quoting: CatKiller
Perhaps finally Half-Life 3 (yeah likely not but I can dream).
HL3 couldn't be anything but disappointing. In The Valley Of Gods is what I'm dreaming of. Of course that probably wouldn't need aggressive driver performance optimisations.
I fear they've just been assimilated. Has there anything on Twitter or the like about the game?

Stardew Valley set for another update in v1.6
19 Apr 2023 at 6:57 pm UTC Likes: 1

Quoting: mamillerStardew valley is the game that almost made me fail school. I was skipping so much classes.
10/10 :heart:
I wanted to ask if I should get this for my little ones. I note a no from you, then!

The Last of Us has more Steam Deck improvements and lots of other fixes
17 Apr 2023 at 9:12 am UTC

Quoting: Klaas
Quoting: EikeModern games are usually GPU or CPU limited on a given system
Can you have good frame timing if you hit the limit on the GPU/CPU?
Yes, it can hit the limit at 133 Hz - or at 22...

The Last of Us has more Steam Deck improvements and lots of other fixes
16 Apr 2023 at 8:03 pm UTC

Quoting: Klaas
Quoting: EikeIf there's enough useful stuff to compute, it should take 100% CPU.
Correct me if I'm wrong. My take is: If the frame rate is locked, there is a high probability that it should be < 100% load.
If the frame rate is locked to a value that your CPU can do without stress, yes, your right.

Modern games are usually GPU or CPU limited on a given system - or the system is strong enough on both ends to cope with what's asked for. But if it's CPU limited, CPU should be used 100%, if it's GPU limited the GPU. (Ideally. Especially for GPUs, 100% usage of all those different parts is probably hard to reach.)

The Last of Us has more Steam Deck improvements and lots of other fixes
16 Apr 2023 at 7:35 pm UTC

Quoting: itscalledreality
Quoting: Eike
Quoting: FireGate_13Man, please stop suggesting that they improved this game. 5 patches and counting, and still constant 100% cpu usage, huge vram and ram numbers, crashes and stutters.. this port is still the worst..
100% CPU usage is not necessarily a bad thing, though.

I always compare it to workers: If you hired some workers, you do want them to work if there's still work to do. (Of course, it's not useful if they're just running in circles.)
It’s bad because there leaves no room for any process to use the CPU, not even itself. Your comparison would be closer to RAM usage.
If there's enough useful stuff to compute, it should take 100% CPU. The alternative would be leaving CPU unused despite having calculations to do, and thus needlessly running too slow. If you don't agree, imagine a dual or even single core: The game must make full use of it. And if it's for enough to do for say 12 cores - still use what you need.

A bad thing would be using all resources just to run at 1000 fps. (Yes, I did see that, on a point and click.)

The Last of Us has more Steam Deck improvements and lots of other fixes
16 Apr 2023 at 5:52 pm UTC Likes: 2

Quoting: FireGate_13Man, please stop suggesting that they improved this game. 5 patches and counting, and still constant 100% cpu usage, huge vram and ram numbers, crashes and stutters.. this port is still the worst..
100% CPU usage is not necessarily a bad thing, though.

I always compare it to workers: If you hired some workers, you do want them to work if there's still work to do. (Of course, it's not useful if they're just running in circles.)

Ubisoft hiring Linux developer talent for XDefiant
16 Apr 2023 at 1:51 pm UTC

Quoting: F.Ultra
Quoting: EikeBut by the way, if they want to higher 1 (one) Linux developer, and they want to port the game, wouldn't the job description contain knowledge in some Linux graphics API? Or do they already have some of those?
The graphics API part is a different job : https://gamejobs.co/3D-Graphics-Programmer-Snowdrop-at-Ubisoft-3802 [External Link]

Intimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
But wouldn't I want to have someone knowing Linux and OpenGL/Vulkan?

Ubisoft hiring Linux developer talent for XDefiant
15 Apr 2023 at 6:49 pm UTC

Quoting: scaine
Quoting: GuestSo they are trying to hire a developer without being even clear about the job?
It seems more like a promotional thing than a job opportunity.
What's unclear? The careers website and the job description look pretty bog standard to me.
Right. Even if they want to try to make the game for Linux, they would not publicise it yet, and they don't need to for a job offer.

But by the way, if they want to higher 1 (one) Linux developer, and they want to port the game, wouldn't the job description contain knowledge in some Linux graphics API? Or do they already have some of those?

Ubisoft hiring Linux developer talent for XDefiant
15 Apr 2023 at 5:11 pm UTC Likes: 3

Quoting: Purple Library GuyBut, but . . . ! This can't be real, I have it on good authority that the existence of Proton means no game studio will ever again be interested in native Linux development!
I thought similar things - just that it will not actually happen. Let's wait and see. :)

PS: I will link this post when I'm right! :tongue:

Ubisoft hiring Linux developer talent for XDefiant
15 Apr 2023 at 11:49 am UTC Likes: 2

Quoting: CatKillerIt's a pretty terrible name, and Ubisoft have historically been not good to work for, but this
Work with the rest of the engineering staff to help them expand their cross-platform mindset
is how all developers should be thinking.
"Be the person who pesters all those developers with Linux." :D