Latest Comments by gbudny
Building a Retro Linux Gaming Computer - Part 7: The Arena Eternal
11 Oct 2021 at 7:37 pm UTC
11 Oct 2021 at 7:37 pm UTC
Wow! I wasn't aware that you wrote articles about it, which is fun.
A Few weeks ago, I bought the old computer to run mohaa, and of course, I didn't check that computer had the SATA hard drive.
It was terrible! I decided to buy the next old computer, and take some things from the first one like Geforce FX 5500. However, I asked the owner if he can check that this computer could run Mepis from 2003. It's so crazy how many good memories can bring the buggy version of Medal of Honor Beta 3 for Linux.
I remember that there was this moment when I couldn't use Linux 2.4 on Debian etch, and I was forced to move to Linux higher than 2.6.8. Unfortunately, the single-player mode of mohaa for Linux doesn't work properly on the modern Linux distributions.
A Few weeks ago, I bought the old computer to run mohaa, and of course, I didn't check that computer had the SATA hard drive.
It was terrible! I decided to buy the next old computer, and take some things from the first one like Geforce FX 5500. However, I asked the owner if he can check that this computer could run Mepis from 2003. It's so crazy how many good memories can bring the buggy version of Medal of Honor Beta 3 for Linux.
I remember that there was this moment when I couldn't use Linux 2.4 on Debian etch, and I was forced to move to Linux higher than 2.6.8. Unfortunately, the single-player mode of mohaa for Linux doesn't work properly on the modern Linux distributions.
Wolfenstein: Enemy Territory levels up with a new ET: Legacy release
4 Oct 2021 at 11:39 am UTC Likes: 6
4 Oct 2021 at 11:39 am UTC Likes: 6
Personally, I'm waiting for Wolfenstein: Enemy Territory Single-Player, which will be released on November 19.
The original Quake got a new enhanced edition, Steam Play tool Luxtorpeda updated for it
20 Aug 2021 at 3:41 pm UTC
That doesn't change the fact that Quake 3 for Linux was a financial disaster. For Id Software that was proof that Linux isn't a serious operating system for games.
I have to correct something about people who worked for ID software because I don't know their point of view about Linux.
John Romero and Tom Hall founded Monkeystone Games in 2001. David Hedbor from Eon games ported their game Hyperspace Delivery Boy to Linux and LGP published exclusively the box version of this game.
Brian Hook founded Pyrogon in 2002. Ryan Gordon ported Candy Cruncher to Linux x86 and David Hedbor ported NingPo MahJong to Linux x86. Both games were later published by LGP, but someone also ported Candy Cruncher to Linux PPC/Sparc and NingPo MahJong to Linux PPC
20 Aug 2021 at 3:41 pm UTC
Quoting: whizseI wasn't a Linux user in 1999, but we should treat this story as the poor excuse of Linux users.Quoting: gbudnyThe low sales of Quake 3 for Linux were the main reason that Loki was closed.The whole thing was somewhat of a clusterfudge as I recall.
Loki decided to sell the native version in an exclusive metal box. Far more expensive than the Windows version. Meanwhile id published Linux binaries to download.
Most people where to excited to wait for the Linux version, simply bought the Windows version and called it a day.
That doesn't change the fact that Quake 3 for Linux was a financial disaster. For Id Software that was proof that Linux isn't a serious operating system for games.
I have to correct something about people who worked for ID software because I don't know their point of view about Linux.
John Romero and Tom Hall founded Monkeystone Games in 2001. David Hedbor from Eon games ported their game Hyperspace Delivery Boy to Linux and LGP published exclusively the box version of this game.
Brian Hook founded Pyrogon in 2002. Ryan Gordon ported Candy Cruncher to Linux x86 and David Hedbor ported NingPo MahJong to Linux x86. Both games were later published by LGP, but someone also ported Candy Cruncher to Linux PPC/Sparc and NingPo MahJong to Linux PPC
The original Quake got a new enhanced edition, Steam Play tool Luxtorpeda updated for it
20 Aug 2021 at 3:13 pm UTC Likes: 5
20 Aug 2021 at 3:13 pm UTC Likes: 5
There was always a misconception among Linux users about this company, and it's now hard to accept facts. Dave Taylor ported Doom as the first game to Linux, but Inner worlds was the first game developed for Linux and published on the CD. Id Sofware invested some money to publish official versions of Quake for Linux, and they were active for one year.
Macmillan published Quake, Quake 2, and Loki software published Quake 3 in the same year - that is it! The low sales of Quake 3 for Linux were the main reason that Loki was closed.
Later, Timothee Besset decided to publish unofficial versions of games for Linux. I bought few versions of games for Mac to play on Linux.
Id software was a company interested to publish the source code of their games, and it's a fact. However, I think that the rest of the company didn't care what Timothee Besset was doing back then. He left Id software in 2012, and that was the end of porting unofficial versions of games to Linux and official versions to Mac.
Macmillan published Quake, Quake 2, and Loki software published Quake 3 in the same year - that is it! The low sales of Quake 3 for Linux were the main reason that Loki was closed.
Later, Timothee Besset decided to publish unofficial versions of games for Linux. I bought few versions of games for Mac to play on Linux.
Id software was a company interested to publish the source code of their games, and it's a fact. However, I think that the rest of the company didn't care what Timothee Besset was doing back then. He left Id software in 2012, and that was the end of porting unofficial versions of games to Linux and official versions to Mac.
The original Quake got a new enhanced edition, Steam Play tool Luxtorpeda updated for it
20 Aug 2021 at 11:16 am UTC Likes: 3
20 Aug 2021 at 11:16 am UTC Likes: 3
Quoting: subIt's a shame, indeed.Id software dosen't care about porting games to Linux and Mac, and it's sad how this company has changed. Aspyr removed all id software games from the Mac App Store, and they didn't even plan to create new versions that will be compatible with macOS Catalina.
They could've at least have a Linux and Mac build out.
Frozenbyte are now telling Linux users to use Proton, even for their older games
28 Jul 2021 at 8:39 pm UTC Likes: 3
28 Jul 2021 at 8:39 pm UTC Likes: 3
The main issue with every version of Wine on Linux or Mac is always the same. This weird thing doesn't always work properly, and companies always fail if they want to sell games in this way.
They can use different names for it like Wine, WineX, Cedega, Cider, and so on.
I saw a lot of corporations and small indie developers that constantly try this experiment, and they always lose when they make games in this way.
You can't create a better emulator than the current version of Windows, and Microsoft doesn't have to do anything to prove it. It takes some time when individuals are going to accept it sooner or later.
They can use different names for it like Wine, WineX, Cedega, Cider, and so on.
I saw a lot of corporations and small indie developers that constantly try this experiment, and they always lose when they make games in this way.
You can't create a better emulator than the current version of Windows, and Microsoft doesn't have to do anything to prove it. It takes some time when individuals are going to accept it sooner or later.
Frozenbyte are now telling Linux users to use Proton, even for their older games
28 Jul 2021 at 4:20 pm UTC Likes: 1
Back then, most of these users moved back to Windows because that is the best platform to play games for Windows.
Personally, I prefer buggy Linux ports of games to nothing, which means games for Windows using Proton.
People complain about the quality of games on Steam. However, I remember that I was happy when Icculus ported Medal of Honor and Serious sam the second edition to Linux - beta versions.
If the game is playable on Linux that's great even if I have to use some tricks to run it.
Devastation for Linux was doomed to fail, and you shouldn't forget this one game - but I still bought a version for Windows to run it. Compare Devastation for Linux to any other game on Steam, you will see the difference, which is the better option for you.
28 Jul 2021 at 4:20 pm UTC Likes: 1
Quoting: HoriI'd rather have working Proton "version", than buggy/broken native versions.I think that I read these types of comments many years ago when Cedega was a popular application.
In fact, there are already games in my library which I play with Proton even though they have a native version.
I'd also rather have devs spend the time making sure their game works well with Proton rather than wasting it on an underfunded Linux version that's doomed to fail.
I'd also rather have a Proton "version" than none at all. (which is probably the case in the case here, as discontinued/unsupported ports don't count)
Either do a good, proper, well-supported Linux version, or none at all and use Proton instead. That's my take on this matter. Obviously the first is the better option for the end-user, but until there's enough demand, it not worth it for a lot of devs out there.
PS: Ain't nobody gonna complain about them saying "Proton emulation"?
Back then, most of these users moved back to Windows because that is the best platform to play games for Windows.
Personally, I prefer buggy Linux ports of games to nothing, which means games for Windows using Proton.
People complain about the quality of games on Steam. However, I remember that I was happy when Icculus ported Medal of Honor and Serious sam the second edition to Linux - beta versions.
If the game is playable on Linux that's great even if I have to use some tricks to run it.
Devastation for Linux was doomed to fail, and you shouldn't forget this one game - but I still bought a version for Windows to run it. Compare Devastation for Linux to any other game on Steam, you will see the difference, which is the better option for you.
GTA III and Vice City reverse-engineered code is back up on GitHub
29 Jun 2021 at 11:33 am UTC
29 Jun 2021 at 11:33 am UTC
Quoting: fagnerlnThis issue wouldn't exist if people could run these games using OpenRW. However, the authors stopped working on this project, and now we don't have this option.Unlike other game engine reimplementations (OpenMW, openXcom, OpenRA, CorsixTH and so on), this isn't exactly "clean" in comparison which is why it's much more of a grey area.Just a curiosity, what make it "dirty" in comparison? Is it because of the reverse engineering method?
GTA III and Vice City reverse-engineered code is back up on GitHub
29 Jun 2021 at 11:03 am UTC Likes: 2
29 Jun 2021 at 11:03 am UTC Likes: 2
I like this project, and it will be great if Take-Two resigns from publishing any counter-claims. They should stay quiet if they want to make more money.
Unfortunately, I'm skeptical about their future actions against this project because
there's another group that tries to do the same thing with Grand Theft Auto San Andreas:
https://github.com/codenulls/gta-reversed [External Link]
Unfortunately, I'm skeptical about their future actions against this project because
there's another group that tries to do the same thing with Grand Theft Auto San Andreas:
https://github.com/codenulls/gta-reversed [External Link]
Chicago 1930, another classic Spellbound game looks like it's coming to Linux
19 Jul 2018 at 6:15 pm UTC
19 Jul 2018 at 6:15 pm UTC
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