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Latest Comments by gbudny
Frozenbyte are now telling Linux users to use Proton, even for their older games
28 Jul 2021 at 4:20 pm UTC Likes: 1

Quoting: HoriI'd rather have working Proton "version", than buggy/broken native versions.
In fact, there are already games in my library which I play with Proton even though they have a native version.

I'd also rather have devs spend the time making sure their game works well with Proton rather than wasting it on an underfunded Linux version that's doomed to fail.
I'd also rather have a Proton "version" than none at all. (which is probably the case in the case here, as discontinued/unsupported ports don't count)

Either do a good, proper, well-supported Linux version, or none at all and use Proton instead. That's my take on this matter. Obviously the first is the better option for the end-user, but until there's enough demand, it not worth it for a lot of devs out there.

PS: Ain't nobody gonna complain about them saying "Proton emulation"?
I think that I read these types of comments many years ago when Cedega was a popular application.
Back then, most of these users moved back to Windows because that is the best platform to play games for Windows.

Personally, I prefer buggy Linux ports of games to nothing, which means games for Windows using Proton.

People complain about the quality of games on Steam. However, I remember that I was happy when Icculus ported Medal of Honor and Serious sam the second edition to Linux - beta versions.

If the game is playable on Linux that's great even if I have to use some tricks to run it.

Devastation for Linux was doomed to fail, and you shouldn't forget this one game - but I still bought a version for Windows to run it. Compare Devastation for Linux to any other game on Steam, you will see the difference, which is the better option for you.

GTA III and Vice City reverse-engineered code is back up on GitHub
29 Jun 2021 at 11:33 am UTC

Quoting: fagnerln
Unlike other game engine reimplementations (OpenMW, openXcom, OpenRA, CorsixTH and so on), this isn't exactly "clean" in comparison which is why it's much more of a grey area.
Just a curiosity, what make it "dirty" in comparison? Is it because of the reverse engineering method?
This issue wouldn't exist if people could run these games using OpenRW. However, the authors stopped working on this project, and now we don't have this option.

GTA III and Vice City reverse-engineered code is back up on GitHub
29 Jun 2021 at 11:03 am UTC Likes: 2

I like this project, and it will be great if Take-Two resigns from publishing any counter-claims. They should stay quiet if they want to make more money.

Unfortunately, I'm skeptical about their future actions against this project because
there's another group that tries to do the same thing with Grand Theft Auto San Andreas:

https://github.com/codenulls/gta-reversed [External Link]

Ryan "Icculus" Gordon is looking for new games to port to Linux, pay not required
23 Aug 2017 at 4:54 pm UTC

I know it is unrealistic, but it will be awesome if he can finish Mohaa and Devastation for Linux. I really do not want to use an old computer with Linux 2.4 to play mohaa on Linux.
Additionally, I tried to finish playing Devastation on Linux because I had the save games from the version for Windows, but I gave up after several levels.

You can play controversial FPS 'Daikatana' on Linux now, thanks to a fan patch endorsed by John Romero
20 Jul 2016 at 4:40 pm UTC

I know that he was one of the programmers who created Hyperspace Delivery Boy! which later was ported to Linux by David Hedbor (He also ported NingPo MahJong to Linux) from Eon Games, and published by LGP. Unfortunately, Monkeystone Games created by John Romero was closed many years ago and Eon Games was closed in 2010.

I think that Hyperspace Delivery Boy! for Linux was the only version of this game published on the CD which means that now you can play it only on Linux.

When should i386 support for Ubuntu end? Help Canonical decide
30 Jun 2016 at 9:01 pm UTC

I think that all the comments about Linux users who use Ubuntu 32-bit because they only have the old computers don't make any sense. In my view, this is only one of the many reasons.

I want to remind you that many Linux users want to use Ubuntu 32-bit on their new computers in order to run old applications and classic games for Linux. I believe it is much easier to install those old apps and games on new versions of Ubuntu 32-bit than on Ubuntu 64-bit.

I also use Mac, and I hate the situation when Apple remove something from the system because they do not care about the old applications or classic games. Those radical changes do not help Mac become the more popular operating system among Windows users.

Why are Linux users expecting the same decisions from companies like Canonical?

Deep Silver & Techland are not supporting Dead Island Definitive Edition on Linux, at all
15 Jun 2016 at 4:11 pm UTC

In the past, there were unofficial versions of games for Linux published on a CD or unofficial Linux installers, which were more popular among users than officially supported games for this operating system.

Personally, I think it is a bad news that they do not want to support it, However, if they didn't use wine or something similar to create Dead Island Definitive Edition this version shouldn't be so problematic unless they didn't finish this game.

The Talos Principle updated, 32bit support for Vulkan and more Vulkan optimizations
12 Jun 2016 at 2:21 am UTC

I have four operating systems on my old Mac Mini from 2010:

Ubuntu 14.04 - old applications and classic games for Linux 32 bit e.g. Shogo, Kingpin, Dirk Dashing, SOF etc.
Ubuntu 16.04 - new applications and games.

Mac OS X 10.6 - old applications and classic games for Mac PPC 32-bit e.g. Max Payne, SOF 2 etc.
Mac OS X 10.10 - new applications and games.

Additionally, I need to buy an old PC to run the Linux version of Mohaa on Linux 2.4.

I understand that most of the Linux users do not care about classic games for Linux because there were not too many users who want to buy games for Linux before HIB was created.

Personally, I have many issues with classic games on Ubuntu 14.04, and I know it will be more difficult to me to run those games on Ubuntu 16.04 (64-bit).

Serious Engine 1 now working on Linux and Mac thanks to Ryan 'Icculus' Gordon
4 Apr 2016 at 4:11 pm UTC

Quoting: pete910I'd watched that vid during the weekend, As ven stated he was the sole game industry for us nixiers at one point :O
I can't find the moment in the history of Linux games when Icculus was "the sole Linux game industry." I found many articles created by people who described the history of Linux games in this way: "Loki was closed in 2002, and the first Humble Indie Bundle was in 2010."

There were many games published between 2002 and 2010 mostly by LGP and Runesoft. Additionally, I can point out many indie game companies who published games for Linux e.g. Basilisk Games, Illwinter Game Design etc., and many big companies published their games e.g. id software, Bioware etc. Unfortunately, many indie companies who were active between 2002 and 2010 are closed now like Jugilus or they stopped to port/sell games to Linux e.g. KarjaSoft.

I think that Ryan was the only person who was the Linux game porter involved in so many projects, and many of them were very popular like ut2004, Second life.