Latest Comments by gbudny
Ryan "Icculus" Gordon On The Linux Game Industry
28 Jun 2014 at 1:55 pm UTC
28 Jun 2014 at 1:55 pm UTC
I had a chance to play Xbill ten years ago, but I have never liked this game. I know that was one of the most popular games for Linux.
@liamdawe
Really? 15 years? I remember that Doom for Linux was published in 1994, and later other commercial games were published for Linux e.g. Abuse, Doom, Inner Worlds, Quake, SimCity and so on.
I believe that you should write:
"it's taken 20 years for Linux gaming to get where it is now."
@liamdawe
Really? 15 years? I remember that Doom for Linux was published in 1994, and later other commercial games were published for Linux e.g. Abuse, Doom, Inner Worlds, Quake, SimCity and so on.
I believe that you should write:
"it's taken 20 years for Linux gaming to get where it is now."
GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
26 Jun 2014 at 4:10 pm UTC
Mac OS X 10.9 - new applications
Mac OS X 10.6 - PowerPC games e.g. Max Payne, SOF 2 etc.
Ubuntu 14.04 (32 bit) I use it for old commercial games (e.g. Loki), and many games/applications that are not available for Linux 64 bit (e.g. in USC)
Ubuntu 14.04 (64 bit) - I use it for games/applications that are available only for Linux 64 bit.
Sometimes, I think it will be much easier to have one operating system, but It is impossible if i want to use alternative operating systems.
26 Jun 2014 at 4:10 pm UTC
Quoting: AstroSomething tells me they just couldn't build 32bit binary and that's the end of the story. It's pitty I bought this port and supported devs. This port shouldn't cost money. And they're worst of devs I know about.
Quoting: LapinoplI can understand their decision about the building 32bit binary of their game, but I think that did not solve my problems. I use Mac mini and I was forced to install 4 operating systems because I have bought different types of games/applications.Quoting: AstroSomething tells me they just couldn't build 32bit binary and that's the end of the story. It's pitty I bought this port and supported devs. This port shouldn't cost money. And they're worst of devs I know about.Yeah! How dare they not support technology that everyone is trying to kill? An that's still alive due to way too long windows xp support! Seriously tho, get with the program dude, most new releases don't have 32 bit support, hell even mobile is trying to get rid of it(android L, new iOS). I hope for Tomb Raider next! Great work guys;)
Mac OS X 10.9 - new applications
Mac OS X 10.6 - PowerPC games e.g. Max Payne, SOF 2 etc.
Ubuntu 14.04 (32 bit) I use it for old commercial games (e.g. Loki), and many games/applications that are not available for Linux 64 bit (e.g. in USC)
Ubuntu 14.04 (64 bit) - I use it for games/applications that are available only for Linux 64 bit.
Sometimes, I think it will be much easier to have one operating system, but It is impossible if i want to use alternative operating systems.
Virtual Programming Are Working To Improve The Witcher 2 On Linux
11 Jun 2014 at 7:04 am UTC Likes: 1
11 Jun 2014 at 7:04 am UTC Likes: 1
Quoting: hardpenguinMacs always come with NVIDIA card on board, so it is a bit more standarized platform than Linux (install on any hardware, yay!)I think that you did not to have a chance to use own Mac computer because you did not tell the truth about graphic cards. From my point of view, they sell computers with Intel, ATI, and Nvidia graphic cards. I did not notice any standardization in this case, and I say this as a Mac and Linux user.
The Wine Development Release 1.7.18 Is Now Available
3 May 2014 at 8:03 pm UTC
"Ankh 2: Heart of Osiris fails to start"
This game is available for Linux and Mac OS X.
Moreover, I strongly believe that Wine should inform their users about availability of the games that are available for Linux and Mac OS X.
In my view, users should not rely on Windows applications, if they do not have to use them. Why WIne developers do not care about native applications for Linux and Mac OS X?
3 May 2014 at 8:03 pm UTC
Quoting: JIghtuseSome folks (e.g., Joel Spolsky [External Link]) thinks that you must not write new code until you have unfixed bugs. It is hard and it is not the case with Wine development. But hey, do you keep a bug in a code you work on just because it is used in rare cases you can use native programs for GNU/Linux?For example, I do not think that is a bug in Wine:
"Ankh 2: Heart of Osiris fails to start"
This game is available for Linux and Mac OS X.
Moreover, I strongly believe that Wine should inform their users about availability of the games that are available for Linux and Mac OS X.
In my view, users should not rely on Windows applications, if they do not have to use them. Why WIne developers do not care about native applications for Linux and Mac OS X?