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Latest Comments by tuubi
Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive
29 Mar 2018 at 10:54 am UTC Likes: 1

Quoting: Scoopta
Quoting: Comandante ÑoñardoHmm..
The lack of activity about Linux depots in the SteamDB suggest me that Feral has an internal DRMFREE version of this port...
Not necessarily. It's quite easy to run steam games without steam for development purposes.
Might be Feral trying out a new development/QA process, possibly mandated by their contract with the IP owner, or pretty much anything else really. The information tab for the SteamDB entry does mention the Feral Launcher by the way.

It would definitely be a good thing if Feral branched out to the other stores as well. It's not good to be at the mercy of a single storefront, regardless of who runs it.

Mesa 18.0 released, further advancing Linux graphics drivers
28 Mar 2018 at 7:37 pm UTC

Quoting: tonR
Quoting: Ari El Uno
Quoting: tonRWell, as long Mesa not break I'm fine with that. Very curious how Mesa performance on Intel onboard graphic..
OpenGL 4.3 on r600/evergreen with hw fp64 support
Wow! HD2000 series? That's pretty old graphic card. It was on my wishlist along side GeForce 8 when I was teenager. Never got it. :(
Nope.
Evergreen is Radeon HD 5000 series. https://en.wikipedia.org/wiki/Radeon_HD_5000_Series [External Link]
I mean r600 (HD 2000 series) not Evergreen. I'd bold it.
I'm sure he understood what you meant, but r600 happens to be the name of the Mesa device driver that supports the evergreen series of AMD hardware. Confusing, I know. I think the "evergreen+" in the changelog means that these features were added for this particular generation of hardware and newer, not everything the driver supports. The older cards aren't likely to get compute shaders any time soon.

FOX n FORESTS, the retro 2D action platformer has a new gameplay trailer
28 Mar 2018 at 1:44 pm UTC Likes: 2

Another one for my endless wishlist.

HTC Vive PRO HMD pre-orders open, standard Vive has price drop
28 Mar 2018 at 8:37 am UTC Likes: 1

Quoting: elmapulGREAT, now we have 3 competing standards...

https://github.com/ValveSoftware/openvr [External Link]
http://www.osvr.org/what-is-osvr.html [External Link]
https://www.khronos.org/openxr [External Link]

the question is wich one should be followed?
Seeing as both Valve and the big players behind OSVR are involved in OpenXR, I'd say it's a safe bet. But it's early days and the standard isn't there yet.

Besides, this kind of fragmentation always happens with new tech.

Unity has published the C# source for the UnityEngine and UnityEditor
27 Mar 2018 at 9:54 am UTC Likes: 2

Quoting: TheSHEEEP*Not that their current tech is bad, but the C#/Mono support is still not quite there. Instead they have this custom JS-like language which keeps many people away for "I don't wanna learn ANOTHER language" and performance reasons. It's really not a bad scripting language, but I would vastly prefer C# for the auto-completion capabilities and performance alone - and my personal distaste for non-static typed languages ;).
If your code is performance critical, you want GDNative [External Link] and its C++, Rust or D bindings.

In any case, GDScript seems much closer to Python than JS based on code snippets.

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
27 Mar 2018 at 9:42 am UTC

Quoting: Leopard
Quoting: tuubi
Quoting: LeopardShmerl is all like that.
Shmerl disagrees with me on some things, but so do you. And that's fine. Debate facts, opinions, ideology, whatever, but please don't make it personal. That only leads to pointless drama.
It is ok but can you tell me disagreement between you and me?
I don't agree with everything you say, but it doesn't have anything to do with DXVK, and I'd rather not keep pushing this train off the rails. Feel free to private message me any time though if there's something you want to discuss.

Monster Crown looks like it might scratch your Pokemon itch, confirmed for Linux
27 Mar 2018 at 9:19 am UTC

Seems fun. Too bad about the gameboy soundtrack. Hopefully music can be disabled. I guess it might be nostalgic to some of you though.

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
27 Mar 2018 at 9:15 am UTC Likes: 3

Quoting: LeopardShmerl is all like that.
Shmerl disagrees with me on some things, but so do you. And that's fine. Debate facts, opinions, ideology, whatever, but please don't make it personal. That only leads to pointless drama.

Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
27 Mar 2018 at 7:35 am UTC Likes: 1

Quoting: Eike
Quoting: ElectricPrism
Quoting: TheReaperUKGive it 2 or 3 years and ID will hopefully open source the code.
Why would they do that?
It seems they are seeing reasons...

https://github.com/id-Software [External Link]
Did they release anything in the last five years? Things might have changed.

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
27 Mar 2018 at 7:25 am UTC Likes: 1

Quoting: Shmerl
Quoting: LeopardScreen tearings everywhere?
Sure, don't use blobs (hello Nvidia users).
You rang? :)

In case you didn't know, for several releases now there's been a handy option to solve all tearing in the evil proprietary Nvidia settings application. Please, stop spreading FUD. Default compositor setups on most distros take care of most of it anyway for normal desktop use.

I'll stay out of the wine debate. It's an impressive and interesting piece of software, but of little practical use to me. I'm used to ignoring anything that's not available for Linux. After all these years, I treat Windows releases like I've always treated console releases. I might think "looks cool", but then I move on. And no, I don't feel like I'm losing out.

But hey, it's really nice the only game I made the mistake of buying based on vague hints and/or promises (Telsa Effect) works fine on Wine. Had to wait for quite a while until it did though.